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[Event "rated rapid game"] [Site "https://lichess.org/xPor662k"] [Date "2024.08.03"] [Round "-"] [White "etchyfetch"] [Black "SHOP196"] [Result "1/2-1/2"] [GameId "xPor662k"] [UTCDate "2024.08.03"] [UTCTime "19:50:28"] [WhiteElo "1035"] [BlackElo "2045"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "600+3"] [ECO "B00"] [Opening "Borg Defense: Borg Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... g5? { (0.15 → 1.45) Mistake. e5 was best. } { [%eval 1.45] } (1... e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5) 2. d4 { [%eval 1.87] } 2... Bg7 { [%eval 1.55] } { B00 Borg Defense: Borg Gambit } 3. h3?! { (1.55 → 0.85) Inaccuracy. Bxg5 was best. } { [%eval 0.85] } (3. Bxg5 c5 4. Nf3 cxd4 5. Nxd4 Qb6 6. Nb5 a6 7. Be3 Qa5+) 3... h6 { [%eval 0.96] } 4. Nf3 { [%eval 0.84] } 4... d5 { [%eval 1.17] } 5. exd5 { [%eval 1.22] } 5... Qxd5 { [%eval 1.27] } 6. Nc3 { [%eval 1.21] } 6... Qa5 { [%eval 1.42] } 7. a3 { [%eval 0.97] } 7... c6 { [%eval 1.4] } 8. b4 { [%eval 0.89] } 8... Qc7 { [%eval 0.85] } 9. Rb1 { [%eval 0.78] } 9... a6 { [%eval 1.18] } 10. a4 { [%eval 0.91] } 10... Bf5 { [%eval 1.07] } 11. b5?! { (1.07 → 0.13) Inaccuracy. Bd3 was best. } { [%eval 0.13] } (11. Bd3) 11... axb5 { [%eval 0.06] } 12. axb5 { [%eval 0.12] } 12... Qa5 { [%eval 0.6] } 13. Bd2 { [%eval 0.6] } 13... c5? { (0.60 → 1.94) Mistake. Nf6 was best. } { [%eval 1.94] } (13... Nf6 14. g4 Be6 15. Bd3 Qc7 16. O-O O-O 17. Re1 Nbd7 18. Rxe6 fxe6 19. Qe2) 14. Nd5 { [%eval 1.6] } 14... Qd8 { [%eval 1.67] } 15. b6?? { (1.67 → -3.91) Blunder. Ne3 was best. } { [%eval -3.91] } (15. Ne3 Be6) 15... Qxd5 { [%eval -3.85] } 16. Bb5+ { [%eval -3.82] } 16... Nc6 { [%eval -3.75] } 17. O-O { [%eval -3.7] } 17... cxd4 { [%eval -3.52] } 18. Bxc6+?! { (-3.52 → -4.56) Inaccuracy. Re1 was best. } { [%eval -4.56] } (18. Re1 Kf8 19. Bc1 Rd8 20. Ba3 Bf6 21. c4 Qd7 22. Bxc6 Qxc6 23. Rb5 Be6) 18... Qxc6 { [%eval -4.72] } 19. Rb4 { [%eval -4.73] } 19... Bxc2 { [%eval -4.65] } 20. Nxd4 { [%eval -5.87] } 20... Bxd4 { [%eval -5.95] } 21. Qe2 { [%eval -5.78] } 21... Bg7 { [%eval -5.1] } 22. Rc4 { [%eval -5.11] } 22... Rc8?? { (-5.11 → -2.34) Blunder. Qxb6 was best. } { [%eval -2.34] } (22... Qxb6 23. Be3 Qe6 24. Qxc2 Nf6 25. h4 O-O 26. hxg5 hxg5 27. Bxg5 Ra5 28. Bxf6) 23. Rxc6 { [%eval -1.97] } 23... Rxc6 { [%eval -1.65] } 24. Re1 { [%eval -2.26] } 24... Re6?? { (-2.26 → 3.01) Blunder. Bf5 was best. } { [%eval 3.01] } (24... Bf5) 25. Be3?? { (3.01 → -2.77) Blunder. Qc4 was best. } { [%eval -2.77] } (25. Qc4 Rc6 26. Qxc6+ bxc6 27. b7 f5 28. b8=Q+ Kf7 29. f3 f4 30. Bb4 Bf5) 25... Bg6?? { (-2.77 → 2.72) Blunder. Be4 was best. } { [%eval 2.72] } (25... Be4 26. Rc1 Rc6 27. Qa2 Rxc1+ 28. Bxc1 Nf6 29. Qa8+ Kd7 30. Qa4+ Bc6 31. Qd4+) 26. Qb5+?? { (2.72 → -1.22) Blunder. Qc4 was best. } { [%eval -1.22] } (26. Qc4) 26... Kf8 { [%eval -1.17] } 27. Rc1? { (-1.17 → -2.80) Mistake. Qd7 was best. } { [%eval -2.8] } (27. Qd7 Be5 28. Qxb7 Nf6 29. Qc8+ Kg7 30. b7 Be4 31. Bd2 Bb8 32. Ba5 Bf4) 27... f5?? { (-2.80 → 6.82) Blunder. Bf6 was best. } { [%eval 