- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/y1a1A7eM"] [Date "2021.07.13"] [White "rancze"] [Black "tadcooper"] [Result "1-0"] [GameId "y1a1A7eM"] [UTCDate "2021.07.13"] [UTCTime "22:46:04"] [WhiteElo "1642"] [BlackElo "2071"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b6?? { (0.97 → 6.00) Blunder. e6 was best. } { [%eval 6.0] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval 2.21] } 2... Nxa6 { [%eval 4.36] } 3. Qh5 { [%eval 4.13] } 3... c5 { [%eval 5.18] } 4. Qxf7?? { (5.18 → 0.35) Blunder. Qxh7 was best. } { [%eval 0.35] } (4. Qxh7 Rxh7 5. b4 cxb4 6. d3 Rxh2 7. Rxh2 b3 8. cxb3 Nc7) 4... Kxf7 { [%eval 3.78] } 5. b4 { [%eval 3.32] } 5... cxb4 { [%eval 3.55] } 6. Na3?? { (3.55 → -1.95) Blunder. d3 was best. } { [%eval -1.95] } (6. d3 b3 7. cxb3 Nc7 8. Nd2 Nf6 9. g4 Nxg4 10. Ke2 Nxh2) 6... bxa3 { [%eval -1.73] } 7. Bxa3 { [%eval 1.3] } 7... Nb4 { [%eval -0.28] } 8. Bxb4 { [%eval -0.43] } 8... Qc7 { [%eval -0.12] } 9. Bxe7 { [%eval -0.45] } 9... Qxc2? { (-0.45 → 0.73) Mistake. Qxh2 was best. } { [%eval 0.73] } (9... Qxh2) 10. Bxf8 { [%eval 0.97] } 10... Qxa2 { [%eval 0.57] } 11. Rxa2 { [%eval 0.71] } 11... Kxf8 { [%eval 0.3] } 12. Rxa7 { [%eval 1.26] } 12... Rxa7 { [%eval 1.07] } 13. g4?! { (1.07 → 0.28) Inaccuracy. Ne2 was best. } { [%eval 0.28] } (13. Ne2) 13... Ne7 { [%eval 0.47] } 14. g5?! { (0.47 → -0.24) Inaccuracy. d4 was best. } { [%eval -0.24] } (14. d4 Rg8) 14... h6 { [%eval 0.05] } 15. gxh6 { [%eval 0.01] } 15... gxh6 { [%eval 0.47] } 16. h4 { [%eval 0.3] } 16... d6 { [%eval -0.02] } 17. Rh3 { [%eval 0.17] } 17... Bxh3 { [%eval 0.5] } 18. Nxh3 { [%eval 0.37] } 18... Kf7 { [%eval 0.88] } 19. f4 { [%eval 0.59] } 19... Nc6?? { (0.59 → Mate in 6) Checkmate is now unavoidable. Nc8 was best. } { [%eval #6] } (19... Nc8 20. d4) 20. Ng5 { [%eval #6] } 20... hxg5 { [%eval #5] } 21. fxg5 { [%eval #5] } 21... Rxh4 { [%eval #4] } 22. e4 { [%eval #4] } 22... Rxe4 { [%eval #3] } 23. Ke2 { [%eval #3] } 23... Rxe2 { [%eval #2] } 24. d4 { [%eval #2] } 24... Nxd4 { [%eval #1] } 25. g6 { [%eval #1] } 25... Kxg6# { Game ends by variant rule. } 1-0