FEN
[Event "rated rapid game"]
[Site "https://lichess.org/yQaOTBCF"]
[Date "2021.03.30"]
[Round "-"]
[White "Phoenix2016"]
[Black "RadivojeDjedovic"]
[Result "1/2-1/2"]
[GameId "yQaOTBCF"]
[UTCDate "2021.03.30"]
[UTCTime "10:28:47"]
[WhiteElo "2000"]
[BlackElo "1928"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "900+10"]
[ECO "D52"]
[Opening "Queen's Gambit Declined"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.17] } 2. c4 { [%eval 0.0] } 2... e6 { [%eval 0.31] } 3. Nc3 { [%eval 0.16] } 3... Nf6 { [%eval 0.4] } 4. Bg5 { [%eval 0.0] } 4... Nbd7 { [%eval 0.44] } 5. Nf3 { [%eval 0.36] } 5... c6 { [%eval 0.48] } 6. e3 { [%eval 0.32] } { D52 Queen's Gambit Declined } 6... Be7 { [%eval 0.33] } 7. cxd5 { [%eval 0.36] } 7... exd5 { [%eval 0.56] } 8. Bd3 { [%eval 0.36] } 8... O-O { [%eval 0.17] } 9. O-O { [%eval 0.4] } 9... Re8 { [%eval 0.4] } 10. h3 { [%eval 0.45] } 10... Nh5 { [%eval 0.5] } 11. Bxe7 { [%eval 0.53] } 11... Qxe7 { [%eval 0.37] } 12. Re1 { [%eval 0.44] } 12... Nhf6 { [%eval 0.36] } 13. Qc2 { [%eval 0.5] } 13... g6 { [%eval 0.74] } 14. Re2 { [%eval 0.24] } 14... Nb6 { [%eval 0.44] } 15. a3 { [%eval 0.41] } 15... Kg7 { [%eval 0.59] } 16. Rae1 { [%eval 0.72] } 16... Bd7 { [%eval 0.68] } 17. e4 { [%eval 0.15] } 17... dxe4 { [%eval 0.13] } 18. Nxe4 { [%eval 0.06] } 18... Nxe4 { [%eval 0.0] } 19. Rxe4 { [%eval -0.05] } 19... Qd6 { [%eval 0.04] } 20. Rh4 { [%eval -0.38] } 20... Rxe1+ { [%eval -0.59] } 21. Nxe1 { [%eval -0.51] } 21... Qf6 { [%eval -0.3] } 22. Nf3 { [%eval -0.24] } 22... Be6 { [%eval -0.32] } 23. Qd2 { [%eval -0.37] } 23... h5 { [%eval -0.2] } 24. Rf4 { [%eval -0.42] } 24... Qe7 { [%eval -0.33] } 25. Ng5?! { (-0.33 → -1.02) Inaccuracy. Re4 was best. } { [%eval -1.02] } (25. Re4 Qd6 26. Re1 Nd5 27. Bc4 Qf4 28. Bxd5 Qxd2 29. Nxd2 Bxd5 30. f3 Kf8 31. Kf2 Rd8) 25... Rf8?? { (-1.02 → 1.63) Blunder. Bd5 was best. } { [%eval 1.63] } (25... Bd5) 26. Nxe6+?? { (1.63 → -0.26) Blunder. Qe3 was best. } { [%eval -0.26] } (26. Qe3 Nd7 27. Re4 Re8 28. Nxe6+ fxe6 29. Bc4 Nf8 30. Qc3 Kg8 31. Qg3 a6 32. h4 Qg7) 26... Qxe6 { [%eval -0.12] } 27. Re4 { [%eval -0.17] } 27... Qd6 { [%eval -0.17] } 28. Qg5 { [%eval -0.21] } 28... Nd5 { [%eval -0.3] } 29. Be2 { [%eval -0.4] } 29... Qf6 { [%eval -0.24] } 30. Qg3 { [%eval -0.18] } 30... Kh6 { [%eval 0.0] } 31. Bc4 { [%eval 0.0] } 31... Qg5?! { (0.00 → 0.65) Inaccuracy. Rd8 was best. } { [%eval 0.65] } (31... Rd8 32. Bxd5 Rxd5 33. Qb8 Rf5 34. f3 Rb5 35. b4 a5 36. Rf4 Rf5 37. Rxf5 Qxd4+ 38. Kf1) 32. Qxg5+ { [%eval 0.78] } 32... Kxg5 { [%eval 0.62] } 33. Bxd5 { [%eval 0.79] } 33... cxd5 { [%eval 0.56] } 34. Re7 { [%eval 0.72] } 34... f5 { [%eval 0.88] } 35. Rxb7 { [%eval 0.7] } 35... Re8 { [%eval 1.11] } 36. Kf1 { [%eval 0.67] } 36... Rc8 { [%eval 0.91] } 37. g3 { [%eval 1.1] } 37... Rc1+ { [%eval 1.23] } 38. Kg2 { [%eval 0.96] } 38... Rc2?? { (0.96 → 2.90) Blunder. f4 was best. } { [%eval 2.9] } (38... f4) 39. Rb5? { (2.90 → 1.04) Mistake. h4+ was best. } { [%eval 1.04] } (39. h4+ Kg4) 39... Kf6?? { (1.04 → 3.09) Blunder. h4 was best. } { [%eval 3.09] } (39... h4 40. Kf3) 40. Rxd5? { (3.09 → 1.35) Mistake. b4 was best. } { [%eval 1.35] } (40. b4 Rc3) 40... Rxb2 { [%eval 1.68] } 41. Rd6+ { [%eval 1.35] } 41... Kg5?! { (1.35 → 2.55) Inaccuracy. Kf7 was best. } { [%eval 2.55] } (41... Kf7 42. h4) 42. Ra6? { (2.55 → 1.30) Mistake. h4+ was best. } { [%eval 1.3] } (42. h4+) 42... Rd2? { (1.30 → 3.20) Mistake. f4 was best. } { [%eval 3.2] } (42... f4) 43. Ra4?? { (3.20 → 0.53) Blunder. h4+ was best. } { [%eval 0.53] } (43. h4+ Kh6) 43... a5 { [%eval 1.03] } 44. Rxa5?! { (1.03 → 0.34) Inaccuracy. h4+ was best. } { [%eval 0.34] } (44. h4+ Kf6) 44... Rxd4 { [%eval 0.5] } 45. h4+ { [%eval 0.7] } 45... Kh6 { [%eval 0.37] } 46. Ra8 { [%eval 0.11] } 46... f4 { [%eval 0.21] } 47. gxf4 { [%eval 0.0] } 47... Rxf4 { [%eval 0.0] } 48. Kg3 { [%eval 0.0] } 48... Rg4+ { [%eval 0.0] } 49. Kh3 { [%eval 0.0] } 49... Rf4 { [%eval 0.0] } 50. Rh8+ { [%eval 0.0] } 50... Kg7 { [%eval 0.0] } 51. Ra8 { [%eval 0.0] } 51... Rxf2 { [%eval 0.0] } 52. a4 { [%eval 0.0] } 52... Rf3+ { [%eval 0.0] } 53. Kg2 { [%eval 0.0] } 53... Ra3 { [%eval 0.0] } 54. a5 { [%eval 0.0] } 54... Ra4 { [%eval 0.0] } 55. Kh3 { [%eval 0.0] } 55... Ra3+ { [%eval 0.0] } 56. Kh2 { [%eval 0.0] } 56... Ra4 { [%eval 0.0] } 57. Ra7+ { [%eval 0.0] } 57... Kf6 { [%eval 0.0] } 58. Ra6+ { [%eval 0.0] } 58... Kf5 { [%eval 0.0] } 59. Ra8?? { (0.00 → -4.33) Blunder. Kh3 was best. } { [%eval -4.33] } (59. Kh3 Ra1 60. Kg3 Ra2 61. Kh3) 59... Rxh4+ { [%eval -4.09] } 60. Kg3 { [%eval -5.06] } 60... Ra4 { [%eval -5.92] } 61. Rf8+ { [%eval -5.11] } 61... Kg5 { [%eval -4.35] } 62. Rb8 { [%eval -4.81] } 62... Rxa5 { [%eval -5.92] } 63. Rb4 { [%eval -3.34] } 63... Ra3+ { [%eval -3.43] } 64. Kf2 { [%eval -3.84] } 64... h4 { [%eval -6.4] } 65. Kg2 { [%eval -5.9] } 65... Kh5 { [%eval -6.61] } 66. Rf4 { [%eval -3.73] } 66... g5 { [%eval -3.8] } 67. Rf2?? { (-3.80 → -8.29) Blunder. Rf8 was best. } { [%eval -8.29] } (67. Rf8) 67... Kg4 { [%eval -7.59] } 68. Kh2 { [%eval -5.85] } 68... Rh3+ { [%eval -3.78] } 69. Kg2 { [%eval -6.28] } 69... Rg3+ { [%eval -6.16] } 70. Kh2 { [%eval -3.94] } 70... Rf3 { [%eval -4.95] } 71. Rg2+ { [%eval -4.0] } 71... Kf4 { [%eval -6.1] } 72. Rg1?! { (-6.10 → -8.90) Inaccuracy. Ra2 was best. } { [%eval -8.9] } (72. Ra2 g4) 72... g4 { [%eval -8.29] } 73. Kh1? { (-8.29 → Mate in 12) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-12] } (73. Rc1 Rf2+) 73... Rf2?! { (Mate in 12 → -60.46) Lost forced checkmate sequence. Rh3+ was best. } { [%eval -60.46] } (73... Rh3+ 74. Kg2 Rg3+ 75. Kf2 Rxg1 76. Kxg1 h3 77. Kf2 g3+ 78. Kf1 g2+ 79. Kf2 Ke4 80. Ke1) 74. Re1?! { (-60.46 → Mate in 16) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-16] } (74. Rc1 g3) 74... Kg3? { (Mate in 16 → -8.58) Lost forced checkmate sequence. g3 was best. } { [%eval -8.58] } (74... g3 75. Rb1 h3 76. Rb4+ Kg5 77. Rb5+ Rf5 78. Rb1 Rf4 79. Kg1 Kg4 80. Rb2 Re4 81. Kf1) 75. Rg1+ { [%eval -13.81] } 75... Kh3 { [%eval -59.25] } 76. Re1 { [%eval -11.37] } 76... g3 { [%eval -13.89] } 77. Rd1 { [%eval -23.4] } 77... Ra2 { [%eval -50.08] } 78. Re1 { [%eval -14.34] } 78... Kg4 { [%eval #-12] } 79. Kg1 { [%eval #-8] } 79... h3 { [%eval #-8] } 80. Kh1 { [%eval #-7] } 80... h2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ra4 was best. } { [%eval 0.0] } (80... Ra4 81. Rg1 Rf4 82. Rg2 Rf2 83. Rxf2 gxf2 84. Kh2 Kh4 85. Kh1 f1=Q+ 86. Kh2 Qg2#) 81. Rd1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Re4+ was best. } { [%eval #-3] } (81. Re4+ Kf5 82. Re5+ Kf6 83. Re6+ Kf7 84. Re7+ Kg6 85. Re6+) 81... Kf3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kh3 was best. } { [%eval 0.0] } (81... Kh3 82. Rg1 hxg1=Q+ 83. Kxg1 Ra1#) 82. Rf1+?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Rd3+ was best. } { [%eval #-11] } (82. Rd3+ Ke4 83. Re3+ Kf4 84. Rf3+ Kxf3) 82... Ke2?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rf2 was best. } { [%eval 0.0] } (82... Rf2 83. Rc1 Kg4 84. Rc4+ Rf4 85. Rxf4+ Kxf4 86. Kg2 h1=Q+ 87. Kxh1 Kf3 88. Kg1 g2 89. Kh2) 83. Rc1?? { (0.00 → -19.22) Blunder. Re1+ was best. } { [%eval -19.22] } (83. Re1+ Kd2 84. Rd1+ Kc2 85. Rc1+ Kd2) 83... Ra3 { [%eval -53.7] } 84. Rb1?! { (-53.70 → Mate in 12) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-12] } (84. Kg2 Kd2 85. Rc8 Ra1 86. Rd8+ Ke3 87. Re8+ Kf4 88. Rf8+ Ke5 89. Re8+ Kf6 90. Rh8 Rg1+) 84... Kf3?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Rd3 was best. } { [%eval 0.0] } (84... Rd3 85. Kg2 Rd1 86. Rb2+ Kd3 87. Rb3+ Kc4 88. Kxg3 h1=Q 89. Rf3 Rg1+ 90. Kf4 Qh4+ 91. Kf5) 85. Rf1+?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rb3+ was best. } { [%eval #-4] } (85. Rb3+ Kf2 86. Rf3+ Rxf3) 85... Ke2?! { (Mate in 4 → -49.80) Lost forced checkmate sequence. Kg4 was best. } { [%eval -49.8] } (85... Kg4 86. Kg2 Ra2+ 87. Rf2 gxf2 88. Kxh2 f1=Q#) 86. Rb1?! { (-49.80 → Mate in 12) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-12] } (86. Kg2 Rd3 87. Rf7 Rd1 88. Re7+ Kd3 89. Rd7+ Kc2 90. Rc7+ Kb3 91. Rb7+ Ka4 92. Ra7+ Kb4) 86... Rd3 { [%eval #-11] } 87. Kg2 { [%eval #-11] } 87... Kd2?! { (Mate in 11 → -10.62) Lost forced checkmate sequence. Rd1 was best. } { [%eval -10.62] } (87... Rd1 88. Rb2+ Kd3 89. Kxg3 h1=Q 90. Rb3+ Kc4 91. Ra3 Rg1+ 92. Kf2 Qg2+ 93. Ke3 Re1+ 94. Kf4) 88. Rf1 { [%eval -48.76] } 88... Ke2 { [%eval -48.0] } 89. Ra1?! { (-48.00 → Mate in 13) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-13] } (89. Rf8 Rd1) 89... Rd1 { [%eval #-11] } 90. Rxd1 { [%eval #-9] } 90... Kxd1 { [%eval #-8] } 91. Kh1 { [%eval #-8] } 91... Kd2 { [%eval #-9] } 92. Kg2 { [%eval #-9] } 92... Ke3 { [%eval #-8] } 93. Kh1 { [%eval #-8] } 93... Ke2 { [%eval #-7] } 94. Kg2 { [%eval #-7] } 94... Ke3 { [%eval #-8] } 95. Kh1 { [%eval #-8] } 95... Kf4 { [%eval #-7] } 96. Kg2 { [%eval #-7] } 96... Ke3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. h1=Q+ was best. } { [%eval 0.0] } { The game is a draw. } (96... h1=Q+ 97. Kxh1 Kf3 98. Kg1 g2 99. Kh2 Kf2 100. Kh3 g1=Q 101. Kh4 Qg6 102. Kh3 Qg3#) 1/2-1/2