FEN
[Event "rated blitz game"]
[Site "https://lichess.org/x4jefDgo"]
[Date "2025.12.25"]
[Round "-"]
[White "lazySH23"]
[Black "reierop"]
[Result "1/2-1/2"]
[GameId "x4jefDgo"]
[UTCDate "2025.12.25"]
[UTCTime "01:18:07"]
[WhiteElo "688"]
[BlackElo "725"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "C65"]
[Opening "Ruy Lopez: Classical Variation, Zukertort Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bb5 { [%eval 0.15] } 3... Nf6 { [%eval 0.17] } 4. O-O { [%eval 0.11] } 4... Bc5 { [%eval 0.36] } 5. c3 { [%eval 0.25] } { C65 Ruy Lopez: Classical Variation, Zukertort Gambit } 5... O-O { [%eval 0.47] } 6. d4 { [%eval 0.29] } 6... exd4?! { (0.29 → 1.24) Inaccuracy. Bb6 was best. } { [%eval 1.24] } (6... Bb6 7. a4 a6 8. Bxc6 dxc6 9. Nxe5 Nxe4 10. a5 Ba7 11. Re1) 7. cxd4 { [%eval 1.35] } 7... Bd6?? { (1.35 → 3.85) Blunder. Be7 was best. } { [%eval 3.85] } (7... Be7 8. d5 Nb8 9. e5 Nxd5 10. Qxd5 c6 11. Qe4 cxb5 12. Nc3) 8. e5 { [%eval 4.56] } 8... a6 { [%eval 4.75] } 9. Ba4 { [%eval 4.6] } 9... Bxe5 { [%eval 5.18] } 10. dxe5 { [%eval 5.17] } 10... Ng4 { [%eval 5.21] } 11. Re1 { [%eval 5.04] } 11... d6 { [%eval 5.09] } 12. Bg5 { [%eval 5.1] } 12... Ne7?! { (5.10 → 7.05) Inaccuracy. Qd7 was best. } { [%eval 7.05] } (12... Qd7 13. exd6 b5 14. Bc2 Bb7 15. Nc3 Rae8 16. Qd3 f5 17. dxc7 Qxd3 18. Bxd3) 13. h3 { [%eval 5.43] } 13... Nxe5 { [%eval 5.36] } 14. Nxe5 { [%eval 5.75] } 14... dxe5 { [%eval 5.93] } 15. Rxe5 { [%eval 4.81] } 15... f6 { [%eval 5.29] } 16. Re4 { [%eval 4.77] } 16... fxg5 { [%eval 4.82] } 17. Bb3+ { [%eval 4.75] } 17... Nd5 { [%eval 4.96] } 18. Qxd5+ { [%eval 4.94] } 18... Qxd5 { [%eval 5.09] } 19. Bxd5+ { [%eval 5.07] } 19... Kh8 { [%eval 4.95] } 20. Nc3 { [%eval 4.7] } 20... Bf5 { [%eval 4.99] } 21. Re3 { [%eval 4.94] } 21... c6 { [%eval 4.69] } 22. Be4 { [%eval 4.83] } 22... g4 { [%eval 5.01] } 23. hxg4 { [%eval 4.87] } 23... Bxg4 { [%eval 4.94] } 24. Rae1 { [%eval 4.92] } 24... Rad8 { [%eval 4.91] } 25. Bf3 { [%eval 4.3] } 25... Bxf3 { [%eval 4.49] } 26. Rxf3 { [%eval 4.23] } 26... Rxf3 { [%eval 4.23] } 27. gxf3 { [%eval 4.26] } 27... h6 { [%eval 4.18] } 28. Re7 { [%eval 4.21] } 28... Rf8 { [%eval 4.88] } 29. Kg2 { [%eval 4.79] } 29... Rf5 { [%eval 5.08] } 30. Rxb7 { [%eval 5.1] } 30... Rg5+ { [%eval 5.14] } 31. Kf1 { [%eval 4.92] } 31... h5 { [%eval 5.38] } 32. Ne4 { [%eval 5.5] } 32... Re5 { [%eval 5.45] } 33. Ke2 { [%eval 5.11] } 33... h4 { [%eval 5.09] } 34. Rb8+ { [%eval 4.77] } 34... Kh7 { [%eval 4.68] } 35. Rc8 { [%eval 4.85] } 35... Re6 { [%eval 5.48] } 36. Kf1 { [%eval 5.28] } 36... Rg6 { [%eval 6.07] } 37. b4?! { (6.07 → 4.21) Inaccuracy. f4 was best. } { [%eval 4.21] } (37. f4 Rh6 38. b4 Rh5 39. Rxc6 Rf5 40. Ng5+ Kg8 41. Rc8+ Rf8 42. Rxf8+ Kxf8) 37... h3 { [%eval 4.21] } 38. Ng3 { [%eval 4.15] } 38... h2?! { (4.15 → 5.49) Inaccuracy. Rf6 was best. } { [%eval 5.49] } (38... Rf6 39. Kg1 Rxf3 40. Rxc6 Ra3 41. Ne4 g6 42. Ng5+ Kh6 43. Nxh3 Rxa2 44. Nf4) 39. Kg2 { [%eval 5.55] } 39... Rh6 { [%eval 5.51] } 40. a4 { [%eval 5.22] } 40... c5 { [%eval 5.42] } 41. Rxc5 { [%eval 5.44] } 41... g6 { [%eval 5.79] } 42. b5 { [%eval 5.59] } 42... axb5 { [%eval 6.54] } 43. axb5 { [%eval 6.22] } 43... g5 { [%eval 6.39] } 44. b6 { [%eval 5.92] } 44... Rxb6 { [%eval 5.86] } 45. Kxh2 { [%eval 5.62] } 45... Rb2 { [%eval 5.32] } 46. Rxg5?? { (5.32 → 0.06) Blunder. Ne4 was best. } { [%eval 0.06] } (46. Ne4 Kg6 47. Ra5 Rb3 48. Nxg5 Kf6 49. Kg3 Ke7 50. Kg4 Rb8 51. f4 Rg8) 46... Rxf2+ { [%eval 0.09] } 47. Kh3 { [%eval 0.07] } 47... Rxf3 { [%eval 0.15] } 48. Rh5+ { [%eval 0.25] } 48... Kg7 { [%eval 0.17] } 49. Kg4 { [%eval 0.0] } 49... Kf6?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Rb3 was best. } { [%eval #13] } (49... Rb3 50. Ra5 Kg6 51. Kf4 Rb1 52. Ra6+ Kf7 53. Nf5 Rb4+ 54. Kg5 Rb1) 50. Rf5+?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Kxf3 was best. } { [%eval 0.0] } (50. Kxf3 Ke6 51. Rc5 Kd6 52. Rc1 Kd5 53. Nf5 Ke5 54. Rc5+ Kf6 55. Kf4 Kg6) 50... Rxf5 { [%eval 0.0] } 51. Nxf5 { [%eval -0.02] } { The game is a draw. } 1/2-1/2