FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/xTDvo4uW"]
[Date "2023.08.24"]
[White "UniofNorthLondon"]
[Black "Nov3x"]
[Result "0-1"]
[GameId "xTDvo4uW"]
[UTCDate "2023.08.24"]
[UTCTime "16:29:36"]
[WhiteElo "1519"]
[BlackElo "1558"]
[WhiteRatingDiff "-96"]
[BlackRatingDiff "+5"]
[WhiteTitle "CM"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... e6?? { (-4.67 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #15] } 4. Qh5 { [%eval #18] } 4... Qxd2 { [%eval 26.46] } 5. Qxe8?? { (26.46 → 0.13) Blunder. Nxd2 was best. } { [%eval 0.13] } (5. Nxd2 Ke7 6. Qxh7 Rxh7 7. Ba6 Rxh2 8. Rxh2 bxa6 9. Ne2 c5) 5... Qxf2 { [%eval 0.33] } 6. Qxf8 { [%eval 1.92] } 6... Qxg2?! { (1.92 → 2.75) Inaccuracy. Qxe1 was best. } { [%eval 2.75] } (6... Qxe1 7. Qxg8 Qxf1 8. Qxh7 Qxc1 9. Qxg7 Rxh2 10. Rxh2 Qxb2 11. Qxc7 Qxb1 12. Qxc8 Qxg1 13. Qxb8) 7. Qxg8?? { (2.75 → Mate in 10) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-10] } (7. Qxc8 Qxg1 8. Qxb7 Qxh1 9. Qxb8 Qxf1 10. Qxa8 Qxe1 11. Qxg8 Qxc1 12. Qxh7 Qxc2 13. Qxc2 Rxh2) 7... Rxg8 { [%eval #-10] } 8. Bxg2 { [%eval #-9] } 8... b5 { [%eval #-9] } 9. Bxa8 { [%eval #-8] } 9... Bb7 { [%eval #-9] } 10. Bxb7 { [%eval #-8] } 10... Nc6 { [%eval #-8] } 11. Bxc6 { [%eval #-7] } 11... Re8 { [%eval #-8] } 12. Bxb5 { [%eval #-7] } 12... a5?? { (Mate in 7 → 3.26) Lost forced checkmate sequence. e5 was best. } { [%eval 3.26] } (12... e5 13. Bxe8 c6 14. Bxc6 e4 15. Bxe4 a5 16. Bxh7 g6 17. Bxg6 a4 18. Kf2 a3 19. bxa3#) 13. Bxe8 { [%eval 0.44] } 13... a4 { [%eval 0.51] } 14. Bxa4 { [%eval 2.84] } 14... c6 { [%eval 0.43] } 15. Bxc6 { [%eval 0.28] } 15... g5 { [%eval 0.36] } 16. Bxg5 { [%eval 0.27] } 16... h6 { [%eval 0.72] } 17. Bxh6 { [%eval 0.38] } 17... e5 { [%eval 0.66] } 18. Be4# { Game ends by variant rule. } 0-1