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[Event "rated variant:antichess game"] [Site "https://lichess.org/yMCjDy2S"] [Date "2024.02.29"] [Round "-"] [White "DANNA25"] [Black "elstongunn01"] [Result "0-1"] [GameId "yMCjDy2S"] [UTCDate "2024.02.29"] [UTCTime "02:40:17"] [WhiteElo "855"] [BlackElo "1070"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Na6?? { (0.39 → 3.25) Blunder. e6 was best. } { [%eval 3.25] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxd7 { [%eval 2.83] } 3... Qxd7?? { (2.83 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. Qe2) 4. Qg4 { [%eval #19] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nf3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-13] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. a4 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7 12. f4 Bxb2) 6... Bxf3 { [%eval #-13] } 7. gxf3 { [%eval #-12] } 7... Nb4 { [%eval #-12] } 8. Bxb4 { [%eval #-11] } 8... c5?? { (Mate in 11 → -0.16) Lost forced checkmate sequence. Rb8 was best. } { [%eval -0.16] } (8... Rb8 9. Bxe7 Rxb2 10. Bxf8 Rxc2 11. Bxg7 Rxf2 12. Kxf2 h5 13. Bxh8 Nf6 14. Bxf6 h4 15. Bxh4) 9. Bxc5 { [%eval -0.23] } 9... Rb8? { (-0.23 → 1.25) Mistake. Rd8 was best. } { [%eval 1.25] } (9... Rd8 10. Bxe7 Nxe7 11. Na3 Rd1 12. Kxd1 f5 13. f4 g5 14. fxg5 Bh6 15. gxh6 Kf7 16. f4) 10. Bxe7?? { (1.25 → Mate in 9) Checkmate is now unavoidable. Bxa7 was best. } { [%eval #-9] } (10. Bxa7 Rxb2 11. Nc3 Rxa2 12. Rxa2 Nh6 13. Ra3 Kd8 14. Ke2 Kc8 15. Bc5 e6 16. Bxf8 Rxf8) 10... Rxb2 { [%eval #-9] } 11. Bxf8 { [%eval #-8] } 11... Rxb1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 0.0] } (11... Rxc2 12. Bxg7 Rxa2 13. Bxh8 Rxf2 14. Rxa7 Rxf3 15. Rxf7 Rxe3 16. Rxh7 Rxe1 17. Rxe1 Kd7 18. Rxd7) 12. Bxg7 { [%eval -0.17] } 12... Rxe1 { [%eval 0.08] } 13. Bxh8 { [%eval -0.24] } 13... Rxh1 { [%eval -0.06] } 14. Rxh1 { [%eval 1.44] } 14... Nf6 { [%eval 1.59] } 15. Bxf6 { [%eval 1.92] } 15... Kd8 { [%eval 1.61] } 16. Bxd8 { [%eval 2.08] } 16... a5 { [%eval 1.88] } 17. Bxa5 { [%eval 2.11] } 17... f6?! { (2.11 → 2.82) Inaccuracy. h5 was best. } { [%eval 2.82] } (17... h5 18. f4 f5 19. Rg1 h4 20. c4 h3 21. Rg4 fxg4 22. c5 g3 23. hxg3 h2 24. e4) 18. f4 { [%eval 2.43] } 18... h6 { [%eval 2.96] } 19. Rg1 { [%eval 3.3] } 19... f5 { [%eval 3.07] } 20. Rg4 { [%eval 3.08] } 20... fxg4 { [%eval 3.27] } 21. h3 { [%eval 2.73] } 21... gxh3 { [%eval 2.65] } 22. f5 { [%eval 2.74] } 22... h5 { [%eval 2.74] } 23. f4?! { (2.74 → 1.88) Inaccuracy. e4 was best. } { [%eval 1.88] } (23. e4 h2 24. e5 h1=B 25. c4 Be4 26. f6 Bf5 27. f4 Bd7 28. f7 Ba4 29. e6 h4) 23... h4 { [%eval 1.7] } 24. f6?! { (1.70 → 1.01) Inaccuracy. e4 was best. } { [%eval 1.01] } (24. e4 h2) 24... h2 { [%eval 1.61] } 25. f7?! { (1.61 → 0.98) Inaccuracy. e4 was best. } { [%eval 0.98] } (25. e4) 25... h3 { [%eval 1.05] } 26. Be1 { [%eval 0.98] } 26... h1=K? { (0.98 → 2.37) Mistake. h1=B was best. } { [%eval 2.37] } (26... h1=B) 27. e4?? { (2.37 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (27. c4 h2) 27... Kg2 { [%eval 0.0] } 28. Bf2? { (0.00 → -1.27) Mistake. Bc3 was best. } { [%eval -1.27] } (28. Bc3 Kf3 29. a4 Kxe4 30. f8=R Kxf4 31. Rxf4 h2 32. a5 h1=B 33. Re4 Bxe4 34. Be5 Bxc2) 28... Kxf2 { [%eval -1.32] } 29. f5 { [%eval -1.88] } 29... Ke2 { [%eval -1.6] } 30. e5?? { (-1.60 → Mate in 6) Checkmate is now unavoidable. c3 was best. } { [%eval #-6] } (30. c3 Kd3) 30... Ke3?? { (Mate in 6 → -0.16) Lost forced checkmate sequence. Kd3 was best. } { [%eval -0.16] } (30... Kd3 31. cxd3 h2 32. f8=Q h1=R 33. Qh8 Rxh8 34. e6 Rb8 35. e7 Rb3 36. axb3#) 31. f8=N?? { (-0.16 → Mate in 8) Checkmate is now unavoidable. f8=Q was best. } { [%eval #-8] } (31. f8=Q h2) 31... Kf3?? { (Mate in 8 → -3.22) Lost forced checkmate sequence. Kd3 was best. } { [%eval -3.22] } (31... Kd3 32. cxd3 h2 33. Ng6 h1=R 34. Nh4 Rxh4 35. d4 Rxd4 36. a4 Rxa4 37. f6 Rd4 38. f7) 32. Nd7?? { (-3.22 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (32. c4 h2) 32... h2 { [%eval #-19] } 33. f6 { [%eval #-9] } 33... h1=R { [%eval #-11] } 34. f7 { [%eval #-9] } 34... Rb1 { [%eval #-10] } 35. f8=B { [%eval #-9] } 35... Rb3 { [%eval #-10] } 36. cxb3 { [%eval #-9] } 36... Ke3 { [%eval #-14] } 37. Nb6 { [%eval #-2] } 37... Kd2 { [%eval #-15] } 38. Nd7 { [%eval #-14] } 38... Kd3 { [%eval #-15] } 39. b4 { [%eval #-14] } 39... Ke3 { [%eval #-14] } 40. b5 { [%eval #-13] } 40... Kd3?? { (Mate in 13 → 1.62) Lost forced checkmate sequence. Kf3 was best. } { [%eval 1.62] } (40... Kf3 41. b6 Kg4 42. b7 Kh5 43. Bh6 Kxh6 44. e6 Kh7 45. b8=K Kg8 46. Nf8 Kxf8 47. e7) 41. b6 { [%eval 1.9] } 41... Kc4 { [%eval 2.43] } 42. Nb8?? { (2.43 → Mate in 1) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-1] } (42. Bb4) 42... Kc5 { [%eval #-1] } 43. Bxc5# { Game ends by variant rule. } 0-1