FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/xQ4TIYFE"]
[Date "2025.10.06"]
[Round "-"]
[White "lichess AI level 4"]
[Black "PacDE-25"]
[Result "0-1"]
[GameId "xQ4TIYFE"]
[UTCDate "2025.10.06"]
[UTCTime "01:59:17"]
[WhiteElo "?"]
[BlackElo "1820"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxg2?? { (3.44 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #15] } (4... Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #15] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #14] } 6... Qxd2 { [%eval #11] } 7. Nxd2 { [%eval #11] } 7... Rxg8 { [%eval #10] } 8. f3?? { (Mate in 10 → 0.77) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.77] } (8. Ne4 Bxe4 9. Qd8 Bxc2 10. Qxb8 Rxb8 11. b4 Rxb4 12. Kd1 Bxd1) 8... Bxf3 { [%eval 1.53] } 9. Ndxf3?? { (1.53 → Mate in 9) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-9] } (9. Qxf3) 9... Nd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (9... e5 10. Nxe5 h5 11. Qxh5 g6 12. Qxg6 Rxg6 13. Nxg6 a6 14. Nxf8 Nd7 15. Nxd7) 10. Qxd7 { [%eval #10] } 10... Rb8 { [%eval #9] } 11. Qxc7 { [%eval #10] } 11... Rxb2 { [%eval #9] } 12. Bxb2 { [%eval #10] } 12... e5 { [%eval #9] } 13. Qxg7 { [%eval #9] } 13... Rxg7 { [%eval #8] } 14. Nxe5 { [%eval #8] } 14... Rxg1 { [%eval #7] } 15. Bd4 { [%eval #7] } 15... Rxe1 { [%eval #6] } 16. Bxa7 { [%eval #6] } 16... Rxe5 { [%eval #5] } 17. Rc1?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Be3 was best. } { [%eval #-2] } (17. Be3 Rxe3 18. h3 Rxh3 19. c3 Rxc3 20. a3 Rxa3 21. Rxa3 Bxa3#) 17... Re1 { [%eval #-21] } 18. Rxe1 { [%eval #-21] } 18... Bc5 { [%eval #-23] } 19. Bxc5 { [%eval #-22] } 19... h5 { [%eval -3.19] } 20. Bd4?? { (-3.19 → Mate in 15) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-15] } (20. Rg1 h4) 20... h4 { [%eval #-15] } 21. Re2 { [%eval #-14] } 21... h3 { [%eval #-14] } 22. Rg2 { [%eval #-13] } 22... hxg2 { [%eval #-13] } 23. Be5 { [%eval #-8] } 23... g1=N?? { (Mate in 8 → 6.77) Lost forced checkmate sequence. g1=B was best. } { [%eval 6.77] } (23... g1=B 24. Ba1 Bxh2 25. Be5 Bxe5 26. a4 Bf4 27. a5 Be5 28. a6 Bd6 29. c4) 24. c3?? { (6.77 → 0.77) Blunder. c4 was best. } { [%eval 0.77] } (24. c4) 24... Nh3 { [%eval 0.47] } 25. Bh8 { [%eval 0.0] } 25... Ng5 { [%eval 0.0] } 26. h3 { [%eval 0.0] } 26... Nxh3 { [%eval 0.0] } 27. c4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (27. a4 Ng5 28. Bd4 Nh3 29. Bg7 Ng5) 27... Ng5?? { (Mate in 9 → 4.87) Lost forced checkmate sequence. Nf4 was best. } { [%eval 4.87] } (27... Nf4 28. c5 Nh5 29. Bg7 Nxg7 30. c6 Nf5 31. a3 Nd6 32. c7 Nc8 33. a4) 28. Bd4 { [%eval #17] } 28... Nh7 { [%eval #16] } 29. Bf6?? { (Mate in 16 → Mate in 6) Lost forced checkmate sequence. Bb6 was best. } { [%eval #-6] } (29. Bb6 Nf6 30. c5 Ng4 31. a4 Nf2 32. a5 Ng4 33. a6 Nf6 34. a7 Ng4) 29... Nxf6 { [%eval #-6] } 30. c5 { [%eval #-5] } 30... Ng8?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Nd5 was best. } { [%eval #14] } (30... Nd5 31. c6 Nc7 32. a3 Nb5 33. c7 Nxc7 34. a4 Nb5 35. axb5#) 31. a3?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. c6 was best. } { [%eval #-4] } (31. c6 Nf6 32. c7 Ne4 33. c8=B Nd2 34. a4 Ne4 35. a5 Nc3 36. a6 Nd5) 31... Nf6 { [%eval #-4] } 32. a4 { [%eval #-3] } 32... Ne8 { [%eval #-3] } 33. c6 { [%eval #-2] } 33... Nd6 { [%eval #-2] } 34. c7 { [%eval #-1] } 34... Nb5 { [%eval #-1] } 35. axb5# { Game ends by variant rule. } 0-1