FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xRnrJNl2"]
[Date "2026.04.29"]
[Round "-"]
[White "nitesh20022102"]
[Black "raulgilabertt"]
[Result "0-1"]
[GameId "xRnrJNl2"]
[UTCDate "2026.04.29"]
[UTCTime "07:40:28"]
[WhiteElo "1298"]
[BlackElo "1217"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+104"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h6?! { (-0.62 → 0.17) Inaccuracy. e6 was best. } { [%eval 0.17] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. d3? { (0.17 → -1.23) Mistake. c4 was best. } { [%eval -1.23] } (2. c4 b5 3. cxb5 Ba6 4. bxa6 Nxa6 5. a4 Rb8 6. d3 Rxb2) 2... a6?? { (-1.23 → 0.89) Blunder. d6 was best. } { [%eval 0.89] } (2... d6 3. Bxh6 Nxh6 4. g4 Bxg4 5. c4 Bxe2 6. Nxe2 b5 7. cxb5 g6 8. Nd2) 3. Bxh6 { [%eval 0.84] } 3... gxh6 { [%eval 0.83] } 4. Qd2?! { (0.83 → 0.00) Inaccuracy. Qc1 was best. } { [%eval 0.0] } (4. Qc1 b5 5. Qxh6 Rxh6 6. c4 bxc4 7. dxc4 Rxh2 8. Rxh2 Bb7 9. e4 Bxe4) 4... b6?? { (0.00 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (4... e6 5. Qxh6 Rxh6 6. c4 Rxh2 7. Rxh2 Bxa3 8. Nxa3 Nh6 9. Rxh6 d5 10. Rxe6) 5. Qxh6 { [%eval 2.75] } 5... Bxh6?? { (2.75 → Mate in 13) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #13] } (5... Rxh6 6. Kd1) 6. f4 { [%eval #13] } 6... Bxf4 { [%eval #12] } 7. g3 { [%eval #12] } 7... Rxh2 { [%eval #10] } 8. gxf4?? { (Mate in 10 → -0.89) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -0.89] } (8. Rxh2 Bxg3 9. a4 Bxe1 10. Rf2 Bxf2 11. Na3 Bxg1 12. Nb5 axb5 13. axb5 Rxa1) 8... Rxe2 { [%eval -0.28] } 9. Kxe2 { [%eval -0.3] } 9... e5 { [%eval -0.37] } 10. fxe5 { [%eval -0.22] } 10... Qh4? { (-0.22 → 0.92) Mistake. Nh6 was best. } { [%eval 0.92] } (10... Nh6 11. Rxh6) 11. Rxh4 { [%eval 0.74] } 11... Nh6 { [%eval 1.28] } 12. Rxh6 { [%eval 1.25] } 12... f6?? { (1.25 → 3.48) Blunder. Ke7 was best. } { [%eval 3.48] } (12... Ke7 13. Rxb6) 13. Rxf6?? { (3.48 → 0.93) Blunder. exf6 was best. } { [%eval 0.93] } (13. exf6 d6) 13... d6 { [%eval 0.82] } 14. Rxd6 { [%eval 0.91] } 14... cxd6 { [%eval 0.04] } 15. exd6 { [%eval 0.0] } 15... Bh3?? { (0.00 → 1.83) Blunder. b5 was best. } { [%eval 1.83] } (15... b5 16. d7 Kxd7 17. c4 bxc4 18. dxc4 Nc6 19. Nc3 a5 20. a4 Kd6 21. c5) 16. Nxh3 { [%eval 0.82] } 16... Ke7?? { (0.82 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (16... Nd7) 17. dxe7 { [%eval #11] } 17... Nd7 { [%eval #9] } 18. c4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e8=K was best. } { [%eval 0.0] } (18. e8=K Rxe8 19. Bg2 Rxe2 20. b3 Rxg2 21. Nc3 Rxc2 22. Nb5 axb5 23. Ra2 Rxa2) 18... Rd8 { [%eval 0.0] } 19. exd8=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. exd8=K was best. } { [%eval #-3] } (19. exd8=K Nc5 20. Bg2 Nxd3 21. Kxd3 b5 22. cxb5 axb5 23. Kc4 bxc4 24. b3 cxb3) 19... a5?? { (Mate in 3 → 6.01) Lost forced checkmate sequence. Nb8 was best. } { [%eval 6.01] } (19... Nb8 20. Rxb8 b5 21. Rxb5 axb5 22. cxb5#) 20. Rxd7 { [%eval 4.38] } 20... b5? { (4.38 → 8.04) Mistake. a4 was best. } { [%eval 8.04] } (20... a4 21. b3) 21. cxb5 { [%eval 4.58] } 21... a4 { [%eval 47.02] } 22. b3 { [%eval 5.33] } 22... axb3 { [%eval 5.56] } 23. Ra2?? { (5.56 → Mate in 5) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-5] } (23. Bg2 b2) 23... bxa2 { [%eval #-5] } 24. Rc7 { [%eval #-2] } 24... axb1=B { [%eval #-3] } 25. Rc2 { [%eval #-2] } 25... Bxc2 { [%eval #-2] } 26. Kf3 { [%eval #-1] } 26... Bxd3 { [%eval #-1] } 27. Bxd3# { Game ends by variant rule. } 0-1