FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xHYyEPax"]
[Date "2026.06.09"]
[Round "-"]
[White "Buvanapulusu"]
[Black "Arabduur"]
[Result "1-0"]
[GameId "xHYyEPax"]
[UTCDate "2026.06.09"]
[UTCTime "07:47:17"]
[WhiteElo "1237"]
[BlackElo "1239"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-142"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.29 → 2.37) Blunder. Nh6 was best. } { [%eval 2.37] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. d4 { [%eval 1.82] } 2... Nxd4 { [%eval 2.01] } 3. Qxd4 { [%eval 1.54] } 3... e5?? { (1.54 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (3... g5) 4. Qxe5?? { (Mate in 15 → 1.23) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 1.23] } (4. Qxa7 Rxa7 5. b4 Bxb4 6. a4 Bxe1 7. Ra2 Bxf2 8. Rh2 Bxg1 9. a5 Bxh2) 4... Nf6?? { (1.23 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (4... Ba3 5. Nxa3) 5. Qxf6?? { (Mate in 15 → 6.94) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 6.94] } (5. Qxe8) 5... Qxf6 { [%eval 6.61] } 6. Bg5?? { (6.61 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (6. b4 Qxa1) 6... Qxg5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #13] } (6... Qxf2 7. Kxf2 Kd8 8. Bxd8 Rb8 9. Bxc7 Bb4 10. Bxb8 g5 11. Bxa7 b6 12. Bxb6) 7. h4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (7. b4 Bxb4 8. g3 Bxe1 9. Nf3 Qxg3 10. fxg3 Bxg3 11. Ne5 Bxe5 12. Bg2 Bxa1) 7... Qxg2 { [%eval #-12] } 8. Bxg2 { [%eval #-11] } 8... g5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (8... b5 9. Bxa8 d5 10. Bxd5 Kd7 11. Bxf7 Rg8 12. Bxg8 Ke8 13. Bxh7 g6 14. Bxg6) 9. Bxb7 { [%eval #11] } 9... gxh4 { [%eval #10] } 10. Bxc8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxh4 was best. } { [%eval #-10] } (10. Rxh4 Bxb7 11. Rxh7 Rxh7 12. e4 Bxe4 13. Nc3 Bxc2 14. Ne4 Bxe4 15. b4 Bxb4) 10... Rxc8 { [%eval #-10] } 11. Rxh4 { [%eval #-9] } 11... Bh6 { [%eval #-9] } 12. Rxh6 { [%eval #-8] } 12... d6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rf8 was best. } { [%eval #9] } (12... Rf8 13. Rxh7 Rb8 14. Rxf7 Rxb2 15. Rxf8 Rxc2 16. Rxe8 Rxa2 17. Rxa2 a5 18. Rxa5) 13. Rxh7?? { (Mate in 9 → 4.49) Lost forced checkmate sequence. Rxd6 was best. } { [%eval 4.49] } (13. Rxd6 cxd6 14. c4 Rxc4 15. e4 Rxe4 16. Nh3 Rxe1 17. Nd2 Rxa1 18. a4 Rxa4) 13... Rxh7 { [%eval 3.89] } 14. Nh3? { (3.89 → 2.22) Mistake. f3 was best. } { [%eval 2.22] } (14. f3 Rh3) 14... Rxh3 { [%eval 2.12] } 15. f3 { [%eval 2.07] } 15... Rxf3 { [%eval 2.14] } 16. exf3 { [%eval 1.85] } 16... c5?? { (1.85 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } { [%eval #7] } (16... Kd7 17. Nd2) 17. b4 { [%eval #7] } 17... cxb4 { [%eval #6] } 18. c3?? { (Mate in 6 → 3.46) Lost forced checkmate sequence. c4 was best. } { [%eval 3.46] } (18. c4 bxc3 19. Nxc3 Rxc3 20. Rb1 Rxf3 21. a3 Rxa3 22. Ra1 Rxa1 23. Kd1 Rxd1#) 18... Rxc3 { [%eval 3.38] } 19. Nxc3 { [%eval 2.84] } 19... bxc3 { [%eval 2.57] } 20. Kd2?? { (2.57 → Mate in 11) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-11] } (20. Ke2) 20... cxd2 { [%eval #-11] } 21. Rc1 { [%eval #-10] } 21... dxc1=B?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. dxc1=R was best. } { [%eval #15] } (21... dxc1=R 22. a3 a5 23. a4 Rb1 24. f4 Rg1 25. f5 Rg2 26. f6 Rg7 27. fxg7) 22. a3?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (22. f4 Bxf4 23. a4 Kd8 24. a5 Kc7 25. a6 Kb7 26. axb7 Bh6 27. b8=K d5) 22... Bxa3 { [%eval 0.0] } 23. f4 { [%eval 0.0] } 23... f5# { Game ends by variant rule. } 1-0
