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[Event "casual blitz game"] [Site "https://lichess.org/xG8WdB6c"] [Date "2022.10.03"] [Round "-"] [White "using_an_engine"] [Black "HangingBrain"] [Result "0-1"] [GameId "xG8WdB6c"] [UTCDate "2022.10.03"] [UTCTime "02:28:50"] [WhiteElo "1500"] [BlackElo "1277"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C00"] [Opening "French Defense: Knight Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... e6 { [%eval 0.13] } 2. Nf3 { [%eval 0.19] } { C00 French Defense: Knight Variation } 2... h6 { [%eval 0.65] } 3. d4 { [%eval 0.74] } 3... a6?! { (0.74 → 1.34) Inaccuracy. d5 was best. } { [%eval 1.34] } (3... d5 4. Nbd2 Nf6 5. e5 Nfd7 6. c3 c5 7. Bd3 Nc6 8. O-O) 4. Nc3 { [%eval 0.91] } 4... d6 { [%eval 1.16] } 5. Bd3 { [%eval 1.01] } 5... Ne7 { [%eval 0.97] } 6. O-O { [%eval 0.95] } 6... g6 { [%eval 0.95] } 7. Re1 { [%eval 0.95] } 7... Bg7 { [%eval 1.09] } 8. e5 { [%eval 1.02] } 8... d5? { (1.02 → 2.28) Mistake. Nbc6 was best. } { [%eval 2.28] } (8... Nbc6 9. Bd2) 9. Ne2?! { (2.28 → 1.61) Inaccuracy. b4 was best. } { [%eval 1.61] } (9. b4 b6 10. Ne2 Bd7 11. a4 c5 12. c3 O-O 13. Bd2 Nbc6 14. Qc1 cxd4 15. Bxh6 dxc3) 9... Nd7?! { (1.61 → 2.34) Inaccuracy. c5 was best. } { [%eval 2.34] } (9... c5 10. c3) 10. c4?? { (2.34 → 0.51) Blunder. h4 was best. } { [%eval 0.51] } (10. h4 c5 11. c3 b5 12. Nh2 Bb7 13. h5 g5 14. f4 Qb6 15. Be3 Nc6 16. a4 b4) 10... c6?? { (0.51 → 2.42) Blunder. dxc4 was best. } { [%eval 2.42] } (10... dxc4 11. Bxc4) 11. Qc2? { (2.42 → 1.19) Mistake. cxd5 was best. } { [%eval 1.19] } (11. cxd5) 11... c5?! { (1.19 → 2.25) Inaccuracy. dxc4 was best. } { [%eval 2.25] } (11... dxc4 12. Bxc4 c5 13. dxc5 Qc7 14. Ng3 O-O 15. Be3 b6 16. cxb6 Nxb6 17. Bd3 Qxc2 18. Bxc2) 12. cxd5 { [%eval 1.95] } 12... Nxd5 { [%eval 2.32] } 13. dxc5? { (2.32 → 0.82) Mistake. Be4 was best. } { [%eval 0.82] } (13. Be4) 13... Nb4 { [%eval 0.92] } 14. Qb3? { (0.92 → -0.35) Mistake. Qc3 was best. } { [%eval -0.35] } (14. Qc3 Nxd3) 14... Nxd3?! { (-0.35 → 0.35) Inaccuracy. Nxc5 was best. } { [%eval 0.35] } (14... Nxc5 15. Bb5+ axb5 16. Qxb4 Nd3 17. Qxb5+ Qd7 18. Qxd7+ Bxd7 19. Rd1 Nxe5 20. Nxe5 Bxe5 21. Be3) 15. Qxd3 { [%eval 0.65] } 15... O-O?! { (0.65 → 1.55) Inaccuracy. Nxc5 was best. } { [%eval 1.55] } (15... Nxc5 16. Qxd8+ Kxd8 17. Be3 Nd7 18. Red1 Ke8 