FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xdfN5bZe"]
[Date "2022.10.06"]
[Round "-"]
[White "MikeWazowske"]
[Black "xIsherZZx"]
[Result "1-0"]
[GameId "xdfN5bZe"]
[UTCDate "2022.10.06"]
[UTCTime "02:22:32"]
[WhiteElo "1230"]
[BlackElo "1030"]
[WhiteRatingDiff "+31"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.0] } 3... Qxd2 { [%eval -0.36] } 4. Bxd2?? { (-0.36 → Mate in 14) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-14] } (4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 h6 7. Kf1 Nd7 8. Kg2 Rh7) 4... Nh6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Kd8 was best. } { [%eval #13] } (4... Kd8 5. Bxf7 h5 6. Bxh5 Rxh5 7. Qxh5 Bg4 8. Qxg4 g6 9. Qxg6) 5. Bxh6 { [%eval #13] } 5... gxh6 { [%eval #12] } 6. Bxf7 { [%eval #12] } 6... Kxf7 { [%eval #11] } 7. Qd7?? { (Mate in 11 → 3.29) Lost forced checkmate sequence. Qd6 was best. } { [%eval 3.29] } (7. Qd6 cxd6 8. g4 Bxg4 9. Nf3 Bxf3 10. c4 Bxh1 11. c5 dxc5 12. f3 Bxf3 13. Ke2 Bxe2) 7... Nxd7 { [%eval 3.21] } 8. Nc3?? { (3.21 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (8. Ke2 h5 9. Nh3 h4 10. Kd3 b6 11. Rd1 c5 12. Ke2 Rg8 13. Rxd7 Rxg2 14. Rxe7 Rxh2) 8... b5 { [%eval #-10] } 9. Nxb5 { [%eval #-9] } 9... Ba6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (9... a5 10. Nxc7 e5 11. Nxa8 Nb6 12. Nxb6 Bd7 13. Nxd7 Be7 14. Nxe5 Rd8 15. Nxf7 Rd3 16. cxd3) 10. Nxa7 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. c4 { [%eval #9] } 11... Bxc4 { [%eval #8] } 12. Ne2?? { (Mate in 8 → 1.45) Lost forced checkmate sequence. h4 was best. } { [%eval 1.45] } (12. h4 Bxa2 13. Rxa2 Rxa2 14. Rh3 Rxb2 15. Kd2 Rxd2 16. Ne2 Rxe2 17. h5 Rxf2 18. Rh4 Rxg2) 12... Bxe2 { [%eval 0.96] } 13. Kxe2 { [%eval 0.69] } 13... Rxa2 { [%eval 1.18] } 14. Rxa2 { [%eval 1.0] } 14... Rg8?? { (1.00 → Mate in 6) Checkmate is now unavoidable. Kf6 was best. } { [%eval #6] } (14... Kf6 15. f4) 15. g3?? { (Mate in 6 → 0.69) Lost forced checkmate sequence. f3 was best. } { [%eval 0.69] } (15. f3 Rxg2 16. h4 Rxe2 17. Ra5 Rxb2 18. Rb1 Rxb1 19. Re5 Nxe5 20. h5 Nxf3#) 15... Rxg3 { [%eval 0.98] } 16. hxg3?? { (0.98 → Mate in 6) Checkmate is now unavoidable. fxg3 was best. } { [%eval #-6] } (16. fxg3) 16... Kg7?? { (Mate in 6 → 1.01) Lost forced checkmate sequence. h5 was best. } { [%eval 1.01] } (16... h5 17. Rxh5 e6 18. Rxh7 Kg6 19. Rxd7 Kf5 20. Rxc7 Bc5 21. Rxc5 Ke5 22. Rxe5#) 17. Rxh6 { [%eval 0.75] } 17... Kxh6 { [%eval 1.24] } 18. b4? { (1.24 → -0.14) Mistake. Kd3 was best. } { [%eval -0.14] } (18. Kd3 Kg6 19. Kd4 Ne5 20. Kxe5 h5 21. Ra1 e6 22. Kxe6 Kf7 23. Kxf7 c5 24. Kxf8 c4) 18... Nc5?? { (-0.14 → 3.92) Blunder. Nb6 was best. } { [%eval 3.92] } (18... Nb6 19. Rb2 Kg6 20. Kd3 Kf7 21. f3 Nd7 22. Ra2 Kf6 23. Kc4 Bg7 24. Ra1 h5 25. f4) 19. bxc5 { [%eval 3.46] } 19... Kg6?? { (3.46 → Mate in 13) Checkmate is now unavoidable. Bg7 was best. } { [%eval #13] } (19... Bg7 20. Kd3 Bc3 21. Kxc3 e5 22. Kc4 Kg7 23. c6 Kf7 24. Kc5 e4 25. Rc2 e3 26. fxe3) 20. f3?? { (Mate in 13 → 4.11) Lost forced checkmate sequence. Ke3 was best. } { [%eval 4.11] } (20. Ke3 Kf6 21. f4 Kg5 22. fxg5 Bh6 23. gxh6 e6 24. g4 e5 25. g5 e4 26. Kxe4 c6) 20... Kf6? { (4.11 → 7.15) Mistake. Bg7 was best. } { [%eval 7.15] } (20... Bg7 21. f4) 21. Ke3? { (7.15 → 3.51) Mistake. g4 was best. } { [%eval 3.51] } (21. g4) 21... Ke6?? { (3.51 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (21... h5 22. g4) 22. g4 { [%eval #14] } 22... h5 { [%eval #5] } 23. gxh5 { [%eval #5] } 23... Kd7 { [%eval #4] } 24. h6 { [%eval #4] } 24... Bxh6 { [%eval #3] } 25. c6?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Ra4 was best. } { [%eval #-4] } (25. Ra4 Bxe3 26. c6 Kxc6 27. Rf4 Bxf4#) 25... Kxc6?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #2] } (25... Bxe3 26. cxd7 Ba7 27. Rxa7 e5 28. Rxc7 e4 29. fxe4#) 26. Rg2 { [%eval #3] } 26... Bxe3 { [%eval #2] } 27. Rd2 { [%eval #2] } 27... Bxd2 { [%eval #1] } 28. f4 { [%eval #1] } 28... Bxf4# { Game ends by variant rule. } 1-0