6.82] } (27... Bf6 28. Rc8+ Kg7 29. Qa4 Bf5 30. Qe8 Be4 31. Qa4 h5 32. Qa8 Rd6 33. f3) 28. Rc8+ { [%eval 6.79] } 28... Kf7 { [%eval 6.84] } 29. Qe8+ { [%eval 6.83] } 29... Kf6 { [%eval 6.88] } 30. Bd4+ { [%eval 6.74] } 30... Re5 { [%eval 6.8] } 31. Bxe5+ { [%eval 6.87] } 31... Kxe5 { [%eval 6.82] } 32. Qxg6 { [%eval 6.71] } 32... Bf6?? { (6.71 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (32... Nf6 33. Rc5+ Nd5 34. Qf7 Rd8 35. Qxg7+ Kd6 36. Rc1 Rc8 37. Qxh6+ Nf6 38. Rxc8) 33. Rxg8?? { (Mate in 8 → 5.80) Lost forced checkmate sequence. Qf7 was best. } { [%eval 5.8] } (33. Qf7 Kd6 34. Rd8+ Kc5 35. Qd5+ Kb4 36. Rc8 Bc3 37. Qc4+ Ka5 38. Qxc3+ Ka4) 33... f4 { [%eval 6.18] } 34. f3 { [%eval 5.89] } 34... Rxg8 { [%eval 5.76] } 35. Qxg8 { [%eval 5.83] } 35... Kd6 { [%eval 5.75] } 36. Qc8 { [%eval 5.5] } 36... Bd4+ { [%eval 5.61] } 37. Kh2 { [%eval 5.53] } 37... Bxb6 { [%eval 5.46] } 38. Qxb7 { [%eval 5.34] } 38... Bf2 { [%eval 5.68] } 39. Qb2 { [%eval 5.14] } 39... Be3 { [%eval 5.3] } 40. g4 { [%eval 5.19] } 40... fxg3+ { [%eval 5.64] } 41. Kxg3 { [%eval 5.23] } 41... Bf4+ { [%eval 6.65] } 42. Kg4 { [%eval 6.65] } 42... e5 { [%eval 6.67] } 43. Qb4+ { [%eval 6.57] } 43... Kd5 { [%eval 6.71] } 44. Qe4+ { [%eval 6.64] } 44... Kc5 { [%eval 6.7] } 45. Qg6 { [%eval 6.6] } 45... Kd4 { [%eval 6.43] } 46. Qxh6 { [%eval 6.9] } 46... Ke3 { [%eval 6.91] } 47. Qb6+ { [%eval 7.0] } 47... Ke2 { [%eval 6.89] } 48. Qb5+ { [%eval 6.3] } 48... Ke3 { [%eval 7.57] } 49. Qb6+ { [%eval 7.42] } 49... Ke2 { [%eval 7.18] } 50. Qh6 { [%eval 7.08] } 50... Ke3 { [%eval 7.86] } 51. h4 { [%eval 7.73] } 51... gxh4?! { (7.73 → 35.84) Inaccuracy. e4 was best. } { [%eval 35.84] } (51... e4 52. fxe4 Be5 53. Kf5 Bc7 54. e5 Kf3 55. h5 g4 56. Qc1 Bxe5 57. Qf1+) 52. Qxh4 { [%eval 35.53] } 52... Ke2 { [%eval 35.84] } 53. Qh3 { [%eval 10.07] } 53... Ke3 { [%eval 35.14] } 54. Qf1 { [%eval 33.58] } 54... Kd4 { [%eval 35.14] } 55. Qe2 { [%eval 35.14] } 55... Kd5 { [%eval 35.12] } 56. Qe4+ { [%eval 35.57] } 56... Ke6?! { (35.57 → Mate in 13) Checkmate is now unavoidable. Kc5 was best. } { [%eval #13] } (56... Kc5 57. Qxf4 exf4 58. Kxf4 Kc6 59. Kg5 Kb7 60. f4 Kb6 61. f5 Ka5 62. Kg6) 57. Qf5+?! { (Mate in 13 → 35.57) Lost forced checkmate sequence. Qc6+ was best. } { [%eval 35.57] } (57. Qc6+ Ke7 58. Kf5 e4 59. Qxe4+ Kd6 60. Qxf4+ Kc6 61. Qd4 Kc7 62. Ke6 Kb7) 57... Kd5 { [%eval 35.57] } 58. Qe4+ { [%eval 35.57] } 58... Kc5 { [%eval 35.76] } 59. Kf5 { [%eval 35.76] } 59... Kd6 { [%eval 35.76] } 60. Qxf4 { [%eval 35.76] } 60... exf4 { [%eval 35.76] } 61. Kxf4 { [%eval #24] } 61... Ke7 { [%eval 60.88] } 62. Ke5 { [%eval 35.15] } 62... Kf7 { [%eval 35.15] } 63. f4?? { (35.15 → 0.00) Blunder. Kf5 was best. } { [%eval 0.0] } (63. Kf5 Ke7 64. Kg6 Ke6 65. f4 Kd6 66. f5 Kd5 67. Kg7 Kc4 68. f6 Kb3) 63... Ke7 { [%eval 0.0] } 64. f5 { [%eval 0.0] } 64... Kf7 { [%eval 0.0] } 65. f6 { [%eval 0.0] } 65... Kf8 { [%eval 0.0] } 66. Ke6 { [%eval 0.0] } 66... Ke8 { [%eval 0.0] } 67. f7+ { [%eval 0.0] } 67... Kf8 { [%eval 0.0] } 68. Kf6 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2