FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xeb0ulkR"]
[Date "2026.03.03"]
[Round "-"]
[White "Sakshi32"]
[Black "pocip08"]
[Result "0-1"]
[GameId "xeb0ulkR"]
[UTCDate "2026.03.03"]
[UTCTime "18:20:59"]
[WhiteElo "1253"]
[BlackElo "1159"]
[WhiteRatingDiff "-46"]
[BlackRatingDiff "+91"]
[Variant "Antichess"]
[TimeControl "540+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f6?? { (-2.16 → 0.56) Blunder. e6 was best. } { [%eval 0.56] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. g3? { (0.56 → -1.06) Mistake. d3 was best. } { [%eval -1.06] } (2. d3 f5 3. Bh6 Nxh6 4. Kf2 Nf7 5. Qe1 Rg8 6. b3 Na6) 2... g6?? { (-1.06 → 0.82) Blunder. f5 was best. } { [%eval 0.82] } (2... f5 3. g4 fxg4 4. fxg4 Kf7 5. g5 g6 6. Kf2 Kg7 7. Kf3 Kh6 8. gxh6) 3. b3?? { (0.82 → -1.53) Blunder. f4 was best. } { [%eval -1.53] } (3. f4 g5) 3... Bh6?? { (-1.53 → 0.38) Blunder. f5 was best. } { [%eval 0.38] } (3... f5 4. g4) 4. e3?? { (0.38 → -5.07) Blunder. d3 was best. } { [%eval -5.07] } (4. d3 Bxc1 5. Qxc1 h6 6. Qxh6 Rxh6 7. Nd2 Rxh2 8. Rxh2 Nh6 9. Rxh6 c6) 4... Bxe3 { [%eval -2.43] } 5. dxe3 { [%eval -1.75] } 5... e6?? { (-1.75 → 0.68) Blunder. b5 was best. } { [%eval 0.68] } (5... b5 6. Qxd7 Nxd7 7. Bxb5 c6 8. Bxc6 Nf8 9. Bxe8 Qxe8 10. Ne2 Bg4 11. fxg4) 6. Qxd7 { [%eval 0.53] } 6... Qxd7?? { (0.53 → 2.66) Blunder. Kxd7 was best. } { [%eval 2.66] } (6... Kxd7 7. Ba6) 7. a4?? { (2.66 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (7. Ba6 Nxa6 8. Kd2 Qxd2 9. Nxd2 c5 10. b4 cxb4 11. Ne2) 7... Qxa4 { [%eval -12.48] } 8. bxa4 { [%eval #-17] } 8... Na6?? { (Mate in 17 → 6.48) Lost forced checkmate sequence. b5 was best. } { [%eval 6.48] } (8... b5 9. axb5 Bd7 10. Rxa7 Bxb5 11. Rxc7 Bxf1 12. Kxf1 f5 13. Rxh7 Rxh7 14. Nh3) 9. Bxa6 { [%eval 5.72] } 9... bxa6 { [%eval 4.48] } 10. c3?? { (4.48 → -8.57) Blunder. f4 was best. } { [%eval -8.57] } (10. f4 Ne7) 10... a5?? { (-8.57 → 1.69) Blunder. f5 was best. } { [%eval 1.69] } (10... f5) 11. c4?! { (1.69 → 1.07) Inaccuracy. f4 was best. } { [%eval 1.07] } (11. f4 Ne7 12. Kf2 g5 13. fxg5 fxg5 14. Ne2 Kd7 15. Na3 Kc6 16. c4 Kb5) 11... Bd7?? { (1.07 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (11... Kd7) 12. Ba3 { [%eval #11] } 12... Bxa4 { [%eval #10] } 13. Kd1 { [%eval #10] } 13... Bxd1 { [%eval #9] } 14. Ne2 { [%eval #9] } 14... Bxe2 { [%eval #8] } 15. h3 { [%eval #9] } 15... Bxc4 { [%eval #7] } 16. Rf1 { [%eval #7] } 16... Bxf1 { [%eval #6] } 17. g4 { [%eval #7] } 17... Bxh3 { [%eval #6] } 18. Nc3?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-10] } (18. Bc1 Bxg4 19. Rxa5 Bxf3 20. Rxa7 Rxa7 21. e4 Bxe4 22. Bb2 Bxb1 23. Bxf6 Nxf6#) 18... Bxg4 { [%eval #-10] } 19. fxg4 { [%eval #-10] } 19... Kf8 { [%eval #-10] } 20. Bxf8 { [%eval #-9] } 20... Rxf8 { [%eval #-9] } 21. Rxa5 { [%eval #-8] } 21... h6 { [%eval #-8] } 22. Rxa7 { [%eval #-7] } 22... Ra8 { [%eval #-7] } 23. Rxc7 { [%eval #-6] } 23... Ne7 { [%eval #-6] } 24. Rxe7 { [%eval #-5] } 24... Rh7 { [%eval #-5] } 25. Rxe6 { [%eval #-4] } 25... Re7?? { (Mate in 4 → 4.91) Lost forced checkmate sequence. g5 was best. } { [%eval 4.91] } (25... g5 26. Rxf6 Ra4 27. Nxa4 Rb7 28. Rxh6 Rh7 29. Rxh7#) 26. Rxf6?? { (4.91 → Mate in 4) Checkmate is now unavoidable. Rxe7 was best. } { [%eval #-4] } (26. Rxe7 Ra2) 26... Rxe3 { [%eval #-4] } 27. Rxg6 { [%eval #-3] } 27... Rxc3 { [%eval #-3] } 28. Rxh6 { [%eval #-2] } 28... Rc6 { [%eval #-2] } 29. Rxc6 { [%eval #-1] } 29... Ra6 { [%eval #-1] } 30. Rxa6# { Game ends by variant rule. } 0-1
