FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/x7BL8sAX"]
[Date "2025.10.23"]
[White "Shuldih"]
[Black "Chessmm678"]
[Result "0-1"]
[GameId "x7BL8sAX"]
[UTCDate "2025.10.23"]
[UTCTime "09:52:05"]
[WhiteElo "1853"]
[BlackElo "1454"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+59"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Nc6?? { (-0.97 → 1.98) Blunder. d6 was best. } { [%eval 1.98] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 2.43] } 3... dxc6 { [%eval 4.18] } 4. g4?? { (4.18 → 1.26) Blunder. Na3 was best. } { [%eval 1.26] } (4. Na3 Qxd2 5. Bxd2 Bh3 6. Nxh3 g5 7. Bxg5 Kd7 8. Bxe7 Nxe7) 4... Qxd2?? { (1.26 → Mate in 13) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #13] } (4... Bxg4 5. d4 Bxe2 6. Kxe2 Qxd4 7. Qxd4 g5 8. Qxa7 Rxa7 9. Bxg5) 5. Qxd2?? { (Mate in 13 → 2.90) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 2.9] } (5. Bxd2 Bxg4 6. Bc3 Bxe2 7. Bxg7 Bxg7 8. Bxe2 Bxb2 9. Nh3 Bxa1) 5... Bxg4 { [%eval 2.13] } 6. Qd5?! { (2.13 → 1.03) Inaccuracy. Qg5 was best. } { [%eval 1.03] } (6. Qg5 Bxe2) 6... Bxe2 { [%eval 1.05] } 7. Bxe2 { [%eval 0.7] } 7... cxd5 { [%eval 1.22] } 8. Bc4 { [%eval 0.69] } 8... dxc4 { [%eval 0.45] } 9. Bh6 { [%eval 0.15] } 9... gxh6? { (0.15 → 1.69) Mistake. Nxh6 was best. } { [%eval 1.69] } (9... Nxh6 10. a3) 10. Nc3?? { (1.69 → -0.79) Blunder. Kd2 was best. } { [%eval -0.79] } (10. Kd2 c3 11. Kxc3 h5 12. Na3 h4 13. Ne2 f5 14. Nc1 Nf6 15. Kd3 Kd7) 10... e6?? { (-0.79 → 2.27) Blunder. e5 was best. } { [%eval 2.27] } (10... e5 11. f4 exf4 12. Kd2 Ba3 13. bxa3 h5 14. h4 Ne7 15. Nd5 Nxd5 16. Kc3) 11. b4?? { (2.27 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (11. a4 e5) 11... cxb3 { [%eval #-12] } 12. axb3 { [%eval #-10] } 12... Ba3 { [%eval #-10] } 13. Rxa3 { [%eval #-9] } 13... Rc8 { [%eval #-10] } 14. Rxa7 { [%eval #-9] } 14... Ra8 { [%eval #-9] } 15. Rxc7 { [%eval #-8] } 15... Kd7 { [%eval #-8] } 16. Rxd7 { [%eval #-7] } 16... Ne7 { [%eval #-7] } 17. Rxe7 { [%eval #-6] } 17... e5 { [%eval #-6] } 18. Rxf7 { [%eval #-4] } 18... Rhe8 { [%eval #-5] } 19. Rxh7 { [%eval #-4] } 19... Ra7 { [%eval #-5] } 20. Rxa7 { [%eval #-4] } 20... Re7 { [%eval #-4] } 21. Rxe7 { [%eval #-3] } 21... e4?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (21... h5 22. Rxe5 h4 23. Rc5 h3 24. Nxh3#) 22. Nxe4 { [%eval #12] } 22... h5 { [%eval #11] } 23. Rg7?? { (Mate in 11 → 1.65) Lost forced checkmate sequence. Ne2 was best. } { [%eval 1.65] } (23. Ne2 h4 24. Rg1 h3 25. Rg2 hxg2 26. Nd4 g1=B 27. f3 Bxd4 28. Nc3 Bxc3) 23... h4 { [%eval 1.1] } 24. Rg2?? { (1.10 → Mate in 1) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-1] } (24. Ne2 h3 25. Rg2 hxg2 26. Kd2 gxh1=K 27. b4 Kxh2 28. Ng1 Kxg1 29. Ng3 Kxf2) 24... h3 { [%eval #-1] } 25. Nxh3# { Game ends by variant rule. } 0-1
