lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/xWaOtwmT"] [Date "2021.09.08"] [White "patrick_sie"] [Black "MoonShine2006"] [Result "1-0"] [UTCDate "2021.09.08"] [UTCTime "14:08:37"] [WhiteElo "1248"] [BlackElo "1392"] [WhiteRatingDiff "+148"] [BlackRatingDiff "-97"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Qf3?? { (2.29 → -3.39) Blunder. Ba6 was best. } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Ba3 3. bxa3?? { (-0.71 → -3.52) Blunder. Qxf7 was best. } (3. Qxf7 Kxf7 4. Nxa3 b5 5. Bxb5 Qh4 6. Bxd7 Qxh2 7. Rxh2 Nxd7) 3... b5 4. Qxf7?? { (0.11 → -8.20) Blunder. Bxb5 was best. } (4. Bxb5) 4... Kxf7 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe6 Kxe6 8. Ne2? { (-7.89 → Mate in 13) Checkmate is now unavoidable. Nf3 was best. } (8. Nf3 Qxh2 9. Nxh2 Nc6 10. Nf1 Bb7 11. Rxh7 Rxh7 12. Nh2 Rxh2) 8... Qxh2 9. Rxh2 Nc6 10. Rxh7 Rxh7 11. Nd4 Nxd4 12. exd4 Kf6?? { (Mate in 11 → -2.15) Lost forced checkmate sequence. c5 was best. } (12... c5 13. dxc5 Rh8 14. d4 Kd6 15. cxd6 Ne7 16. dxe7 Rf8 17. exf8=B Be6 18. Bxg7 Bxa2 19. Rxa2) 13. d3?? { (-2.15 → Mate in 8) Checkmate is now unavoidable. a4 was best. } (13. a4 Rh8) 13... Rh6?? { (Mate in 8 → -0.99) Lost forced checkmate sequence. Ke5 was best. } (13... Ke5 14. dxe5 g5 15. Bxg5 Rh4 16. Bxh4 Ne7 17. Bxe7 c5 18. Bxc5 Rb8 19. Bxa7 Rxb1 20. Rxb1) 14. Bxh6 gxh6?? { (-2.10 → -0.32) Blunder. Nxh6 was best. } (14... Nxh6 15. Nd2) 15. Nc3 h5 16. Rb1?? { (-0.33 → Mate in 6) Checkmate is now unavoidable. Kd2 was best. } (16. Kd2 h4) 16... Rb8 17. Rxb8 Nh6 18. Rxc8 Ng4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kg7 was best. } (18... Kg7 19. Rxc7 Kg8 20. Rxa7 Kh7 21. Rxh7 Ng4 22. Rxh5 Nxf2 23. Kxf2#) 19. Rxc7 Nxf2 20. Rxa7 Nxd3 21. cxd3 Ke7? { (0.00 → 1.62) Mistake. h4 was best. } (21... h4 22. Ra6 h3 23. Rxf6 h2 24. Rc6 h1=K 25. Rb6 Kg2 26. Kf2 Kxf2 27. Ne2 Kxe2 28. a4) 22. Rxe7 h4 23. Re2?? { (2.30 → 0.00) Blunder. Kd2 was best. } (23. Kd2 h3) 23... h3 24. Rg2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Re8 was best. } (24. Re8 h2 25. a4 h1=K 26. Rb8 Kg1 27. Kf2 Kxf2 28. Ne2 Kxe2 29. a5 Kxd3 30. a6 Kxd4) 24... hxg2 25. Nd5 g1=Q?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. g1=N was best. } (25... g1=N 26. Ke2 Nxe2 27. Nc3 Nxd4 28. Ne2 Nxe2 29. a4 Nd4 30. a3 Nb5 31. axb5#) 26. a4 Qxe1 27. a5 Qxa5 28. a3 Qxd5 29. a4 Qxd4 30. a5 Qxd3 31. a6 Qxa6# { Game ends by variant rule. } 1-0