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[Event "rated variant:antichess game"] [Site "https://lichess.org/xdp3Cgv1"] [Date "2025.05.30"] [Round "-"] [White "rajimaha"] [Black "Lev_Snitsar"] [Result "0-1"] [GameId "xdp3Cgv1"] [UTCDate "2025.05.30"] [UTCTime "12:53:28"] [WhiteElo "1306"] [BlackElo "1268"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Bxa6?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qf3 Nb4 4. Qxa8 Nxc2 5. Qxa7 Nxe3 6. dxe3 g6 7. Qxb6) 3. Qe2?? { (Mate in 14 → -0.32) Lost forced checkmate sequence. c4 was best. } { [%eval -0.32] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7) 3... Bxe2 { [%eval -0.27] } 4. Nxe2 { [%eval -1.0] } 4... e6 { Black offers draw } { [%eval -0.69] } 5. b4 { [%eval -0.84] } 5... Bxb4 { [%eval -0.63] } 6. Na3? { (-0.63 → -1.79) Mistake. Rf1 was best. } { [%eval -1.79] } (6. Rf1 Bxd2 7. Bxd2 Ne7 8. Ng3 h6 9. Ke2 a5 10. Bxa5 Rxa5 11. Nh5 Rxa2) 6... Bxa3 { [%eval -2.13] } 7. Bxa3 { [%eval -2.44] } 7... Qe7 { [%eval -2.17] } 8. Bxe7 { [%eval -2.21] } 8... Nxe7?! { (-2.21 → -1.31) Inaccuracy. Kxe7 was best. } { [%eval -1.31] } (8... Kxe7 9. f4 g5 10. fxg5 Nh6 11. gxh6 Kf8 12. Rf1 Na6 13. Rxf7 Kxf7 14. Rc1) 9. Rb1?! { (-1.31 → -2.29) Inaccuracy. f4 was best. } { [%eval -2.29] } (9. f4) 9... b5? { (-2.29 → -0.76) Mistake. Nec6 was best. } { [%eval -0.76] } (9... Nec6 10. Rxb6) 10. Rxb5 { [%eval -1.14] } 10... Nbc6?? { (-1.14 → Mate in 10) Checkmate is now unavoidable. Ng6 was best. } { [%eval #10] } (10... Ng6 11. Rxb8) 11. Re5?? { (Mate in 10 → -0.97) Lost forced checkmate sequence. Rb4 was best. } { [%eval -0.97] } (11. Rb4 Nxb4 12. e4 Nxc2 13. Ng1 Nxe1 14. f4 Nxg2 15. d3 Nxf4 16. Nf3 Nxd3) 11... Nxe5 { [%eval -0.81] } 12. Nd4?? { (-0.81 → -6.30) Blunder. c4 was best. } { [%eval -6.3] } (12. c4 Nxc4) 12... Nd3? { (-6.30 → -3.20) Mistake. Ng4 was best. } { [%eval -3.2] } (12... Ng4 13. Nxe6 Nxh2 14. Rxh2 dxe6 15. Rxh7 Rxh7 16. Kd1 Rh8 17. Kc1 Kd7 18. Kb1) 13. cxd3 { [%eval -3.22] } 13... Nf5?? { (-3.22 → -0.95) Blunder. c5 was best. } { [%eval -0.95] } (13... c5 14. Nxe6) 14. Nxe6 { [%eval -0.6] } 14... Nxe3?? { (-0.60 → Mate in 9) Checkmate is now unavoidable. dxe6 was best. } { [%eval #9] } (14... dxe6 15. Kd1) 15. fxe3?? { (Mate in 9 → -1.02) Lost forced checkmate sequence. Nxg7 was best. } { [%eval -1.02] } (15. Nxg7 Nxg2 16. Nxe8 Raxe8 17. Ke2 Rxe2 18. f3 Rxd2 19. a3 Rxd3 20. Rg1 Rxa3) 15... dxe6 { [%eval -0.6] } 16. Ke2?! { (-0.60 → -1.29) Inaccuracy. Kd1 was best. } { [%eval -1.29] } (16. Kd1 Kd7 17. Kc2 c5 18. d4 cxd4 19. exd4 Kc6 20. Kb2 f5 21. d5 exd5) 16... Rd8?? { (-1.29 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (16... Ke7 17. d4) 17. Rc1?? { (Mate in 7 → -3.38) Lost forced checkmate sequence. Kf2 was best. } { [%eval -3.38] } (17. Kf2 Rxd3 18. e4 Rxd2 19. e5 Rxf2 20. h4 Rxg2 21. h5 Rxa2 22. Ra1 Rxa1) 17... Rxd3 { [%eval -2.93] } 18. Rxc7 { [%eval -3.53] } 18... Rxe3 { [%eval -3.12] } 19. Rxa7?? { (-3.12 → Mate in 7) Checkmate is now unavoidable. Rxf7 was best. } { [%eval #-7] } (19. Rxf7 Kxf7 20. Kxe3 Ke7 21. Kd3 Kd6 22. Kc3 Rf8 23. g4 Kc6 24. Kd3 e5) 19... Rxe2 { [%eval #-7] } 20. Rxf7 { [%eval #-6] } 20... Rxd2?? { (Mate in 6 → -1.58) Lost forced checkmate sequence. Rxg2 was best. } { [%eval -1.58] } (20... Rxg2 21. Rxg7 Rxh2 22. Rxh7 Rxd2 23. Rxh8 Rxa2 24. Rxe8 e5 25. Rxe5 Ra5 26. Rxa5#) 21. Rxg7 { [%eval -1.57] } 21... Rxg2 { [%eval -1.67] } 22. Rxh7 { [%eval -1.49] } 22... Rxa2?? { (-1.49 → Mate in 5) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #5] } (22... Rxh2 23. Rxh2) 23. Rxh8 { [%eval #5] } 23... Rxh2 { [%eval #4] } 24. Rxe8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-2] } (24. Rxh2 e5 25. Rd2 Kd7 26. Rxd7 e4 27. Rd3 exd3#) 24... Rh8?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rh7 was best. } { [%eval #3] } (24... Rh7 25. Rxe6 Rh6 26. Rxh6#) 25. Rxe6?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-1] } (25. Rxh8 e5 26. Rd8 e4 27. Rd3 exd3#) 25... Re8 { [%eval #-1] } 26. Rxe8# { Game ends by variant rule. } 0-1