- Blind mode tutorial
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[Event "Antichess Tournament 5-8-25 Arena"] [Site "https://lichess.org/yDtY8C6d"] [Date "2025.05.08"] [Round "-"] [White "MLK8237"] [Black "MLK8261"] [Result "0-1"] [GameId "yDtY8C6d"] [UTCDate "2025.05.08"] [UTCTime "16:36:15"] [WhiteElo "1469"] [BlackElo "1339"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. Nc3?? { (0.92 → -1.29) Blunder. h4 was best. } { [%eval -1.29] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3 { [%eval -1.69] } 4. Nxh3?? { (-1.69 → Mate in 16) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-16] } (4. gxh3 d5) 4... d5 { [%eval #-16] } 5. Nxd5 { [%eval #-15] } 5... Qxd5 { [%eval #-16] } 6. d4 { [%eval #-11] } 6... Qxg2 { [%eval #-11] } 7. Bxg2 { [%eval #-10] } 7... Nd7 { [%eval #-10] } 8. Bxb7 { [%eval #-9] } 8... Ne5 { [%eval #-10] } 9. Bxa8 { [%eval #-8] } 9... Nf3 { [%eval #-9] } 10. exf3 { [%eval #-8] } 10... c6 { [%eval #-8] } 11. Bxc6 { [%eval #-7] } 11... Kd7 { [%eval #-8] } 12. Bxd7 { [%eval #-7] } 12... f5 { [%eval #-8] } 13. Bxf5 { [%eval #-7] } 13... e6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (13... e5 14. dxe5 Nf6 15. exf6 Rg8 16. Bxh7 Rg4 17. fxg4 h5 18. gxh5 Bd6 19. Qxd6) 14. Bxh7 { [%eval #12] } 14... Rxh7 { [%eval #11] } 15. Ng5 { [%eval #11] } 15... hxg5 { [%eval #10] } 16. f4 { [%eval #10] } 16... gxf4 { [%eval #8] } 17. Qh5 { [%eval #8] } 17... Rxh5 { [%eval #7] } 18. d5 { [%eval #8] } 18... Rxh2 { [%eval #7] } 19. dxe6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-7] } (19. Rxh2 exd5 20. b4 Bxb4 21. Kd2 Bxd2 22. c3 Bxc3 23. f3 Bxa1 24. Rb2 Bxb2) 19... Rxf2 { [%eval #-7] } 20. Kxf2 { [%eval #-6] } 20... f3 { [%eval #-6] } 21. Kxf3 { [%eval #-5] } 21... a6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Ba3 was best. } { [%eval #7] } (21... Ba3 22. bxa3 Nh6 23. Rxh6 a5 24. Rb1 a4 25. Rb3 axb3 26. axb3#) 22. e7 { [%eval #7] } 22... Bxe7 { [%eval #6] } 23. Rh4 { [%eval #9] } 23... Bxh4 { [%eval #8] } 24. Kg3 { [%eval #12] } 24... Bxg3 { [%eval #11] } 25. b4?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Re1 was best. } { [%eval #-3] } (25. Re1 Bxe1 26. b4 Bxb4 27. c3 Bxc3 28. a4 Bd4 29. a5 Bb6 30. axb6 a5) 25... Be1 { [%eval #-3] } 26. Rxe1 { [%eval #-2] } 26... Ne7 { [%eval #-2] } 27. Rxe7 { [%eval #-1] } 27... a5 { [%eval #-1] } 28. bxa5# { Game ends by variant rule. } 0-1