FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/y5lrclbD"]
[Date "2024.06.05"]
[White "Timofei_2012-Burov"]
[Black "ChessCoder99"]
[Result "0-1"]
[GameId "y5lrclbD"]
[UTCDate "2024.06.05"]
[UTCTime "05:19:39"]
[WhiteElo "1250"]
[BlackElo "1242"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+109"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... g6?? { (0.04 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... Rxh2 { [%eval #14] } 5. Bxb7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (5. Rxh2 bxa6 6. Rh6 Bxh6 7. Qg4 Bxd2 8. Qxg6 Bxe1 9. Qxe8 Bxf2 10. Qxd7 Bxg1) 5... Rxg2 { [%eval #-13] } 6. Bxc8 { [%eval #-11] } 6... Rxg1 { [%eval #-11] } 7. Rxg1 { [%eval #-10] } 7... Qxc8 { [%eval #-10] } 8. Rxg6 { [%eval #-9] } 8... Kd8 { [%eval #-9] } 9. Rxg8 { [%eval #-8] } 9... Nc6?? { (Mate in 8 → 0.30) Lost forced checkmate sequence. d5 was best. } { [%eval 0.3] } (9... d5 10. Rxf8 Qh3 11. Rxd8 Nc6 12. Rxa8 a6 13. Rxa6 Qc8 14. Rxc6 Qh3 15. Rxc7) 10. Rxf8 { [%eval 0.28] } 10... Nd4?? { (0.28 → 8.46) Blunder. Qa6 was best. } { [%eval 8.46] } (10... Qa6 11. Rxd8) 11. Rxd8 { [%eval 6.46] } 11... Qxd8?? { (6.46 → Mate in 9) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #9] } (11... Nxc2 12. Qxc2) 12. Qg4 { [%eval #10] } 12... Nxc2 { [%eval #9] } 13. Qxd7 { [%eval #9] } 13... Nxe1 { [%eval #8] } 14. Qxc7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-5] } (14. Qxd8 Rxd8 15. d4 Rxd4 16. Bf4 Rxf4 17. Nd2 Rxf2 18. Rxe1 Rxd2 19. Rxe7 Rxb2) 14... Qxc7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #7] } (14... Qxd2 15. Qxe7 Qxb2 16. Bxb2 Rh8 17. Bxh8 Nc2 18. Qxa7 Nxa1 19. Bxa1#) 15. b3?? { (Mate in 7 → 1.59) Lost forced checkmate sequence. b4 was best. } { [%eval 1.59] } (15. b4 Qxc1 16. d3 Nxd3 17. b5 Nxf2 18. Na3 Qxa3 19. Rb1 Qxa2 20. Ra1 Qxa1) 15... Qxc1 { [%eval 1.75] } 16. Na3?? { (1.75 → Mate in 5) Checkmate is now unavoidable. d3 was best. } { [%eval #-5] } (16. d3) 16... Qxd2 { [%eval #-5] } 17. Rxe1 { [%eval #-4] } 17... Qxa2 { [%eval #-4] } 18. Rxe7 { [%eval #-3] } 18... Qxb3?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxa3 was best. } { [%eval #3] } (18... Qxa3 19. Rxa7 Qxb3 20. Rxa8 Qa2 21. Rxa2#) 19. Rxa7 { [%eval #3] } 19... Rxa7 { [%eval #2] } 20. f4?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-4] } (20. Nc4 Qxc4 21. f4 Qxf4#) 20... Rxa3 { [%eval #-4] } 21. f5 { [%eval #-3] } 21... Qe6 { [%eval #-3] } 22. fxe6 { [%eval #-2] } 22... Ra8 { [%eval #-2] } 23. e7 { [%eval #-1] } 23... Rd8 { [%eval #-1] } 24. exd8=K# { Game ends by variant rule. } 0-1