- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Ежегодный турнир по поддавкам Arena"] [Site "https://lichess.org/xtEr0D39"] [Date "2025.04.05"] [White "Sasha180"] [Black "MayaP2017"] [Result "0-1"] [GameId "xtEr0D39"] [UTCDate "2025.04.05"] [UTCTime "17:43:50"] [WhiteElo "1422"] [BlackElo "1061"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. Qc1?? { (Mate in 14 → -1.15) Lost forced checkmate sequence. b4 was best. } { [%eval -1.15] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Ba3 { [%eval -0.66] } 4. Qxh6 { [%eval -0.76] } 4... Nxh6 { [%eval -0.53] } 5. bxa3?! { (-0.53 → -1.27) Inaccuracy. Nxa3 was best. } { [%eval -1.27] } (5. Nxa3 Ng4 6. Nb5 Nxh2 7. Nxa7 Rxa7 8. Rxh2 Rxa2 9. Rxh7 Rxh7 10. Rxa2 Rh5) 5... Ng4?! { (-1.27 → -0.30) Inaccuracy. f5 was best. } { [%eval -0.3] } (5... f5 6. Nd2) 6. Nf3?? { (-0.30 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (6. h3 Nxf2 7. Kxf2 Rg8 8. Nd2 Rxg2 9. Kxg2 Ke7 10. Rb1 c6 11. Rxb7 Bxb7) 6... Nxh2?? { (Mate in 15 → -0.81) Lost forced checkmate sequence. Nxf2 was best. } { [%eval -0.81] } (6... Nxf2 7. Kxf2 e5 8. Nxe5 Qh4 9. Nxd7 Qxf2 10. Nxb8 Rxb8 11. h3 Bxh3 12. Rxh3) 7. Nxh2 { [%eval -0.94] } 7... Qg5?? { (-0.94 → 0.76) Blunder. Qh4 was best. } { [%eval 0.76] } (7... Qh4 8. Rg1) 8. Ng4?? { (0.76 → -1.23) Blunder. f3 was best. } { [%eval -1.23] } (8. f3 Qxg2 9. Bxg2 a5 10. Kd2 b6 11. Ke3 Na6 12. Nd2 Ke7 13. Rag1 Ra7) 8... Qxg4 { [%eval -1.27] } 9. Rxh7 { [%eval -1.05] } 9... Qxg2 { [%eval -0.61] } 10. Rxf7?? { (-0.61 → Mate in 10) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-10] } (10. Bxg2 Rxh7 11. Bxb7 Bxb7 12. f3 Bxf3 13. exf3 Na6 14. Nd2 Ke7 15. Kf1 c6) 10... Kxf7 { [%eval #-10] } 11. Bxg2 { [%eval #-9] } 11... Rh3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (11... b5 12. Bxa8 Bb7 13. Bxb7 Na6 14. Bxa6 Kg7 15. Bxb5 a5 16. Bxd7 c6 17. Bxc6) 12. Bxb7 { [%eval #10] } 12... Bxb7 { [%eval #9] } 13. f4?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. f3 was best. } { [%eval #-12] } (13. f3 Bxf3 14. exf3 Rxf3 15. c4 Rxd3 16. Nc3 Rxc3 17. a4 Rxc4 18. Kf2 Rxa4) 13... Rxd3 { [%eval -3.84] } 14. exd3?? { (-3.84 → Mate in 11) Checkmate is now unavoidable. cxd3 was best. } { [%eval #-11] } (14. cxd3 e5) 14... Be4 { [%eval #-11] } 15. dxe4 { [%eval -2.61] } 15... d5?! { (-2.61 → -1.49) Inaccuracy. Na6 was best. } { [%eval -1.49] } (15... Na6 16. a4) 16. exd5 { [%eval -0.83] } 16... exd5 { [%eval -0.71] } 17. c4?! { (-0.71 → -1.76) Inaccuracy. Ke2 was best. } { [%eval -1.76] } (17. Ke2 a5) 17... dxc4 { [%eval -2.08] } 18. Nc3 { [%eval -2.12] } 18... Nc6? { (-2.12 → -0.73) Mistake. Ke7 was best. } { [%eval -0.73] } (18... Ke7 19. a4) 19. a4 { [%eval -0.79] } 19... Rh8?? { (-0.79 → 1.29) Blunder. Ke7 was best. } { [%eval 1.29] } (19... Ke7) 20. Rd1?? { (1.29 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (20. Ke2) 20... Nd4 { [%eval #-5] } 21. Rxd4 { [%eval #-4] } 21... Rd8?? { (Mate in 4 → 2.47) Lost forced checkmate sequence. Rh5 was best. } { [%eval 2.47] } (21... Rh5 22. Rxc4 Rd5 23. Nxd5 a5 24. Nxc7 Ke8 25. Nxe8#) 22. Rxc4?? { (2.47 → Mate in 3) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-3] } (22. Rxd8 Ke7) 22... Rd5 { [%eval #-3] } 23. Rxc7 { [%eval #-2] } 23... Rd4 { [%eval #-4] } 24. Rxa7 { [%eval #-2] } 24... Rxa4 { [%eval #-5] } 25. Rxa4 { [%eval #-4] } 25... Ke6 { [%eval #-14] } 26. f5 { [%eval #-13] } 26... Kxf5 { [%eval #-13] } 27. Rf4 { [%eval #-11] } 27... Kxf4 { [%eval #-11] } 28. Ne4 { [%eval #-4] } 28... Kxe4 { [%eval #-4] } 29. a4 { [%eval #-3] } 29... Kd5 { [%eval #-3] } 30. Kd2 { [%eval #-2] } 30... Kc6 { [%eval #-2] } 31. a5 { [%eval #-1] } 31... Kb6 { [%eval #-1] } 32. axb6# { Game ends by variant rule. } 0-1