FEN
[Event "rated blitz game"]
[Site "https://lichess.org/yN6o525c"]
[Date "2025.04.15"]
[Round "-"]
[White "igtk70"]
[Black "calnj"]
[Result "1/2-1/2"]
[GameId "yN6o525c"]
[UTCDate "2025.04.15"]
[UTCTime "21:21:43"]
[WhiteElo "1534"]
[BlackElo "1426"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "C42"]
[Opening "Petrov's Defense: Three Knights Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Nf3 { [%eval 0.0] } { C42 Petrov's Defense: Three Knights Game } 3... d6 { [%eval 0.39] } 4. d4 { [%eval 0.46] } 4... exd4 { [%eval 0.46] } 5. Nxd4 { [%eval 0.51] } 5... Be7 { [%eval 0.66] } 6. Bc4 { [%eval 0.18] } 6... O-O { [%eval 0.25] } 7. O-O { [%eval 0.22] } 7... Bg4 { [%eval 0.51] } 8. f3 { [%eval 0.68] } 8... Bd7 { [%eval 0.55] } 9. Bg5 { [%eval 0.3] } 9... h6 { [%eval 0.52] } 10. Bh4 { [%eval 0.42] } 10... Nh7 { [%eval 0.85] } 11. Bxe7 { [%eval 0.54] } 11... Qxe7 { [%eval 0.62] } 12. Nd5 { [%eval 0.64] } 12... Qd8 { [%eval 0.61] } 13. f4 { [%eval 0.62] } 13... c6 { [%eval 0.84] } 14. Nc3?! { (0.84 → 0.25) Inaccuracy. Ne3 was best. } { [%eval 0.25] } (14. Ne3 d5) 14... b5 { [%eval 0.23] } 15. Bd3 { [%eval -0.12] } 15... b4?! { (-0.12 → 0.61) Inaccuracy. Qb6 was best. } { [%eval 0.61] } (15... Qb6) 16. Nce2 { [%eval 0.64] } 16... c5 { [%eval 0.7] } 17. Nf3 { [%eval 0.61] } 17... Bg4 { [%eval 0.96] } 18. Bc4 { [%eval 0.44] } 18... Nf6? { (0.44 → 1.97) Mistake. Nc6 was best. } { [%eval 1.97] } (18... Nc6 19. h3 Be6 20. Bb3 Nf6 21. Ng3 c4 22. Ba4 Ne7 23. Kh2 d5 24. e5) 19. h3? { (1.97 → 0.46) Mistake. e5 was best. } { [%eval 0.46] } (19. e5 d5 20. Bb3 c4 21. exf6 Qb6+ 22. Kh1 cxb3 23. fxg7 Re8 24. axb3 Nd7) 19... Bxf3 { [%eval 0.67] } 20. Rxf3 { [%eval 0.88] } 20... Nxe4?? { (0.88 → 3.98) Blunder. Nbd7 was best. } { [%eval 3.98] } (20... Nbd7 21. Ng3) 21. Bd5 { [%eval 4.01] } 21... Nd7 { [%eval 4.02] } 22. Bxe4 { [%eval 3.91] } 22... Rb8 { [%eval 4.0] } 23. Qxd6 { [%eval 4.04] } 23... Re8 { [%eval 4.04] } 24. Rd1?? { (4.04 → 1.23) Blunder. Ng3 was best. } { [%eval 1.23] } (24. Ng3 Rb6 25. Qd2 Ne5 26. Rf2 Rd6 27. Qe2 Ng6 28. Qf1 b3 29. Kh2 Nh4) 24... Rxe4 { [%eval 1.22] } 25. Ng3 { [%eval 1.37] } 25... Rd4 { [%eval 1.12] } 26. Rxd4 { [%eval 1.18] } 26... cxd4 { [%eval 1.18] } 27. Qxd4 { [%eval 0.95] } 27... Nf6 { [%eval 1.15] } 28. Qe5?! { (1.15 → 0.05) Inaccuracy. Qxa7 was best. } { [%eval 0.05] } (28. Qxa7) 28... Qd1+ { [%eval 0.58] } 29. Kh2 { [%eval 0.61] } 29... Rd8 { [%eval 0.61] } 30. Nf5 { [%eval 0.59] } 30... Rd2?? { (0.59 → Mate in 13) Checkmate is now unavoidable. Re8 was best. } { [%eval #13] } (30... Re8) 31. Rd3?? { (Mate in 13 → -1.59) Lost forced checkmate sequence. Rg3 was best. } { [%eval -1.59] } (31. Rg3 Rxg2+ 32. Rxg2 Qd8 33. Rxg7+ Kf8 34. Qc5+ Ke8 35. Nd6+ Kd7 36. Rxf7+ Qe7) 31... Rxd3? { (-1.59 → 0.07) Mistake. Rxg2+ was best. } { [%eval 0.07] } (31... Rxg2+ 32. Kxg2 Qxc2+ 33. Kg1 Qxd3 34. Nxh6+ gxh6 35. Qxf6 Qg3+ 36. Kf1 Qxh3+ 37. Kf2) 32. cxd3 { [%eval 0.06] } 32... Qxd3 { [%eval 0.18] } 33. Ne7+ { [%eval 0.08] } 33... Kh8 { [%eval 0.06] } 34. Qb8+ { [%eval 0.09] } 34... Kh7 { [%eval 0.14] } 35. Qxa7 { [%eval 0.0] } 35... Qe4 { [%eval 0.06] } 36. Nc6?? { (0.06 → -4.51) Blunder. Qc7 was best. } { [%eval -4.51] } (36. Qc7 Qb1 37. Qc4 Qxb2 38. Nc6 Qf2 39. Nxb4 Ng4+ 40. hxg4 Qh4+ 41. Kg1 Qe1+) 36... Qxf4+ { [%eval -4.32] } 37. Kg1 { [%eval -4.5] } 37... Qc1+ { [%eval -4.44] } 38. Kf2 { [%eval -4.75] } 38... Qxc6 { [%eval -4.44] } 39. Qe3 { [%eval -5.01] } 39... Qc2+ { [%eval -4.64] } 40. Kg1 { [%eval -5.62] } 40... Qxb2 { [%eval -5.64] } 41. Qd3+ { [%eval -5.84] } 41... Kg8 { [%eval -5.74] } 42. Qd8+ { [%eval -5.72] } 42... Kh7 { [%eval -5.62] } 43. Qa5 { [%eval -7.04] } 43... Qc1+ { [%eval -6.09] } 44. Kh2 { [%eval -5.81] } 44... Qf4+ { [%eval -5.84] } 45. Kg1 { [%eval -5.61] } 45... Ne4 { [%eval -5.55] } 46. Qxb4 { [%eval -5.74] } 46... Qc1+ { [%eval -5.31] } 47. Kh2 { [%eval -4.63] } 47... Nf2 { [%eval -3.96] } 48. Kg3 { [%eval -4.29] } 48... Nd3?? { (-4.29 → 0.00) Blunder. Qe3+ was best. } { [%eval 0.0] } (48... Qe3+ 49. Kh2 Qe5+ 50. Kg1 Ne4 51. Qb3 f5 52. a4 Nc3 53. Qb4 Ne2+ 54. Kf2) 49. Qe4+ { [%eval 0.0] } 49... g6 { [%eval 0.0] } 50. Qxd3 { [%eval 0.0] } 50... Qg5+ { [%eval 0.14] } 51. Kh2 { [%eval 0.0] } 51... Qe5+ { [%eval 0.0] } 52. Qg3 { [%eval 0.03] } 52... Qa1 { [%eval 0.0] } 53. a3 { [%eval 0.0] } 53... Qf6 { [%eval 0.0] } 54. a4 { [%eval 0.0] } 54... Qa6 { [%eval 0.0] } 55. Qf4 { [%eval 0.03] } 55... Kg7 { [%eval 0.02] } 56. Qd4+ { [%eval 0.0] } 56... Kh7 { [%eval 0.09] } 57. Qb4 { [%eval 0.06] } 57... Qe6 { [%eval 0.02] } 58. a5 { [%eval 0.0] } 58... Qe5+ { [%eval 0.0] } 59. Kg1 { [%eval 0.0] } 59... Qe3+ { [%eval 0.01] } 60. Kh1 { [%eval 0.01] } 60... Qe5 { [%eval 0.03] } 61. a6 { [%eval -0.2] } 61... Qe1+?? { (-0.20 → Mate in 7) Checkmate is now unavoidable. Qa1+ was best. } { [%eval #7] } (61... Qa1+ 62. Kh2) 62. Kh2?? { (Mate in 7 → -8.39) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -8.39] } (62. Qxe1 g5 63. a7 Kg6 64. a8=Q Kf6 65. Qaa1+ Kg6 66. Qe4+ f5 67. Qe8+ Kh7) 62... Qe5+?? { (-8.39 → -0.06) Blunder. Qxb4 was best. } { [%eval -0.06] } (62... Qxb4 63. Kg3 Qd6+ 64. Kf2 Qxa6 65. Ke3 Qf1 66. g3 Qg2 67. Kf4 Qe2 68. h4) 63. Kg1 { [%eval -0.15] } 63... Qe3+ { [%eval 0.0] } 64. Kh1 { [%eval 0.17] } 64... Qe1+?? { (0.17 → Mate in 7) Checkmate is now unavoidable. Qc1+ was best. } { [%eval #7] } (64... Qc1+ 65. Kh2) 65. Kh2?? { (Mate in 7 → -7.53) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -7.53] } (65. Qxe1 