FEN
[Event "rated bullet game"]
[Site "https://lichess.org/x7vKopxo"]
[Date "2023.04.29"]
[Round "-"]
[White "Gastumanna"]
[Black "Mudoliva"]
[Result "1-0"]
[GameId "x7vKopxo"]
[UTCDate "2023.04.29"]
[UTCTime "06:06:32"]
[WhiteElo "874"]
[BlackElo "849"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Qh5?! { (0.35 → -0.44) Inaccuracy. Nf3 was best. } { [%eval -0.44] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... g6?? { (-0.44 → 9.59) Blunder. Nc6 was best. } { [%eval 9.59] } (2... Nc6 3. Bc4 g6 4. Qf3 Nf6 5. Ne2 d6 6. Nbc3 Nb4 7. Bb3) 3. Qxe5+ { [%eval 8.77] } 3... Be7 { [%eval 9.25] } 4. Qxh8 { [%eval 9.1] } 4... Bf6 { [%eval 13.01] } 5. Qxg8+ { [%eval 13.53] } 5... Ke7 { [%eval 13.25] } 6. Qxh7 { [%eval 13.32] } 6... Ke8 { [%eval 15.4] } 7. Qg8+ { [%eval 13.61] } 7... Ke7 { [%eval 13.53] } 8. Qxd8+ { [%eval 13.55] } 8... Kxd8 { [%eval 13.53] } 9. Be2 { [%eval 13.51] } 9... c5 { [%eval 13.68] } 10. Nf3 { [%eval 13.77] } 10... c4 { [%eval 15.13] } 11. O-O { [%eval 14.59] } 11... a5 { [%eval 15.09] } 12. Nc3 { [%eval 15.02] } 12... a4 { [%eval 15.71] } 13. Nxa4 { [%eval 10.08] } 13... Bxb2 { [%eval 18.71] } 14. Bxb2 { [%eval 15.05] } 14... Nc6 { [%eval 20.71] } 15. Nb6 { [%eval 20.54] } 15... Ra6 { [%eval 21.25] } 16. Nxc8 { [%eval 20.24] } 16... Kxc8 { [%eval 20.24] } 17. Bxc4 { [%eval 20.38] } 17... Ra4 { [%eval 20.38] } 18. Bxf7 { [%eval 20.27] } 18... Ne5 { [%eval 26.55] } 19. Nxe5 { [%eval 25.46] } 19... Rxe4 { [%eval 25.25] } 20. Nf3 { [%eval 25.01] } 20... Re7 { [%eval 26.01] } 21. Bd5 { [%eval 25.19] } 21... b5 { [%eval 26.25] } 22. Bf6 { [%eval 31.9] } 22... Rh7 { [%eval 28.61] } 23. Rab1 { [%eval #13] } 23... b4 { [%eval #6] } 24. Rxb4 { [%eval #5] } 24... d6 { [%eval #3] } 25. Rb7?! { (Mate in 3 → 74.45) Lost forced checkmate sequence. Rfb1 was best. } { [%eval 74.45] } (25. Rfb1 Kd7 26. Rb8 Rh4 27. R1b7#) 25... g5?! { (74.45 → Mate in 3) Checkmate is now unavoidable. Rxb7 was best. } { [%eval #3] } (25... Rxb7 26. Bxb7+) 26. Bc6?! { (Mate in 3 → 144.48) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 144.48] } (26. Rxh7 g4 27. Rb1 gxf3 28. Be6#) 26... d5?! { (144.48 → Mate in 3) Checkmate is now unavoidable. Rxb7 was best. } { [%eval #3] } (26... Rxb7 27. Bxb7+) 27. Be5 { [%eval #12] } 27... g4 { [%eval #1] } 28. Rc7+?! { (Mate in 1 → 100.38) Lost forced checkmate sequence. Rb8# was best. } { [%eval 100.38] } (28. Rb8#) 28... Kd8?! { (100.38 → Mate in 4) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #4] } (28... Rxc7 29. Bxc7) 29. Ra7?! { (Mate in 4 → 68.14) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 68.14] } (29. Rxh7 g3 30. fxg3 d4 31. Rb1 Kc8 32. Rb8#) 29... gxf3?! { (68.14 → Mate in 3) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #3] } (29... Rxa7 30. Nd4) 30. gxf3?! { (Mate in 3 → 20.86) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 20.86] } (30. Rxh7 fxg2 31. Rb1 d4 32. Rb8#) 30... Kc8?! { (20.86 → Mate in 1) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #1] } (30... Rxa7 31. Re1) 31. h3?! { (Mate in 1 → 143.03) Lost forced checkmate sequence. Ra8# was best. } { [%eval 143.03] } (31. Ra8#) 31... Kd8?! { (143.03 → Mate in 3) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #3] } (31... Rxa7 32. Rb1) 32. Bc7+ { [%eval #15] } { White wins on time. } 1-0