FEN
[Event "rated blitz game"]
[Site "https://lichess.org/ySR16OfE"]
[Date "2025.01.03"]
[Round "-"]
[White "Carlos-brossi"]
[Black "kr00t_noob"]
[Result "1/2-1/2"]
[GameId "ySR16OfE"]
[UTCDate "2025.01.03"]
[UTCTime "22:26:45"]
[WhiteElo "1482"]
[BlackElo "1430"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+4"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "D04"]
[Opening "Queen's Pawn Game: Colle System, Anti-Colle"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. e3 { [%eval 0.0] } 2... d5 { [%eval 0.1] } 3. Nf3 { [%eval 0.0] } 3... Bf5 { [%eval 0.29] } { D04 Queen's Pawn Game: Colle System, Anti-Colle } 4. Bd2 { [%eval 0.0] } 4... c5 { [%eval 0.51] } 5. Nc3?! { (0.51 → -0.39) Inaccuracy. dxc5 was best. } { [%eval -0.39] } (5. dxc5 Nc6 6. b4 a5 7. b5 Nb8 8. Bd3 Bg4 9. h3 Bxf3) 5... e6 { [%eval -0.21] } 6. Nh4 { [%eval -0.48] } 6... Bg6 { [%eval -0.37] } 7. Nxg6 { [%eval -0.42] } 7... hxg6 { [%eval -0.49] } 8. Qe2 { [%eval -0.52] } 8... a6 { [%eval -0.61] } 9. O-O-O { [%eval -0.61] } 9... Qa5 { [%eval -0.14] } 10. Nxd5 { [%eval -0.45] } 10... Qxa2 { [%eval -0.35] } 11. Bc3?? { (-0.35 → -5.29) Blunder. Nxf6+ was best. } { [%eval -5.29] } (11. Nxf6+ gxf6) 11... Nxd5 { [%eval -5.18] } 12. Kd2 { [%eval -5.57] } 12... Nxc3 { [%eval -4.89] } 13. bxc3 { [%eval -5.2] } 13... cxd4 { [%eval -4.94] } 14. exd4 { [%eval -4.9] } 14... Be7 { [%eval -4.87] } 15. g3 { [%eval -5.63] } 15... Bg5+ { [%eval -4.48] } 16. f4 { [%eval -4.48] } 16... Bf6 { [%eval -4.5] } 17. Bg2 { [%eval -4.0] } 17... Nc6? { (-4.00 → -2.04) Mistake. Qa5 was best. } { [%eval -2.04] } (17... Qa5 18. Bxb7 Bxd4 19. Qc4 Ra7 20. Qxd4 Rxb7 21. Qxg7 Rf8 22. Ke2 Qh5+ 23. Kf2) 18. Ra1 { [%eval -1.9] } 18... Qb2?? { (-1.90 → 2.38) Blunder. Nxd4 was best. } { [%eval 2.38] } (18... Nxd4 19. Rxa2 Nxe2 20. Kxe2 O-O-O 21. Ra3 Rd7 22. Rb3 Rh5 23. Be4 Rc5 24. Rd1) 19. Rhb1?? { (2.38 → -5.26) Blunder. Bxc6+ was best. } { [%eval -5.26] } (19. Bxc6+ bxc6 20. Rhb1 Qxa1 21. Rxa1 a5 22. Qc4 Rxh2+ 23. Kd3 Kd7 24. Qb3 Rc8) 19... Qxb1?? { (-5.26 → 3.23) Blunder. Nxd4 was best. } { [%eval 3.23] } (19... Nxd4 20. Rxb2 Nxe2 21. Kxe2 Bxc3 22. Rab1 Bxb2 23. Rxb2 Rxh2 24. Kf2 Rb8 25. g4) 20. Rxb1 { [%eval 3.25] } 20... Rb8? { (3.25 → 6.11) Mistake. Na5 was best. } { [%eval 6.11] } (20... Na5 21. Bxb7 Nxb7 22. Rxb7 O-O 23. Qc4 g5 24. fxg5 Bxg5+ 25. Kd3 Bf6 26. Qa4) 21. Bxc6+ { [%eval 6.06] } 21... Ke7 { [%eval 6.76] } 22. Rxb7+ { [%eval 6.83] } 22... Rxb7 { [%eval 6.76] } 23. Bxb7 { [%eval 6.65] } 23... Rb8 { [%eval 8.27] } 24. Qxa6 { [%eval 8.26] } 24... Kd7? { (8.26 → Mate in 6) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #6] } (24... Bxd4 25. cxd4 f5 26. Qb6 Rh8 27. h4 Kf7 28. Qc7+ Kg8 29. Kc3 Rxh4 30. Qb8+) 25. Qa7? { (Mate in 6 → 8.48) Lost forced checkmate sequence. Qc6+ was best. } { [%eval 8.48] } (25. Qc6+ Ke7 26. Qc5+ Kd7 27. Bc6+ Kc7 28. Bb5+ Kb7 29. Qc6+ Ka7 30. Qa6#) 25... Rd8 { [%eval 9.07] } 26. d5 { [%eval 6.85] } 26... Ke8 { [%eval 6.84] } 27. Bc6+ { [%eval 6.77] } 27... Kf8 { [%eval 6.66] } 28. c4 { [%eval 6.82] } 28... exd5 { [%eval 7.74] } 29. Bxd5 { [%eval 7.32] } 29... Kg8 { [%eval 10.23] } 30. Qxf7+ { [%eval 9.51] } 30... Kh7 { [%eval 10.11] } 31. Qc7 { [%eval 8.71] } 31... Rxd5+ { [%eval 9.3] } 32. cxd5 { [%eval 8.87] } 32... Bc3+? { (8.87 → Mate in 7) Checkmate is now unavoidable. Kg8 was best. } { [%eval #7] } (32... Kg8 33. d6 g5 34. d7 gxf4 35. Qc4+ Kh7 36. gxf4 Kg6 37. Qe6 Kh5 38. Kd3) 33. Qxc3 { [%eval #6] } 33... g5 { [%eval #6] } 34. fxg5 { [%eval #6] } 34... g6 { [%eval #4] } 35. d6 { [%eval #3] } 35... Kg8 { [%eval #3] } 36. d7 { [%eval #2] } 36... Kf7 { [%eval #2] } 37. d8=Q { [%eval #1] } 37... Ke6 { [%eval #1] } 38. Qc6+ { [%eval #2] } 38... Kf5 { [%eval #2] } 39. Qdd5+ { [%eval #2] } 39... Kg4 { [%eval #2] } 40. Qxg6 { [%eval #1] } 40... Kh3 { [%eval #1] } 41. Qh6+ { [%eval #1] } 41... Kg4 { [%eval #1] } 42. Qde6+ { [%eval #1] } 42... Kf3 { [%eval #1] } 43. Qhf6+ { [%eval #2] } 43... Kg2 { [%eval #2] } 44. Qe2+ { [%eval #1] } 44... Kh3 { [%eval #1] } 45. g6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qff1# was best. } { [%eval 0.0] } { Draw by stalemate. } (45. Qff1#) 1/2-1/2