FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xCMqebfA"]
[Date "2025.04.01"]
[Round "-"]
[White "OSU2012"]
[Black "Lekishawarriorz"]
[Result "1-0"]
[GameId "xCMqebfA"]
[UTCDate "2025.04.01"]
[UTCTime "10:25:50"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Antichess"]
[TimeControl "600+20"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. Qg4?? { (Mate in 14 → 1.07) Lost forced checkmate sequence. b4 was best. } { [%eval 1.07] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4) 3... Qh4 { [%eval 0.52] } 4. Qxd7 { [%eval 0.15] } 4... Kxd7 { [%eval 0.6] } 5. Ke2?? { (0.60 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (5. h3 Qxh3) 5... Qxe4?? { (Mate in 15 → 1.12) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 1.12] } (5... Qxh2 6. Rxh2 f5 7. exf5 g6 8. Rxh7 Rxh7 9. fxg6 a5 10. gxh7 Kc6 11. hxg8=N) 6. c4?? { (1.12 → -1.29) Blunder. b3 was best. } { [%eval -1.29] } (6. b3 Qxg2) 6... Qxc4?? { (-1.29 → 1.48) Blunder. Qxb1 was best. } { [%eval 1.48] } (6... Qxb1 7. Rxb1) 7. d3?? { (1.48 → Mate in 13) Checkmate is now unavoidable. b3 was best. } { [%eval #-13] } (7. b3 Qxe2) 7... Qxd3 { [%eval #-13] } 8. Kxd3 { [%eval #-12] } 8... Kd6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (8... g5 9. Bxg5 e4 10. Kxe4 Kd8 11. Bxd8 a5 12. Bxc7 Na6 13. Bxa5 Nc7 14. Bxc7) 9. Nd2?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (9. g4 Bxg4 10. Nh3 Bxh3 11. Rf1 Bxf1 12. Nc3 Bxd3 13. Nd5 Kxd5 14. b4 Bxb4) 9... Kd5?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. e4 was best. } { [%eval #9] } (9... e4 10. Nxe4 Bf5 11. Nxd6 Bxd3 12. Nxf7 Nd7 13. Nxh8 g5 14. Bxg5 Rd8 15. Bxd8) 10. Nc4?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (10. g4 Bxg4 11. b4 Bxb4 12. Kc3 Bxc3 13. Nb1 Bxa1 14. Bb2 Bxb2 15. f4 exf4) 10... Kxc4 { [%eval #-12] } 11. Kxc4 { [%eval #-11] } 11... Bh3 { [%eval #-11] } 12. gxh3 { [%eval #-10] } 12... a5?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (12... g5 13. Bxg5 Bb4 14. Kxb4 a5 15. Kxa5 Na6 16. Kxa6 Rc8 17. Kxa7 Rd8 18. Bxd8) 13. Bf4 { [%eval #10] } 13... exf4 { [%eval #9] } 14. Nf3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kc5 was best. } { [%eval #-10] } (14. Kc5 Bxc5 15. Rd1 Bxf2 16. Rd5 Bxg1 17. Rxa5 Bxh2 18. Rxa7 Rxa7 19. Rxh2 Rxa2) 14... c5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bc5 was best. } { [%eval #8] } (14... Bc5 15. Kxc5 Nc6 16. Kxc6 Rd8 17. Kxc7 g6 18. Kxd8 Ne7 19. Kxe7 Rb8 20. Kxf7) 15. Kxc5 { [%eval #8] } 15... Bxc5 { [%eval #7] } 16. Nd4 { [%eval #8] } 16... Bxd4 { [%eval #7] } 17. Rhg1?? { (Mate in 7 → -12.12) Lost forced checkmate sequence. Rac1 was best. } { [%eval -12.12] } (17. Rac1 Bxb2 18. Rc3 Bxc3 19. Re1 Bxe1 20. a4 Bxf2 21. h4 Bxh4 22. h3 Be1) 17... Bxf2?? { (-12.12 → Mate in 7) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #7] } (17... Bxb2 18. Rxg7) 18. Rxg7 { [%eval #7] } 18... Nf6 { [%eval #6] } 19. Rxh7 { [%eval #6] } 19... Rxh7 { [%eval #4] } 20. Rg1 { [%eval #5] } 20... Rxh3 { [%eval #3] } 21. a4 { [%eval #5] } 21... Rxh2 { [%eval #4] } 22. b4?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. b3 was best. } { [%eval #-13] } (22. b3 Bxg1 23. b4 axb4 24. a5 Nbd7 25. a6 Rc8#) 22... axb4?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Bxg1 was best. } { [%eval #2] } (22... Bxg1 23. bxa5 Nbd7 24. a6 Rc8 25. a5 Bb6 26. axb6 axb6 27. a7 Rc7 28. a8=K) 23. a5 { [%eval #2] } 23... Bxg1 { [%eval #1] } 24. a6 { [%eval #1] } 24... Nxa6# { Game ends by variant rule. } 1-0