FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xUOAhvQY"]
[Date "2026.02.26"]
[Round "-"]
[White "CPD_Sergiovaq"]
[Black "AAVilavila"]
[Result "0-1"]
[GameId "xUOAhvQY"]
[UTCDate "2026.02.26"]
[UTCTime "16:43:02"]
[WhiteElo "1230"]
[BlackElo "1135"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+146"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Bh3 { [%eval #-13] } 5. Bxb7 { [%eval #-11] } 5... Nc6 { [%eval #-14] } 6. Bxc6 { [%eval #-11] } 6... Kd7?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Bc8 was best. } { [%eval #13] } (6... Bc8 7. Bxa8 Bb7 8. Bxb7 c6 9. Bxc6 a5 10. Bxe8 e6 11. Bxf7 Nf6 12. Bxe6) 7. Bxa8?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #-10] } (7. Bxd7 Bxd7 8. Qg4 Bxg4 9. Nf3 Bxf3 10. Na3 Bxh1 11. f3 Bxf3 12. Bh6 Nxh6) 7... c6 { [%eval #-10] } 8. Bxc6 { [%eval #-9] } 8... Kxc6 { [%eval #-9] } 9. Nxh3 { [%eval #-8] } 9... g5 { [%eval #-8] } 10. Nxg5 { [%eval #-7] } 10... h6 { [%eval #-8] } 11. Nxf7 { [%eval #-7] } 11... Bg7 { [%eval #-7] } 12. Nxh6 { [%eval #-6] } 12... Rxh6 { [%eval #-6] } 13. Bxh6 { [%eval #-5] } 13... Bxd4 { [%eval #-5] } 14. Qxd4 { [%eval #-4] } 14... Nxh6 { [%eval #-4] } 15. Qxa7 { [%eval #-3] } 15... Kc5 { [%eval #-3] } 16. Qxe7 { [%eval #-2] } 16... Kb4 { [%eval #-2] } 17. Qxb4 { [%eval #-1] } 17... Nf5?? { (Mate in 1 → Mate in 10) Lost forced checkmate sequence. Ng4 was best. } { [%eval #10] } (17... Ng4 18. Qxg4#) 18. Qh4?? { (Mate in 10 → 4.31) Lost forced checkmate sequence. Qd4 was best. } { [%eval 4.31] } (18. Qd4 Nxd4 19. f4 Nxc2 20. Kd1 Nxa1 21. Kc2 Nxc2 22. b4 Nxb4 23. Rd1 Nxa2) 18... Nxh4 { [%eval 2.52] } 19. f3?? { (2.52 → Mate in 2) Checkmate is now unavoidable. h3 was best. } { [%eval #-2] } (19. h3) 19... Nxf3 { [%eval #-2] } 20. Rg1 { [%eval #-1] } 20... Nxe1 { [%eval #-1] } 21. Rxe1# { Game ends by variant rule. } 0-1