FEN
[Event "rated blitz game"]
[Site "https://lichess.org/xCsHyEGk"]
[Date "2025.09.05"]
[Round "-"]
[White "Smalldoc"]
[Black "cumulonimbi"]
[Result "1/2-1/2"]
[GameId "xCsHyEGk"]
[UTCDate "2025.09.05"]
[UTCTime "00:23:36"]
[WhiteElo "2338"]
[BlackElo "2426"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "D33"]
[Opening "Tarrasch Defense: Dubov Tarrasch"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.17] } 3. Nc3 { [%eval 0.18] } 3... c5 { [%eval 0.32] } 4. cxd5 { [%eval 0.31] } 4... exd5 { [%eval 0.27] } 5. Nf3 { [%eval 0.33] } 5... Nf6 { [%eval 0.34] } 6. g3 { [%eval 0.2] } 6... Nc6 { [%eval 0.19] } 7. Bg2 { [%eval 0.18] } 7... cxd4 { [%eval 0.16] } 8. Nxd4 { [%eval 0.29] } 8... Bc5 { [%eval 0.25] } { D33 Tarrasch Defense: Dubov Tarrasch } 9. Nb3 { [%eval 0.32] } 9... Bb6 { [%eval 0.23] } 10. O-O { [%eval 0.33] } 10... d4 { [%eval 0.28] } 11. Na4 { [%eval 0.25] } 11... O-O { [%eval 0.23] } 12. Bg5 { [%eval 0.22] } 12... Re8 { [%eval 0.34] } 13. Nxb6 { [%eval 0.1] } 13... axb6 { [%eval 0.16] } 14. Bxf6 { [%eval 0.01] } 14... Qxf6 { [%eval 0.0] } 15. Bxc6 { [%eval 0.0] } 15... bxc6 { [%eval 0.0] } 16. Qxd4 { [%eval -0.11] } 16... Qxd4 { [%eval 0.0] } 17. Nxd4 { [%eval -0.03] } 17... c5 { [%eval 0.01] } 18. Nb5 { [%eval -0.05] } 18... Rxe2 { [%eval -0.06] } 19. Rfe1 { [%eval 0.0] } 19... Rxa2 { [%eval -0.11] } 20. Rxe2?? { (-0.11 → -2.21) Blunder. Nc3 was best. } { [%eval -2.21] } (20. Nc3 Rxa1) 20... Rxa1+ { [%eval -2.34] } 21. Kg2 { [%eval -2.28] } 21... Bb7+ { [%eval -1.9] } 22. f3 { [%eval -2.07] } 22... g5?? { (-2.07 → -0.28) Blunder. Kf8 was best. } { [%eval -0.28] } (22... Kf8 23. Nd6 Bc6 24. Rd2 Ra4 25. Nc8 b5 26. Kf2 Rb4 27. Rd8+ Be8 28. Rd2) 23. Re8+?! { (-0.28 → -1.12) Inaccuracy. Nd6 was best. } { [%eval -1.12] } (23. Nd6 Bc6 24. Nc8 Kg7 25. Nxb6 g4 26. Kf2 Bxf3 27. Rc2 Rh1 28. Ke3 Re1+) 23... Kg7 { [%eval -1.16] } 24. Nd6 { [%eval -0.94] } 24... Bd5?! { (-0.94 → -0.26) Inaccuracy. Ra8 was best. } { [%eval -0.26] } (24... Ra8 25. Re7 Bd5 26. Re5 Be6 27. Rxg5+ Kf8 28. Re5 Rd8 29. Ne4 Rd3 30. Nc3) 25. g4?? { (-0.26 → -2.58) Blunder. Rb8 was best. } { [%eval -2.58] } (25. Rb8 g4 26. Kf2 Bxf3 27. Rxb6 Kf6 28. Ke3 h5 29. Ne4+ Ke5 30. Nxc5 Re1+) 25... Rb1 { [%eval -2.54] } 26. Nf5+ { [%eval -2.68] } 26... Kf6 { [%eval -2.74] } 27. Re2 { [%eval -2.62] } 27... h5?? { (-2.62 → -0.27) Blunder. Rd1 was best. } { [%eval -0.27] } (27... Rd1 28. Ne3 Rd3 29. Kf2 c4 30. Nxd5+ Rxd5 31. f4 gxf4 32. Kf3 Rd4 33. h4) 28. h3?? { (-0.27 → -2.88) Blunder. Ne3 was best. } { [%eval -2.88] } (28. Ne3) 28... hxg4 { [%eval -2.87] } 29. hxg4 { [%eval -2.55] } 29... b5 { [%eval -1.99] } 30. Rd2 { [%eval -2.23] } 30... Be6?? { (-2.23 → -0.01) Blunder. Ke5 was best. } { [%eval -0.01] } (30... Ke5) 31. Nd6 { [%eval 0.0] } 31... b4 { [%eval 0.0] } 32. Ne4+ { [%eval 0.0] } 32... Kg6 { [%eval 0.02] } 33. Nxc5 { [%eval 0.0] } 33... Bc4 { [%eval 0.0] } 34. Rd6+ { [%eval 0.01] } 34... f6 { [%eval 0.0] } 35. Ne4 { [%eval 0.0] } 35... Rxb2+ { [%eval 0.03] } 36. Kg3 { [%eval 0.01] } 36... Bf1 { [%eval 0.13] } 37. Rxf6+ { [%eval 0.0] } 37... Kg7 { [%eval 0.0] } 38. Rb6 { [%eval 0.0] } 38... Rg2+ { [%eval 0.0] } 39. Kh3 { [%eval 0.0] } 39... b3 { [%eval 0.03] } 40. Nxg5 { [%eval 0.14] } 40... b2 { [%eval 0.12] } 41. Kh4 { [%eval 0.0] } 41... Bd3 { [%eval 0.21] } 42. Ne6+ { [%eval 0.32] } 42... Kf6?? { (0.32 → 6.23) Blunder. Kf7 was best. } { [%eval 6.23] } (42... Kf7 43. Nf4 b1=Q 44. Rxb1 Rxg4+ 45. Kxg4 Bxb1 46. Kg5 Bh7 47. Ng2 Ke6 48. f4) 43. Nf4+ { [%eval 6.13] } 43... Ke5 { [%eval 6.25] } 44. Nxg2 { [%eval 6.18] } 44... b1=Q { [%eval 5.73] } 45. Rxb1 { [%eval 5.49] } 45... Bxb1 { [%eval 5.87] } 46. Kg3 { [%eval 5.65] } 46... Kf6 { [%eval 5.9] } 47. f4 { [%eval 5.57] } 47... Kg6 { [%eval 6.07] } 48. f5+ { [%eval 6.07] } 48... Bxf5?? { (6.07 → Mate in 25) Checkmate is now unavoidable. Kf6 was best. } { [%eval #25] } (48... Kf6 49. Nh4 Ke5 50. Nf3+ Kf6 51. Kf4 Ba2 52. g5+ Kf7 53. Ke5 Kg8 54. Kf6) 49. Kf4?? { (Mate in 25 → 0.00) Lost forced checkmate sequence. Nh4+ was best. } { [%eval 0.0] } (49. Nh4+ Kf6 50. gxf5 Kg5 51. Kh3 Kf6 52. Kg4 Kf7 53. Kg5 Kg7 54. f6+ Kf7) 49... Bxg4 { [%eval 0.0] } 50. Kxg4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2