- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/xnsDFJfO"] [Date "2024.02.23"] [Round "-"] [White "javaher"] [Black "LongPP"] [Result "0-1"] [GameId "xnsDFJfO"] [UTCDate "2024.02.23"] [UTCTime "12:41:32"] [WhiteElo "991"] [BlackElo "988"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+108"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.13] } 1... d6?! { (0.13 → 0.75) Inaccuracy. e5 was best. } { [%eval 0.75] } { B00 Pirc Defense } (1... e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5) 2. Nf3 { [%eval 0.29] } 2... Nf6 { [%eval 0.12] } 3. d3 { [%eval 0.0] } 3... g6 { [%eval 0.0] } 4. Be2 { [%eval 0.0] } 4... Bg7 { [%eval -0.09] } 5. O-O { [%eval -0.01] } 5... O-O { [%eval -0.06] } 6. b3 { [%eval -0.56] } 6... e5 { [%eval -0.21] } 7. c4 { [%eval -0.19] } 7... b6 { [%eval 0.01] } 8. Bb2 { [%eval -0.4] } 8... Bb7 { [%eval -0.25] } 9. Na3 { [%eval -0.51] } 9... Nbd7 { [%eval -0.32] } 10. d4? { (-0.32 → -1.69) Mistake. Nc2 was best. } { [%eval -1.69] } (10. Nc2) 10... c5 { [%eval -1.12] } 11. d5?! { (-1.12 → -1.97) Inaccuracy. dxe5 was best. } { [%eval -1.97] } (11. dxe5 Nxe4) 11... Nxe4 { [%eval -1.63] } 12. Nb5 { [%eval -2.12] } 12... Qe7 { [%eval -1.74] } 13. a4 { [%eval -1.97] } 13... a6 { [%eval -1.94] } 14. Nc7?? { (-1.94 → -4.69) Blunder. Nc3 was best. } { [%eval -4.69] } (14. Nc3 Nxc3 15. Bxc3 a5 16. Qd2 Nf6 17. Qc2 Rae8 18. Nd2 Bh6 19. Rae1 Bc8 20. Kh1 Nd7) 14... Rac8 { [%eval -4.68] } 15. Bd3 { [%eval -5.04] } 15... f5?? { (-5.04 → 0.17) Blunder. Nef6 was best. } { [%eval 0.17] } (15... Nef6 16. Nb5 axb5 17. axb5 Ra8 18. Nd2 Rxa1 19. Qxa1 Ra8 20. Qe1 Ng4 21. f3 Nh6 22. g4) 16. Bxe4?? { (0.17 → -3.60) Blunder. Ne6 was best. } { [%eval -3.6] } (16. Ne6 Nef6 17. Nfg5 Rfe8 18. Nxg7 Qxg7 19. Qd2 f4 20. g3 Nh5 21. a5 bxa5 22. gxf4 Nxf4) 16... fxe4 { [%eval -3.78] } 17. Ne1?! { (-3.78 → -5.13) Inaccuracy. Ng5 was best. } { [%eval -5.13] } (17. Ng5 Rxc7) 17... Rxc7 { [%eval -5.14] } 18. Qe2 { [%eval -5.51] } 18... Qg5 { [%eval -5.21] } 19. Qxe4 { [%eval -5.25] } 19... Nf6 { [%eval -5.43] } 20. Qe3 { [%eval -5.16] } 20... Qxe3 { [%eval -5.24] } 21. fxe3 { [%eval -5.35] } 21... Ne4 { [%eval -4.88] } 22. Nf3 { [%eval -5.3] } 22... Bh6 { [%eval -5.29] } 23. Bc1 { [%eval -5.35] } 23... b5 { [%eval -4.9] } 24. axb5 { [%eval -4.78] } 24... axb5 { [%eval -4.89] } 25. cxb5 { [%eval -5.7] } 25... Nc3 { [%eval -5.07] } 26. Ra7 { [%eval -6.47] } 26... Nxd5?! { (-6.47 → -4.41) Inaccuracy. e4 was best. } { [%eval -4.41] } (26... e4 27. Bd2 exf3 28. Rxb7 Ne2+ 29. Kf2 Rxb7 30. gxf3 Nd4 31. exd4 Bxd2 32. dxc5 dxc5 33. d6) 27. b6?! { (-4.41 → -5.75) Inaccuracy. e4 was best. } { [%eval -5.75] } (27. e4 Bxc1 28. Rxc1 Nb6 29. Rd1 Nc8 30. Ra4 Rff7 31. Ra2 Rcd7 32. Raa1 Bxe4 33. Ng5 Bb7) 27... Rcf7 { [%eval -5.29] } 28. Nd2?? { (-5.29 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (28. e4 Bxc1 29. Rxc1 Nxb6 30. h4 Re7 31. Nd2 Rff7 32. Ra5 Nc8 33. Rd1 Rc7 34. h5 gxh5) 28... Bxe3+ { [%eval #-7] } 29. Kh1 { [%eval #-2] } 29... Bxd2?! { (Mate in 2 → -11.60) Lost forced checkmate sequence. Rxf1+ was best. } { [%eval -11.6] } (29... Rxf1+ 30. Nxf1 Rxf1#) 30. Bxd2?! { (-11.60 → Mate in 1) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-1] } (30. Rg1 Bxc1 31. Rxb7 Rxb7 32. Rxc1 Rxb6 33. b4 cxb4 34. h4 Kf7 35. Rf1+ Ke7 36. Ra1 b3) 30... Rxf1# { Black wins by checkmate. } 0-1