FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/xXJfmqIf"]
[Date "2021.05.06"]
[Round "-"]
[White "AnonimWarrior"]
[Black "pythonJava"]
[Result "0-1"]
[GameId "xXJfmqIf"]
[UTCDate "2021.05.06"]
[UTCTime "22:37:41"]
[WhiteElo "1300"]
[BlackElo "1368"]
[WhiteRatingDiff "-120"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Nf6?? { (0.00 → 9.32) Blunder. Nh6 was best. } { [%eval 9.32] } (1... Nh6 2. b3 g6 3. g4 Nxg4 4. Bg2 Nxh2 5. Bxb7 Bxb7 6. Rxh2) 2. g4?? { (9.32 → 0.87) Blunder. e4 was best. } { [%eval 0.87] } (2. e4 Nxe4 3. Qf3 Nxf2 4. Qxb7 Nxh1 5. Qxc7 Nxg3 6. hxg3 Qxc7) 2... Nxg4 { [%eval 0.44] } 3. e3?? { (0.44 → Mate in 15) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-15] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxf2 { [%eval #-15] } 4. Kxf2 { [%eval -30.46] } 4... Nc6?? { (-30.46 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxh1 7. Bxe8 Qxd2 8. Bxf7 Qxe3 9. Bxe3) 5. d4?? { (Mate in 14 → 4.18) Lost forced checkmate sequence. b4 was best. } { [%eval 4.18] } (5. b4 Nxb4 6. Qf3 Nxa2 7. Qxb7 Nxc1 8. Rxa7 Rxa7 9. Qxc7 Qxc7 10. h3 Qxc2 11. d4 Qxf2) 5... Nxd4 { [%eval 3.62] } 6. Qxd4 { [%eval 4.5] } 6... a6? { (4.50 → 7.69) Mistake. b5 was best. } { [%eval 7.69] } (6... b5 7. Qxa7) 7. Qxd7? { (7.69 → 4.05) Mistake. Bxa6 was best. } { [%eval 4.05] } (7. Bxa6 Rxa6) 7... Kxd7? { (4.05 → 6.61) Mistake. Qxd7 was best. } { [%eval 6.61] } (7... Qxd7) 8. Bxa6 { [%eval 7.53] } 8... bxa6 { [%eval 15.64] } 9. Na3 { [%eval 7.13] } 9... f6? { (7.13 → Mate in 9) Checkmate is now unavoidable. c6 was best. } { [%eval #9] } (9... c6 10. Ne2 g6 11. Nb5 cxb5 12. Kf3 b4 13. b3 f5 14. Ke4 fxe4 15. Ba3 bxa3 16. Rhb1) 10. Nb5 { [%eval #9] } 10... axb5 { [%eval #8] } 11. Rb1 { [%eval #8] } 11... Rxa2 { [%eval #7] } 12. Ra1?? { (Mate in 7 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (12. b4 Rxc2 13. Bd2 Rxd2 14. h4 Rxf2 15. Rf1 Rxf1 16. Nh3 Rxh1 17. Nf2 Rxh4 18. Ne4 Rxe4#) 12... Rxa1?? { (Mate in 16 → Mate in 6) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #6] } (12... Rxb2 13. Bxb2 Ba6 14. Rxa6 Ke6 15. Bxf6 exf6 16. Rxe6 Qa8 17. Rxf6 Qxh1 18. Rxf8 Qxh2 19. Rxh8) 13. Ke2 { [%eval #7] } 13... Rxc1 { [%eval #6] } 14. Kf3?? { (Mate in 6 → -2.23) Lost forced checkmate sequence. Nh3 was best. } { [%eval -2.23] } (14. Nh3 Rxc2 15. b4 Rxe2 16. Ra1 Rxh2 17. Ra3 Rxh3 18. Ra7 Rxe3 19. Rxc7 Qxc7#) 14... Rxg1 { [%eval -2.53] } 15. Rxg1 { [%eval -2.14] } 15... g6?? { (-2.14 → Mate in 5) Checkmate is now unavoidable. b4 was best. } { [%eval #5] } (15... b4 16. Rxg7 Bxg7 17. c3 bxc3 18. bxc3 Ke6 19. e4 Qd4 20. cxd4 c5 21. dxc5 Ba6 22. c6) 16. Rxg6 { [%eval #5] } 16... hxg6 { [%eval #4] } 17. c4 { [%eval #5] } 17... bxc4 { [%eval #3] } 18. b3?? { (Mate in 3 → Mate in 16) Lost forced checkmate sequence. e4 was best. } { [%eval #-16] } (18. e4 Rxh2 19. Kf4 Rxb2 20. Ke5 fxe5#) 18... Rxh2 { [%eval #-17] } 19. bxc4 { [%eval -6.43] } 19... Rf2?? { (-6.43 → -2.19) Blunder. Ke8 was best. } { [%eval -2.19] } (19... Ke8) 20. Kxf2 { [%eval -2.78] } 20... Ke6? { (-2.78 → -1.36) Mistake. Ke8 was best. } { [%eval -1.36] } (20... Ke8) 21. Kf3?! { (-1.36 → -2.28) Inaccuracy. c5 was best. } { [%eval -2.28] } (21. c5 Kf7 22. Ke2 Qd4 23. exd4 f5 24. c6 Bh6 25. Ke3 Bxe3 26. d5 Bd7 27. cxd7 Bd4) 21... Qd4 { [%eval -2.16] } 22. exd4 { [%eval -2.62] } 22... Kd5?? { (-2.62 → -0.05) Blunder. c5 was best. } { [%eval -0.05] } (22... c5 23. dxc5) 23. cxd5 { [%eval 0.0] } 23... c6 { [%eval 0.0] } 24. dxc6 { [%eval 0.0] } 24... Bb7?? { (0.00 → 2.81) Blunder. Bg4 was best. } { [%eval 2.81] } (24... Bg4 25. Kxg4 f5 26. Kxf5 gxf5 27. d5 f4 28. c7 f3 29. c8=B f2 30. Ba6 Bh6 31. d6) 25. cxb7 { [%eval 3.36] } 25... e5?? { (3.36 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (25... g5 26. Ke2 g4 27. d5 g3 28. d6 exd6 29. Kf3 f5 30. Kxg3 f4 31. Kxf4 Be7 32. Ke3) 26. dxe5 { [%eval #6] } 26... fxe5 { [%eval #5] } 27. Kf4 { [%eval #5] } 27... exf4 { [%eval #4] } 28. b8=K { [%eval #13] } 28... Ba3 { [%eval #7] } 29. Kc7 { [%eval #7] } 29... Bd6 { [%eval #6] } 30. Kxd6 { [%eval #6] } 30... f3 { [%eval #2] } 31. Ke6 { [%eval #6] } 31... g5 { [%eval #5] } 32. Ke5 { [%eval #5] } 32... g4 { [%eval #4] } 33. Kd4 { [%eval #4] } 33... f2 { [%eval #2] } 34. Ke4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (34. Ke3 f1=R 35. Kf3 gxf3#) 34... g3 { [%eval 0.0] } 35. Kd3?? { (0.00 → Mate in 23) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-23] } (35. Kf5 g2 36. Ke4 g1=R 37. Kd3 Rb1 38. Kd2 Rc1 39. Kxc1 f1=B 40. Kb2 Bb5 41. Kb1 Bc6) 35... f1=R { [%eval -44.38] } 36. Ke3?! { (-44.38 → Mate in 2) Checkmate is now unavoidable. Kd4 was best. } { [%eval #-2] } (36. Kd4 Rf6) 36... Rf3 { [%eval #-2] } 37. Kxf3 { [%eval #-1] } 37... g2 { [%eval #-1] } 38. Kxg2# { Game ends by variant rule. } 0-1