19. Bd4 b6 20. Rac1 Bb7 21. Rc7 Bxf3 22. gxf3) 16. Be3 { [%eval 1.14] } 16... Nxe5 { [%eval 1.21] } 17. Qxd8?? { (1.21 → -1.54) Blunder. Nxe5 was best. } { [%eval -1.54] } (17. Nxe5 Bxe5) 17... Nxf3+ { [%eval -1.55] } 18. gxf3 { [%eval -1.71] } 18... Rxd8 { [%eval -1.5] } 19. Rab1?! { (-1.50 → -2.44) Inaccuracy. Rad1 was best. } { [%eval -2.44] } (19. Rad1) 19... Bd7 { [%eval -2.58] } 20. b3?! { (-2.58 → -3.43) Inaccuracy. Nd4 was best. } { [%eval -3.43] } (20. Nd4 e5 21. Nc2 a5 22. b3 Bb5 23. Rbd1 Rxd1 24. Rxd1 Be2 25. Rd6 Bxf3 26. Na3 Bf8) 20... Bc6 { [%eval -3.27] } 21. f4 { [%eval -3.04] } 21... Rac8?! { (-3.04 → -2.16) Inaccuracy. Rd7 was best. } { [%eval -2.16] } (21... Rd7 22. Red1) 22. Red1?! { (-2.16 → -3.37) Inaccuracy. Rbd1 was best. } { [%eval -3.37] } (22. Rbd1) 22... Rxd1+? { (-3.37 → -1.51) Mistake. Be4 was best. } { [%eval -1.51] } (22... Be4 23. Rxd8+) 23. Rxd1 { [%eval -1.28] } 23... Bf3 { [%eval -1.13] } 24. Kf1 { [%eval -1.27] } 24... Kh7 { [%eval -1.0] } 25. Rd2 { [%eval -1.25] } 25... e5?! { (-1.25 → -0.57) Inaccuracy. Bc6 was best. } { [%eval -0.57] } (25... Bc6 26. b4) 26. Kg1?! { (-0.57 → -1.70) Inaccuracy. Rd7 was best. } { [%eval -1.7] } (26. Rd7) 26... exf4 { [%eval -1.81] } 27. Bxf4?? { (-1.81 → -4.65) Blunder. Nxf4 was best. } { [%eval -4.65] } (27. Nxf4 g5 28. Ne2 f5 29. Nd4 Bxd4 30. Bxd4 f4 31. Rd3 Be4 32. Rd2 Kg6 33. h3 Kf5) 27... Re8?? { (-4.65 → -1.66) Blunder. Rxc5 was best. } { [%eval -1.66] } (27... Rxc5 28. Be3 Rc7 29. Bf4 Rc6 30. h4 g5 31. hxg5 hxg5 32. Bb8 Rc8 33. Bd6 Kg6 34. Nd4) 28. Nd4?? { (-1.66 → Mate in 1) Checkmate is now unavoidable. Be3 was best. } { [%eval #-1] } (28. Be3 g5 29. Nd4 Be4 30. f4 Bf6 31. Kf2 g4 32. Ne2 Rd8 33. b4 Bd3 34. Nd4 Bh4+) 28... Bxd4? { (Mate in 1 → -9.33) Lost forced checkmate sequence. Re1# was best. } { [%eval -9.33] } (28... Re1#) 29. Rxd4? { (-9.33 → Mate in 1) Checkmate is now unavoidable. h3 was best. } { [%eval #-1] } (29. h3 Bxc5 30. Kh2 Bc6 31. h4 Bb4 32. Rc2 Re1 33. f3 Re8 34. Rxc6 bxc6 35. Kh3 Bf8) 29... Re2?? { (Mate in 1 → -0.40) Lost forced checkmate sequence. Re1# was best. } { [%eval -0.4] } (29... Re1#) 30. b4?? { (-0.40 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (30. h4 Rxa2 31. Rd7 g5 32. hxg5 hxg5 33. Bxg5 Kg6 34. Bd2 Bc6 35. Rd3 Ra3 36. Kh2 Kf5) 30... Re1# { Black wins by checkmate. } 0-1