g5 66. a7 Kg6 67. a8=Q Kf6 68. Qaa1+ Kg6 69. Qe4+ f5 70. Qe8+ Kh7) 65... Qe5+?? { (-7.53 → -0.20) Blunder. Qxb4 was best. } { [%eval -0.2] } (65... Qxb4 66. a7 Qa4 67. a8=Q Qxa8 68. Kg3 Qd5 69. Kf2 Qd2+ 70. Kf1 Qe3 71. g3) 66. Kh1 { [%eval -0.2] } 66... Qa1+ { [%eval -0.3] } 67. Kh2 { [%eval -0.21] } 67... Qxa6 { [%eval -0.21] } 68. Qf4 { [%eval -0.08] } 68... Kg7 { [%eval -0.13] } 69. Qe5+ { [%eval -0.25] } 69... Qf6 { [%eval -0.28] } 70. Qxf6+?? { (-0.28 → -7.01) Blunder. Qe3 was best. } { [%eval -7.01] } (70. Qe3) 70... Kxf6 { [%eval -6.44] } 71. g3 { [%eval -8.15] } 71... Kf5 { [%eval -8.87] } 72. Kg2 { [%eval -7.83] } 72... f6?! { (-7.83 → -5.76) Inaccuracy. Ke4 was best. } { [%eval -5.76] } (72... Ke4 73. Kf2 f5 74. Ke2 f4 75. gxf4 Kxf4 76. Kf2 h5 77. Kg2 h4 78. Kf2) 73. Kf3 { [%eval -5.45] } 73... g5?? { (-5.45 → 0.00) Blunder. Ke5 was best. } { [%eval 0.0] } (73... Ke5 74. Ke3 f5 75. h4 h5 76. Kf3 f4 77. gxf4+ Kf5 78. Ke3 Kg4 79. Ke4) 74. g4+ { [%eval -0.03] } 74... Kg6 { [%eval 0.0] } 75. Ke4 { [%eval -0.1] } 75... h5 { [%eval 0.0] } 76. Kf3?? { (0.00 → -5.41) Blunder. gxh5+ was best. } { [%eval -5.41] } (76. gxh5+ Kxh5 77. Kf5 Kh4 78. Kxf6 Kxh3 79. Kxg5 Kg2 80. Kf5 Kf2 81. Ke6 Ke1) 76... h4?? { (-5.41 → 0.00) Blunder. f5 was best. } { [%eval 0.0] } (76... f5 77. gxh5+ Kxh5 78. Kg2 Kh4 79. Kh2 f4 80. Kg2 f3+ 81. Kxf3 Kxh3 82. Kf2) 77. Ke4 { [%eval 0.0] } 77... Kf7 { [%eval 0.0] } 78. Kd5 { [%eval 0.0] } 78... Ke7 { [%eval 0.0] } 79. Kd4 { [%eval 0.0] } 79... Ke6 { [%eval 0.0] } 80. Ke4 { [%eval 0.0] } 80... Kf7 { [%eval 0.0] } 81. Kf5 { [%eval 0.0] } 81... Kg7 { [%eval -0.02] } 82. Ke6?? { (-0.02 → -12.80) Blunder. Ke4 was best. } { [%eval -12.8] } (82. Ke4) 82... Kg6 { [%eval -10.8] } 83. Kd5 { [%eval -9.78] } 83... f5 { [%eval -6.88] } 84. gxf5+ { [%eval -5.6] } 84... Kxf5 { [%eval -5.4] } 85. Kd4?? { (-5.40 → Mate in 15) Checkmate is now unavoidable. Kd6 was best. } { [%eval #-15] } (85. Kd6 Kf4 86. Ke6 g4 87. hxg4 Kxg4 88. Ke5 h3 89. Ke4 Kg3 90. Kf5 h2) 85... Kf4 { [%eval #-14] } 86. Kd3 { [%eval #-17] } 86... g4?! { (Mate in 17 → -22.88) Lost forced checkmate sequence. Kg3 was best. } { [%eval -22.88] } (86... Kg3 87. Ke2 Kxh3 88. Kf3 g4+ 89. Kf4 g3 90. Kf3 g2 91. Kf2 Kh2 92. Kf3) 87. hxg4 { [%eval -5.11] } 87... Kxg4?? { (-5.11 → 0.00) Blunder. h3 was best. } { [%eval 0.0] } (87... h3 88. Kd4 Kxg4 89. Ke4 h2 90. Ke5 Kf3 91. Kf5 Ke2 92. Kf6 Kd2 93. Kf5) 88. Ke2 { [%eval 0.0] } 88... Kg3 { [%eval 0.0] } 89. Kf1 { [%eval 0.0] } 89... Kh2 { [%eval 0.0] } 90. Kf2 { [%eval 0.0] } 90... h3 { [%eval 0.0] } 91. Kf1 { [%eval 0.0] } 91... Kh1 { [%eval 0.0] } 92. Kf2 { [%eval 0.0] } 92... h2 { [%eval 0.0] } 93. Kf1 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2