FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/yImFHlTD"]
[Date "2025.02.28"]
[White "sofo-pete"]
[Black "malisafi"]
[Result "0-1"]
[GameId "yImFHlTD"]
[UTCDate "2025.02.28"]
[UTCTime "08:57:33"]
[WhiteElo "1376"]
[BlackElo "1328"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.22] } 2. e3 { [%eval 0.24] } 2... b5?! { (0.24 → 0.86) Inaccuracy. c5 was best. } { [%eval 0.86] } (2... c5 3. Ba6 Nxa6 4. d4 cxd4 5. Qxd4 Qc7 6. Qxg7 Qxc2 7. Qxf7) 3. Bxb5 { [%eval 0.65] } 3... d5?? { (0.65 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (3... e6 4. Bxd7 Nxd7 5. a4 Ba3 6. Nxa3 Qe7 7. b4 Qxb4 8. Nh3) 4. Bxe8 { [%eval #14] } 4... Qxe8 { [%eval #14] } 5. Qh5?? { (Mate in 14 → 0.55) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.55] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. a3 Bxc2 8. Nc3 Bxb3 9. Nxd5 Bxd5 10. Ne2 Bxg2) 5... Qa4?? { (0.55 → 8.38) Blunder. d4 was best. } { [%eval 8.38] } (5... d4 6. Qxh7) 6. bxa4 { [%eval 5.51] } 6... d4?? { (5.51 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (6... Nd7 7. Qxf7) 7. Qxh7?? { (Mate in 14 → 3.05) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 3.05] } (7. Qxf7 dxe3 8. Qxg7 Bxg7 9. dxe3 Bxa1 10. g4 Bxg4 11. Nf3 Bxf3 12. Na3 Bxh1) 7... dxe3?? { (3.05 → Mate in 14) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #14] } (7... Rxh7 8. exd4) 8. Qxg8?? { (Mate in 14 → 2.15) Lost forced checkmate sequence. dxe3 was best. } { [%eval 2.15] } (8. dxe3 Rxh7 9. g4 Bxg4 10. Nf3 Bxf3 11. e4 Bxh1 12. e5 Rxh2 13. Kd1 Rxf2) 8... exd2?? { (2.15 → Mate in 13) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #13] } (8... Rxg8 9. fxe3) 9. Qxh8?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-10] } (9. Bxd2 Rxh2 10. Qxf7 Rxg2 11. Qxf8 Rxg1 12. Qxc8 Rxe1 13. Qxc7 Rxh1 14. Qxa7 Rxa7) 9... dxc1=K?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. dxe1=N was best. } { [%eval #12] } (9... dxe1=N 10. Qxf8 Nxg2 11. Qxe7 Bb7 12. Qxc7 Nd7 13. Qxd7 a5 14. Qxf7 g6 15. Qxg6) 10. Qxg7 { [%eval #12] } 10... Kxb1 { [%eval #9] } 11. Qxf8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-8] } (11. Rxb1 Bxg7 12. Rxb8 Rxb8 13. c3 Bxc3 14. a3 Bxe1 15. Nf3 Bxf2 16. Nh4 Bxh4) 11... Kxc2 { [%eval #-8] } 12. Qxc8 { [%eval #-6] } 12... Nc6?? { (Mate in 6 → 3.69) Lost forced checkmate sequence. Nd7 was best. } { [%eval 3.69] } (12... Nd7 13. Qxa8 f5 14. Qxa7 Kd3 15. Qxc7 Ke4 16. Qxd7 f4 17. Qxe7 Kf3 18. gxf3#) 13. Qxc7 { [%eval 4.06] } 13... Rc8?? { (4.06 → Mate in 9) Checkmate is now unavoidable. Kc1 was best. } { [%eval #9] } (13... Kc1 14. Rxc1) 14. Qxa7 { [%eval #9] } 14... Nxa7 { [%eval #8] } 15. Rb1 { [%eval #8] } 15... Kxb1 { [%eval #7] } 16. h3?? { (Mate in 7 → 0.75) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.75] } (16. Kd1 Kxa2 17. Kc1 Rxc1 18. Ne2 Rxh1 19. a5 Rxh2 20. a6 Rxg2 21. Nc1 Rxf2) 16... Kxa2 { [%eval 0.75] } 17. Rh2?! { (0.75 → 0.08) Inaccuracy. Kd2 was best. } { [%eval 0.08] } (17. Kd2 Ra8) 17... Nb5? { (0.08 → 1.38) Mistake. Kb2 was best. } { [%eval 1.38] } (17... Kb2 18. Kd2) 18. axb5 { [%eval 1.89] } 18... Rc6?? { (1.89 → 5.30) Blunder. f5 was best. } { [%eval 5.3] } (18... f5 19. f3) 19. bxc6 { [%eval 5.99] } 19... e5?? { (5.99 → Mate in 13) Checkmate is now unavoidable. f5 was best. } { [%eval #13] } (19... f5 20. c7) 20. f4 { [%eval #13] } 20... exf4 { [%eval #12] } 21. g3 { [%eval #12] } 21... fxg3 { [%eval #11] } 22. Rxa2 { [%eval #11] } 22... f5 { [%eval #9] } 23. Rh2 { [%eval #9] } 23... gxh2 { [%eval #8] } 24. c7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.0] } (24. Kf1 hxg1=Q 25. Kxg1 f4 26. c7 f3 27. Kh2 f2 28. c8=Q f1=K 29. Kg2 Kxg2) 24... hxg1=R { [%eval 0.0] } 25. c8=R { [%eval 0.0] } 25... Rxe1 { [%eval 0.0] } 26. h4 { [%eval 0.0] } 26... Rc1?? { (0.00 → 1.75) Blunder. f4 was best. } { [%eval 1.75] } (26... f4 27. h5 f3 28. h6 Rc1 29. Rxc1 f2 30. Rc7 f1=B 31. Rf7 Bc4 32. Rf1) 27. Rxc1 { [%eval 1.5] } 27... f4 { [%eval 1.58] } 28. Re1 { [%eval 1.64] } 28... f3 { [%eval 1.8] } 29. h5?? { (1.80 → Mate in 5) Checkmate is now unavoidable. Re4 was best. } { [%eval #-5] } (29. Re4 f2 30. Re5 f1=K 31. Ra5 Ke2 32. h5 Ke3 33. h6 Kf4 34. Ra1 Kf5) 29... f2 { [%eval #-5] } 30. h6 { [%eval #-3] } 30... fxe1=R { [%eval #-3] } 31. h7 { [%eval #-2] } 31... Re6 { [%eval #-3] } 32. h8=N { [%eval #-1] } 32... Rg6 { [%eval #-1] } 33. Nxg6# { Game ends by variant rule. } 0-1

