FEN
[Event "rated bullet game"]
[Site "https://lichess.org/xdnAry4F"]
[Date "2026.04.11"]
[Round "-"]
[White "goawin"]
[Black "mmmmmmnmmmmmm"]
[Result "1/2-1/2"]
[GameId "xdnAry4F"]
[UTCDate "2026.04.11"]
[UTCTime "17:28:12"]
[WhiteElo "1915"]
[BlackElo "2112"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-3"]
[Variant "Standard"]
[TimeControl "60+1"]
[ECO "A40"]
[Opening "Queen's Pawn Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.15] } { A40 Queen's Pawn Game } 1... c6 { [%eval 0.25] } 2. e3 { [%eval 0.21] } 2... d5 { [%eval 0.16] } 3. Nf3 { [%eval 0.13] } 3... Bg4 { [%eval 0.23] } 4. c3 { [%eval -0.03] } 4... e6 { [%eval -0.01] } 5. Be2 { [%eval -0.11] } 5... Nf6 { [%eval -0.08] } 6. Ne5 { [%eval -0.24] } 6... Bxe2 { [%eval -0.26] } 7. Qxe2 { [%eval -0.09] } 7... Be7 { [%eval -0.1] } 8. Nd2 { [%eval -0.1] } 8... O-O { [%eval -0.18] } 9. Ndf3 { [%eval -0.33] } 9... Nbd7 { [%eval -0.32] } 10. O-O { [%eval -0.31] } 10... Nxe5 { [%eval -0.29] } 11. Nxe5 { [%eval -0.29] } 11... Nd7 { [%eval -0.09] } 12. f4 { [%eval -0.46] } 12... f6 { [%eval -0.18] } 13. Nxd7 { [%eval -0.43] } 13... Qxd7 { [%eval -0.48] } 14. c4 { [%eval -0.52] } 14... f5 { [%eval -0.24] } 15. c5 { [%eval -0.42] } 15... b6 { [%eval -0.45] } 16. b4 { [%eval -0.91] } 16... bxc5?! { (-0.91 → -0.06) Inaccuracy. a5 was best. } { [%eval -0.06] } (16... a5 17. Ba3 axb4 18. Bxb4 bxc5 19. dxc5 Qa7 20. Qd2 Bxc5 21. Bxc5 Qxc5 22. a4) 17. bxc5 { [%eval -0.06] } 17... Rfb8 { [%eval -0.07] } 18. Ba3 { [%eval -0.27] } 18... Rb5 { [%eval -0.3] } 19. Rab1 { [%eval -0.17] } 19... Rab8 { [%eval -0.38] } 20. Qc2 { [%eval -0.36] } 20... Qb7 { [%eval -0.46] } 21. Rxb5 { [%eval -0.42] } 21... Qxb5 { [%eval -0.48] } 22. h3 { [%eval -0.9] } 22... Qa6 { [%eval -0.64] } 23. Bc1 { [%eval -0.85] } 23... Bd8 { [%eval -0.31] } 24. Bd2 { [%eval -0.34] } 24... Qe2 { [%eval -0.19] } 25. Re1 { [%eval -0.34] } 25... Qa6 { [%eval -0.07] } 26. Rb1 { [%eval -0.1] } 26... Rb5 { [%eval 0.0] } 27. Rxb5 { [%eval 0.01] } 27... Qxb5 { [%eval 0.0] } 28. Qb3 { [%eval 0.0] } 28... a6 { [%eval 0.0] } 29. Qxb5 { [%eval 0.0] } 29... axb5 { [%eval 0.0] } 30. a3 { [%eval 0.0] } 30... Kf7 { [%eval 0.0] } 31. Bb4 { [%eval 0.0] } 31... g5 { [%eval -0.01] } 32. Kf2 { [%eval 