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[Event "rated variant:antichess game"] [Site "https://lichess.org/x2gfeZzX"] [Date "2025.06.04"] [Round "-"] [White "BlakeBoy17"] [Black "juanpenol"] [Result "1-0"] [GameId "x2gfeZzX"] [UTCDate "2025.06.04"] [UTCTime "23:03:28"] [WhiteElo "1405"] [BlackElo "1348"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-128"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-1.80 → 0.11) Blunder. e5 was best. } { [%eval 0.11] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?! { (0.11 → -0.50) Inaccuracy. g3 was best. } { [%eval -0.5] } (2. g3 g6 3. Bh3 Nb4 4. Bxd7 Kxd7 5. cxb4 c5 6. bxc5 b5) 2... d6?! { (-0.50 → 0.28) Inaccuracy. b6 was best. } { [%eval 0.28] } (2... b6 3. Qxa6 Bxa6 4. Na3 Bxe2 5. Bxe2 Rc8 6. Bd3 f5 7. Bxf5) 3. Qxe8?? { (0.28 → -2.00) Blunder. Qxa6 was best. } { [%eval -2.0] } (3. Qxa6 bxa6 4. g4 Bxg4 5. Bg2 Bxe2 6. Bxa8 Qxa8 7. Kxe2 Qxh1) 3... Qxe8 { [%eval -2.17] } 4. b4?! { (-2.17 → -3.04) Inaccuracy. g3 was best. } { [%eval -3.04] } (4. g3 h5) 4... Nxb4 { [%eval -2.25] } 5. cxb4 { [%eval -1.75] } 5... Qa4 { [%eval -2.28] } 6. b5?? { (-2.28 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (6. g4 Bxg4 7. Ba3 Bxe2 8. Kxe2 Qxb4 9. Bxb4 Nf6 10. Bxd6 exd6 11. Nf3 g5) 6... Qxb5?? { (Mate in 14 → -1.15) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -1.15] } (6... Qxa2 7. Rxa2 Bf5 8. Rxa7 Bxb1 9. Rxa8 e6 10. Rxf8 Ne7 11. Rxf7 h5 12. Rxe7) 7. Bb2?? { (-1.15 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (7. g4 Bxg4) 7... Qxb2?? { (Mate in 14 → -4.36) Lost forced checkmate sequence. Qxe2 was best. } { [%eval -4.36] } (7... Qxe2 8. Bxg7 Qxe1 9. Bxh8 Qxb1 10. Rxb1 b5 11. Bxb5 c6 12. Bxc6 Rb8 13. Rxb8) 8. a4?? { (-4.36 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (8. g4 Bxg4) 8... Qxa1?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #11] } (8... Qxb1 9. Rxb1 b5 10. axb5 Ba6 11. bxa6 Rb8 12. Rxb8 h5 13. Rxf8 Nf6 14. Rxf7) 9. a5?? { (Mate in 11 → -0.98) Lost forced checkmate sequence. f4 was best. } { [%eval -0.98] } (9. f4 Qxb1 10. g4 Bxg4 11. e4 Qxe4 12. f5 Qxe1 13. d3 Qxf1 14. d4 Qxg1) 9... Qxb1?? { (-0.98 → Mate in 10) Checkmate is now unavoidable. Qxa5 was best. } { [%eval #10] } (9... Qxa5 10. g4) 10. h4?? { (Mate in 10 → -0.17) Lost forced checkmate sequence. f4 was best. } { [%eval -0.17] } (10. f4 Qxe1 11. g4 Qxf1 12. Nh3 Qxh1 13. f5 Qxh2 14. Ng5 Qxe2 15. Nxf7 Qxg4) 10... Qxe1 { [%eval -0.35] } 11. g4?? { (-0.35 → -2.12) Blunder. e4 was best. } { [%eval -2.12] } (11. e4 Qxf2) 11... Qxf1?? { (-2.12 → Mate in 8) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #8] } (11... Qxf2 12. a6 Qxe2 13. Bxe2 Bxg4 14. Bxg4 bxa6 15. Be6 fxe6 16. Nh3 h5 17. Nf2) 12. Rh3 { [%eval #8] } 12... Qxg1 { [%eval #7] } 13. a6 { [%eval #8] } 13... Qxf2 { [%eval #6] } 14. axb7 { [%eval #6] } 14... Qxe2 { [%eval #5] } 15. bxc8=K?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. bxa8=B was best. } { [%eval #-11] } (15. bxa8=B Qxd2 16. Re3 Qxe3 17. h5 Bxg4 18. Bb7 Bxh5 19. Bf3 Bxf3#) 15... Qxd2 { [%eval #-11] } 16. Kxc7 { [%eval #-10] } 16... Qg2?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qd3 was best. } { [%eval #5] } (16... Qd3 17. Rxd3 d5 18. Rxd5 e5 19. Rxe5 Rb8 20. Kxb8 Bb4 21. Kxa7 Be1 22. Rxe1) 17. Kxd6 { [%eval #5] } 17... Qxh3 { [%eval #4] } 18. Kxe7 { [%eval #4] } 18... Qxh4 { [%eval #2] } 19. Kxf8 { [%eval #2] } 19... Qxg4 { [%eval #1] } 20. Kxg8 { [%eval #1] } 20... Raxg8# { Game ends by variant rule. } 1-0