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[Event "rated variant:antichess game"] [Site "https://lichess.org/xPASg1QT"] [Date "2024.08.06"] [Round "-"] [White "Pavel-Levap"] [Black "Mslola"] [Result "0-1"] [GameId "xPASg1QT"] [UTCDate "2024.08.06"] [UTCTime "10:53:48"] [WhiteElo "1634"] [BlackElo "1491"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... d6?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. e3?? { (Mate in 15 → -0.56) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.56] } (3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. d3 Bxa1 7. Nc3 Bxc3 8. Qd2 Bxd2) 3... Bxd1 { [%eval -1.14] } 4. Kxd1 { [%eval -0.2] } 4... b5 { [%eval -0.22] } 5. Bxb5 { [%eval -0.69] } 5... Nc6?? { (-0.69 → 1.30) Blunder. a5 was best. } { [%eval 1.3] } (5... a5 6. Bxe8 Qxe8 7. Ne2 Qa4 8. bxa4 c5 9. Na3 Nh6 10. c3 c4 11. Nxc4) 6. Bxc6 { [%eval 1.33] } 6... Qd7 { [%eval 1.3] } 7. Bxd7 { [%eval 1.27] } 7... Kxd7 { [%eval 1.31] } 8. d3?! { (1.31 → 0.46) Inaccuracy. Ke2 was best. } { [%eval 0.46] } (8. Ke2) 8... Rb8?? { (0.46 → Mate in 12) Checkmate is now unavoidable. f5 was best. } { [%eval #12] } (8... f5 9. Ke2) 9. b4?? { (Mate in 12 → -0.21) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.21] } (9. Bb2 Rxb3 10. Bxg7 Rxb1 11. Rxb1 Bxg7 12. c3 Bxc3 13. Rb4 Bxb4 14. Ke1 Bxe1) 9... Rxb4 { [%eval 0.07] } 10. Bb2 { [%eval -0.05] } 10... Rxb2 { [%eval 0.24] } 11. Ne2?? { (0.24 → Mate in 11) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-11] } (11. Nc3 Rxa2) 11... Rxa2 { [%eval #-11] } 12. Rxa2 { [%eval #-10] } 12... g6?? { (Mate in 10 → 0.60) Lost forced checkmate sequence. Kc8 was best. } { [%eval 0.6] } (12... Kc8 13. Rxa7 Kb7 14. Rxb7 g6 15. Rxc7 e5 16. Rxf7 h6 17. Rxf8 Ne7 18. Rxh8) 13. Rxa7 { [%eval 0.08] } 13... Ke6? { (0.08 → 1.20) Mistake. Nh6 was best. } { [%eval 1.2] } (13... Nh6 14. Rxc7) 14. Rxc7 { [%eval 1.0] } 14... Kd7?? { (1.00 → 4.23) Blunder. d5 was best. } { [%eval 4.23] } (14... d5 15. Rxe7 Bxe7 16. c4 dxc4 17. dxc4 Ba3 18. Nxa3 Ne7 19. Nc3 h5 20. Kd2) 15. Rxd7 { [%eval 3.48] } 15... Bg7?! { (3.48 → 4.82) Inaccuracy. d5 was best. } { [%eval 4.82] } (15... d5 16. Rxe7) 16. Rxd6 { [%eval 4.0] } 16... exd6 { [%eval 3.49] } 17. Kd2 { [%eval 3.6] } 17... Bc3? { (3.60 → 5.77) Mistake. Bd4 was best. } { [%eval 5.77] } (17... Bd4 18. Nxd4) 18. Kxc3 { [%eval 4.57] } 18... Nf6? { (4.57 → 8.12) Mistake. f6 was best. } { [%eval 8.12] } (18... f6 19. Kb4) 19. e4 { [%eval 7.41] } 19... Nxe4 { [%eval 7.14] } 20. dxe4 { [%eval 6.05] } 20... d5?! { (6.05 → 10.25) Inaccuracy. h5 was best. } { [%eval 10.25] } (20... h5 21. e5) 21. exd5 { [%eval 11.28] } 21... f5 { [%eval 10.88] } 22. Nc1 { [%eval 10.81] } 22... Rc8?! { (10.81 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #7] } (22... f4 23. Re1) 23. Nd2 { [%eval #7] } 23... Rxc3 { [%eval #6] } 24. h3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. h4 was best. } { [%eval #-4] } (24. h4 Rxc2 25. Nd3 Rxd2 26. f4 Rxd3 27. Rb1 Rxd5 28. Rd1 Rxd1 29. h5 gxh5#) 24... Rxh3 { [%eval #-4] } 25. Rxh3 { [%eval #-3] } 25... h6 { [%eval #-3] } 26. Rxh6 { [%eval #-2] } 26... f4 { [%eval #-2] } 27. Rxg6 { [%eval #-1] } 27... f3 { [%eval #-1] } 28. Nxf3# { Game ends by variant rule. } 0-1