FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/xJC9agKy"]
[Date "2025.02.24"]
[White "saiprap"]
[Black "flyilya"]
[Result "0-1"]
[GameId "xJC9agKy"]
[UTCDate "2025.02.24"]
[UTCTime "09:13:00"]
[WhiteElo "1255"]
[BlackElo "1666"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (4.17 → Mate in 16) Checkmate is now unavoidable. e4 was best. } { [%eval #-16] } (2. e4 fxe4 3. Ba6 bxa6 4. Qh5 e3 5. dxe3 Nh6 6. Qxh6 gxh6) 2... f4 { [%eval #-16] } 3. gxf4 { [%eval #-17] } 3... g5?? { (Mate in 17 → -0.23) Lost forced checkmate sequence. e5 was best. } { [%eval -0.23] } (3... e5) 4. fxg5 { [%eval -1.13] } 4... Nh6?? { (-1.13 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (4... Bh6 5. gxh6) 5. gxh6 { [%eval #16] } 5... Bxh6 { [%eval #15] } 6. d3?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. Bg2 was best. } { [%eval 0.91] } (6. Bg2 Bxd2 7. Bxb7 Bxb7 8. Kxd2 Bxh1 9. e4 Bxe4 10. Qh5 Bxc2 11. Qxh7 Bxb3) 6... Bxc1 { [%eval 1.1] } 7. Qxc1 { [%eval 1.0] } 7... h6 { [%eval 1.23] } 8. Qxh6 { [%eval 1.31] } 8... Rxh6 { [%eval 1.5] } 9. h4?! { (1.50 → 0.89) Inaccuracy. f4 was best. } { [%eval 0.89] } (9. f4 Rxh2) 9... Rxh4 { [%eval 1.06] } 10. Rxh4 { [%eval 1.15] } 10... d5?! { (1.15 → 1.75) Inaccuracy. d6 was best. } { [%eval 1.75] } (10... d6 11. Bh3) 11. c4? { (1.75 → 0.14) Mistake. Bh3 was best. } { [%eval 0.14] } (11. Bh3 Bxh3 12. Rxh3 Nd7 13. Nd2 Nb6 14. Rd1 Nc4 15. bxc4 dxc4 16. dxc4 Qxd2) 11... dxc4 { [%eval 1.12] } 12. Rxc4 { [%eval 0.22] } 12... Qxd3 { [%eval 0.6] } 13. exd3?? { (0.60 → Mate in 7) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-7] } (13. Rxc7 Qxb1) 13... c5 { [%eval #-7] } 14. Rxc5 { [%eval #-6] } 14... a6 { [%eval #-7] } 15. Rxc8 { [%eval #-6] } 15... Ra7 { [%eval #-6] } 16. Rxe8 { [%eval #-4] } 16... Nd7 { [%eval #-4] } 17. Rxe7 { [%eval #-3] } 17... a5 { [%eval #-3] } 18. Rxd7 { [%eval #-2] } 18... Ra8 { [%eval #-3] } 19. Rxb7 { [%eval #-2] } 19... Ra7 { [%eval #-2] } 20. Rxa7 { [%eval #-1] } 20... a4 { [%eval #-1] } 21. Rxa4# { Game ends by variant rule. } 0-1