FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/y9RVS2WQ"]
[Date "2024.11.08"]
[White "Ducho500"]
[Black "ZBoban10"]
[Result "1-0"]
[GameId "y9RVS2WQ"]
[UTCDate "2024.11.08"]
[UTCTime "11:20:55"]
[WhiteElo "1223"]
[BlackElo "1918"]
[WhiteRatingDiff "+25"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g5 { [%eval -0.27] } 2. hxg5 { [%eval -0.68] } 2... Nh6 { [%eval -0.25] } 3. Rxh6 { [%eval -0.45] } 3... Bxh6 { [%eval -0.64] } 4. gxh6 { [%eval -0.21] } 4... Kf8 { [%eval -0.14] } 5. e4?? { (-0.14 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (5. c4 c6 6. g4 b5 7. cxb5 cxb5 8. Qc2 Qa5 9. Qxh7 Qxa2) 5... b5 { [%eval #-12] } 6. Bxb5 { [%eval #-11] } 6... Kg7 { [%eval #-12] } 7. hxg7 { [%eval #-11] } 7... c6?? { (Mate in 11 → 6.07) Lost forced checkmate sequence. d5 was best. } { [%eval 6.07] } (7... d5 8. exd5 Qxd5 9. gxh8=Q Qxd2 10. Qxh7 Qxe1 11. Qxe1 Bg4 12. Qxf7 Nc6 13. Bxc6) 8. Bxc6?? { (6.07 → Mate in 10) Checkmate is now unavoidable. gxh8=B was best. } { [%eval #-10] } (8. gxh8=B Qxh8 9. Bxc6 Qxb2 10. Bxb2 Nxc6 11. Bf6 exf6 12. e5 fxe5 13. d4 Nxd4) 8... Nxc6?? { (Mate in 10 → Mate in 20) Lost forced checkmate sequence. dxc6 was best. } { [%eval #20] } (8... dxc6 9. gxh8=R Qxd2 10. Rxc8 Qxe1 11. Rxb8 Rxb8 12. Qxe1 Rxb2 13. Bxb2 e5 14. Bxe5) 9. gxh8=Q { [%eval #20] } 9... Qxh8 { [%eval 3.68] } 10. b3 { [%eval 4.57] } 10... Qxa1 { [%eval 2.71] } 11. Bb2?? { (2.71 → Mate in 9) Checkmate is now unavoidable. b4 was best. } { [%eval #-9] } (11. b4 Nxb4) 11... Qxa2?? { (Mate in 9 → 6.20) Lost forced checkmate sequence. Qxb1 was best. } { [%eval 6.2] } (11... Qxb1 12. Qxb1 d5 13. exd5 h5 14. dxc6 e5 15. Bxe5 f6 16. Bxf6 Bb7 17. cxb7) 12. Nc3?? { (6.20 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (12. b4 Qxb2) 12... Qxb3 { [%eval #-8] } 13. cxb3 { [%eval #-7] } 13... d5 { [%eval #-7] } 14. Nxd5 { [%eval #-6] } 14... Nb4 { [%eval #-7] } 15. Nxe7 { [%eval #-6] } 15... Bh3 { [%eval #-6] } 16. Nxh3 { [%eval #-5] } 16... f6 { [%eval #-5] } 17. Bxf6 { [%eval #-4] } 17... Nc2?? { (Mate in 4 → 5.38) Lost forced checkmate sequence. h5 was best. } { [%eval 5.38] } (17... h5 18. Qxh5 Rg8 19. Nxg8 a5 20. Qxa5 Nd5 21. exd5#) 18. Qxc2 { [%eval 5.0] } 18... Rg8?! { (5.00 → 7.38) Inaccuracy. Rc8 was best. } { [%eval 7.38] } (18... Rc8 19. Qxc8) 19. Nxg8 { [%eval 4.65] } 19... h6?! { (4.65 → 6.10) Inaccuracy. a5 was best. } { [%eval 6.1] } (19... a5 20. b4 axb4 21. Qc8 b3 22. Be7 h5 23. Bd6 b2 24. Ne7 h4 25. Kf1) 20. Nxh6 { [%eval #14] } 20... a5 { [%eval #12] } 21. b4 { [%eval #12] } 21... axb4 { [%eval #11] } 22. Qc5 { [%eval 3.73] } 22... b3 { [%eval #10] } 23. Qc2 { [%eval #10] } 23... bxc2 { [%eval #9] } 24. Kd1?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (24. g4 c1=K 25. Kf1 Kxd2 26. Ke2 Kxe2 27. f3 Kxf3 28. g5 Kxe4 29. Be5 Kxe5) 24... cxd1=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. cxd1=B was best. } { [%eval #6] } (24... cxd1=B 25. Ng4 Bxg4 26. g3 Bxh3 27. g4 Bxg4 28. f3 Bxf3 29. d4 Bxe4 30. d5) 25. Ng5 { [%eval #7] } 25... Nxf2 { [%eval #6] } 26. Ngf7 { [%eval #10] } 26... Nxe4 { [%eval #9] } 27. d4 { [%eval #14] } 27... Nxf6 { [%eval #13] } 28. Ng8 { [%eval #13] } 28... Nxg8 { [%eval #20] } 29. Nh6?? { (Mate in 20 → Mate in 7) Lost forced checkmate sequence. Nd6 was best. } { [%eval #-7] } (29. Nd6) 29... Nxh6 { [%eval #-7] } 30. g4 { [%eval #-6] } 30... Nxg4 { [%eval #-6] } 31. d5 { [%eval #-5] } 31... Ne5 { [%eval #-5] } 32. d6 { [%eval #-4] } 32... Nc6 { [%eval #-4] } 33. d7 { [%eval #-3] } 33... Ne5 { [%eval #-3] } 34. d8=B { [%eval #-2] } 34... Nd3 { [%eval #-2] } 35. Bc7 { [%eval #-1] } 35... Nb2?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Ne5 was best. } { [%eval #2] } (35... Ne5 36. Bxe5#) 36. Bf4 { [%eval #4] } 36... Na4 { [%eval #3] } 37. Bg3 { [%eval #3] } 37... Nc3 { [%eval #2] } 38. Be1 { [%eval #2] } 38... Na2 { [%eval #1] } 39. Bc3 { [%eval #1] } 39... Nxc3# { Game ends by variant rule. } 1-0