0.0] } 32... gxf4 { [%eval 0.0] } 33. exf4 { [%eval 0.0] } 33... Kg6 { [%eval 0.0] } 34. g3 { [%eval 0.0] } 34... Kh5 { [%eval 0.0] } 35. h4 { [%eval 0.0] } 35... Kg4 { [%eval 0.0] } 36. Be1 { [%eval 0.0] } 36... Bf6 { [%eval 0.0] } 37. Bc3 { [%eval 0.0] } 37... Bd8 { [%eval 0.0] } 38. Kg2 { [%eval 0.0] } 38... Bc7 { [%eval 0.0] } 39. Bd2 { [%eval 0.0] } 39... Bd8 { [%eval 0.0] } 40. Be3?? { (0.00 → -5.33) Blunder. Be1 was best. } { [%eval -5.33] } (40. Be1 Kh5 41. Kf3 Bf6 42. Bf2 Kg6 43. Ke2 Bg7 44. Kf3 Kh5 45. Be3 Bh8) 40... Bf6?? { (-5.33 → 0.00) Blunder. Ba5 was best. } { [%eval 0.0] } (40... Ba5 41. Bf2 Bc3 42. Be3 Bb2 43. Kf2 Bxa3 44. Ke2 Bb4 45. Bf2 Bc3 46. Kd3) 41. Bf2 { [%eval 0.0] } 41... Bg7 { [%eval 0.0] } 42. Be3 { [%eval 0.0] } 42... Bh6 { [%eval 0.0] } 43. Bd2 { [%eval 0.0] } 43... Bf8 { [%eval 0.0] } 44. Be3 { [%eval 0.0] } 44... Be7 { [%eval 0.0] } 45. Bf2 { [%eval 0.0] } 45... Bf6 { [%eval 0.0] } 46. Be3 { [%eval 0.0] } 46... Bxh4?? { (0.00 → 4.29) Blunder. Be7 was best. } { [%eval 4.29] } (46... Be7 47. Bf2 Bf6 48. Be3 Be7) 47. gxh4 { [%eval 1.89] } 47... Kxh4?? { (1.89 → 5.54) Blunder. Kh5 was best. } { [%eval 5.54] } (47... Kh5 48. Kg3 Kh6 49. h5 Kg7 50. Bd2 Kh8 51. Kf3 Kg8 52. Ke3 Kf8 53. Be1) 48. Kf3 { [%eval 5.19] } 48... Kh3 { [%eval 6.52] } 49. Bd2?! { (6.52 → 4.29) Inaccuracy. Bf2 was best. } { [%eval 4.29] } (49. Bf2 Kh2 50. Be1 Kg1 51. Bg3 h6 52. Bh4 Kh2 53. Bf2 Kh1 54. Kg3 h5) 49... Kh2?? { (4.29 → Mate in 23) Checkmate is now unavoidable. Kh4 was best. } { [%eval #23] } (49... Kh4 50. Be1+ Kh5 51. Bg3 Kg6 52. Bh4 Kf7 53. Bg5 Kg6 54. Bd8 Kf7 55. Kg3) 50. Be1 { [%eval #22] } 50... Kh3 { [%eval #19] } 51. Bg3 { [%eval 11.91] } 51... h5?! { (11.91 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (51... h6 52. Be1 Kh2 53. Bf2 b4 54. axb4 Kh1 55. Kg3 h5 56. Kh3 e5 57. dxe5) 52. Bf2 { [%eval #15] } 52... Kh2 { [%eval #15] } 53. Bg3+ { [%eval #16] } 53... Kh3 { [%eval #16] } 54. Bf2 { [%eval #15] } 54... Kh2 { [%eval #16] } 55. Bh4 { [%eval #15] } 55... Kh3 { [%eval #13] } 56. Bf2?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Bg3 was best. } { [%eval 0.0] } { The game is a draw. } (56. Bg3 h4 57. Be1 Kh2 58. Bxh4 Kh1 59. Be1 Kg1 60. Bg3 Kf1 61. Bf2 b4) 1/2-1/2