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[Event "rated rapid game"] [Site "https://lichess.org/xMqFSi5z"] [Date "2023.04.12"] [Round "-"] [White "refetbelepasa"] [Black "alidirlikjpg"] [Result "0-1"] [GameId "xMqFSi5z"] [UTCDate "2023.04.12"] [UTCTime "09:38:25"] [WhiteElo "959"] [BlackElo "947"] [WhiteRatingDiff "-44"] [BlackRatingDiff "+69"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D03"] [Opening "Queen's Pawn Game: Torre Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.28] } 2... Nf6 { [%eval 0.25] } 3. Bg5 { [%eval -0.07] } { D03 Queen's Pawn Game: Torre Attack } 3... Nc6?! { (-0.07 → 0.50) Inaccuracy. Ne4 was best. } { [%eval 0.5] } (3... Ne4 4. Be3 e6 5. c3 c5 6. dxc5 a5 7. g3 Nd7 8. Bg2) 4. Nbd2 { [%eval 0.0] } 4... h6 { [%eval 0.36] } 5. Bh4? { (0.36 → -0.82) Mistake. Bxf6 was best. } { [%eval -0.82] } (5. Bxf6 exf6 6. e3 Bd6 7. c4 dxc4 8. Bxc4 O-O 9. O-O Ne7) 5... e5?? { (-0.82 → 0.88) Blunder. g5 was best. } { [%eval 0.88] } (5... g5 6. Bg3 g4 7. Ne5 Nxd4 8. e3 Nf5 9. Nxg4 Nxg4 10. Qxg4) 6. dxe5 { [%eval 0.87] } 6... g5 { [%eval 0.87] } 7. Bg3?! { (0.87 → 0.00) Inaccuracy. exf6 was best. } { [%eval 0.0] } (7. exf6 gxh4 8. e4 h3 9. e5 hxg2 10. Bxg2 Rg8 11. Rg1 Bf5 12. Nb3 Qd7 13. Qe2 O-O-O) 7... d4?? { (0.00 → 4.08) Blunder. Nh5 was best. } { [%eval 4.08] } (7... Nh5 8. c3 Nxg3 9. hxg3 g4 10. Nd4 Nxe5 11. e4 Bg7 12. Qa4+ Bd7 13. Qa3 Nc6 14. Nxc6) 8. exf6 { [%eval 3.91] } 8... Qxf6 { [%eval 3.88] } 9. Nc4?! { (3.88 → 2.39) Inaccuracy. c3 was best. } { [%eval 2.39] } (9. c3 Bg4 10. Nxd4 O-O-O 11. Rc1 h5 12. f3 Be6 13. Bf2 Bc5 14. e3 h4) 9... Bb4+ { [%eval 2.45] } 10. c3?? { (2.45 → -3.15) Blunder. Ncd2 was best. } { [%eval -3.15] } (10. Ncd2 Bf5) 10... dxc3 { [%eval -3.51] } 11. Nfe5? { (-3.51 → -6.88) Mistake. bxc3 was best. } { [%eval -6.88] } (11. bxc3 Bxc3+ 12. Nfd2 Bxa1 13. Bxc7 O-O 14. h4 Bc3 15. hxg5 hxg5 16. Nd6 Bf5 17. Nxf5 Qxf5) 11... Nxe5?? { (-6.88 → -3.36) Blunder. cxb2+ was best. } { [%eval -3.36] } (11... cxb2+ 12. Nd2 Bf5 13. Rb1 Bxb1 14. Qxb1 Nxe5 15. Bxe5 Bxd2+ 16. Kxd2 O-O-O+ 17. Qd3 Qxf2 18. Bxb2) 12. Bxe5?? { (-3.36 → -6.98) Blunder. Qa4+ was best. } { [%eval -6.98] } (12. Qa4+ Nc6 13. O-O-O cxb2+ 14. Kb1 Bf5+ 15. e4 Bxe4+ 16. Bd3 Bxd3+ 17. Rxd3 O-O 18. a3 Bc5) 12... Qd8?? { (-6.98 → 6.49) Blunder. cxb2+ was best. } { [%eval 6.49] } (12... cxb2+ 13. Nd2 Bxd2+ 14. Qxd2 bxa1=Q+ 15. Bxa1 Qxa1+ 16. Qd1 Qxd1+ 17. Kxd1 Be6 18. Kc1 O-O-O 19. f4) 13. Bxh8?? { (6.49 → -1.58) Blunder. Qa4+ was best. } { [%eval -1.58] } (13. Qa4+ Qd7 14. Qxb4 a5 15. Qa3 f6 16. Bxc3 Qc6 17. e3 Bg4 18. Nxa5 Qb6 19. Qa4+ Bd7) 13... cxb2+?? { (-1.58 → 1.54) Blunder. c2+ was best. } { [%eval 1.54] } (13... c2+ 14. Qd2 Bxd2+ 15. Nxd2 f6 16. Rc1 Qe7 17. Rxc2 Be6 18. Ne4 Qb4+ 19. Nd2 Qf8 20. Rxc7) 14. Nd2 { [%eval 1.58] } 14... bxa1=Q { [%eval 1.48] } 15. Bxa1 { [%eval 1.68] } 15... c5?! { (1.68 → 2.95) Inaccuracy. Qd6 was best. } { [%eval 2.95] } (15... Qd6 16. a3 Bxa3 17. Bc3 a5 18. Qa4+ Bd7 19. Qe4+ Kf8 20. Qxb7 Rd8 21. e3 Bc6 22. Qb1) 16. g4?? { (2.95 → 0.00) Blunder. a3 was best. } { [%eval 0.0] } (16. a3 Ba5 17. Qc2 b5 18. e3 c4 19. Bc3 Bf5 20. Qb2 Bxc3 21. Qxc3 Qd5 22. f3 Qc5) 16... c4?? { (0.00 → 5.84) Blunder. Qd5 was best. } { [%eval 5.84] } (16... Qd5 17. Rg1 Qxa2 18. Bf6 Bxd2+ 19. Qxd2 Qb1+ 20. Qd1 Qb4+ 21. Qd2) 17. Bh3?? { (5.84 → 0.00) Blunder. Qa4+ was best. } { [%eval 0.0] } (17. Qa4+ b5 18. Qxb4 Bb7 19. e4 Qd7 20. Qa5 Rd8 21. Be2 Qc6 22. f3 Qb6 23. Qxb6 axb6) 17... c3?? { (0.00 → 2.45) Blunder. Qa5 was best. } { [%eval 2.45] } (17... Qa5 18. a3 Qxa3 19. O-O Qxh3 20. Qa4+ Bd7 21. Qxb4 Qxg4+ 22. Kh1 Qxe2 23. Bf6 Bc6+ 24. f3) 18. Nf3?? { (2.45 → Mate in 10) Checkmate is now unavoidable. Qa4+ was best. } { [%eval #-10] } (18. Qa4+ Qd7 19. Qxb4 Qxd2+ 20. Kf1 Qd1+ 21. Kg2 c2 22. Qa4+ Bd7 23. Rxd1 Bxa4 24. Rc1 b5) 18... c2+ { [%eval #-9] } 19. Qd2 { [%eval #-1] } 19... Bxd2+?! { (Mate in 1 → -14.54) Lost forced checkmate sequence. c1=Q# was best. } { [%eval -14.54] } (19... c1=Q#) 20. Nxd2?! { (-14.54 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (20. Kf1 c1=Q+ 21. Kg2 Qc4 22. Bf6 Qxf6 23. Nxd2 Qxe2 24. Rf1 Qxd2 25. Kg1 Qf3 26. Bg2 Qxg4) 20... c1=Q# { Black wins by checkmate. } 0-1