FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/x2OSfWJf"]
[Date "2019.01.05"]
[Round "-"]
[White "Henrik1337"]
[Black "pusb87"]
[Result "0-1"]
[GameId "x2OSfWJf"]
[UTCDate "2019.01.05"]
[UTCTime "16:49:09"]
[WhiteElo "1964"]
[BlackElo "1797"]
[WhiteRatingDiff "-36"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.25] } 1... e6 { [%eval 1.14] } 2. b4 { [%eval 1.14] } 2... Bxb4 { [%eval 1.82] } 3. Qg4 { [%eval 1.54] } 3... Bxd2 { [%eval 1.73] } 4. Qxg7 { [%eval 1.36] } 4... Bxe3 { [%eval 1.41] } 5. Bxe3 { [%eval 1.47] } 5... c5?! { (1.47 → 2.57) Inaccuracy. Qg5 was best. } { [%eval 2.57] } (5... Qg5 6. Qxg5) 6. Bxc5 { [%eval 1.59] } 6... Qg5?? { (1.59 → 3.96) Blunder. Qa5 was best. } { [%eval 3.96] } (6... Qa5 7. Bxa7 Qxe1 8. Qxh8 Qxf1 9. Qxg8 Qxg2 10. Qxe8 Qxh2 11. Bxb8 Qxf2 12. Qxc8 Qxc2 13. Qxb7) 7. Qxg5 { [%eval 3.62] } 7... Nh6?! { (3.62 → 5.17) Inaccuracy. Kf8 was best. } { [%eval 5.17] } (7... Kf8 8. Bxf8) 8. Qxh6 { [%eval 5.12] } 8... Rg8?? { (5.12 → Mate in 20) Checkmate is now unavoidable. b6 was best. } { [%eval #20] } (8... b6 9. Bxb6) 9. Bxa7?? { (Mate in 20 → 6.24) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 6.24] } (9. Qxh7 Rxg2 10. Bxa7 Rxg1 11. Rxg1 Rxa7 12. Qxf7 Rxa2 13. Qxe8 Rxc2 14. Qxe6 Rxf2 15. Kxf2 dxe6) 9... Rxg2?? { (6.24 → Mate in 12) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #12] } (9... Rxa7) 10. Qxh7 { [%eval #19] } 10... Rxa7 { [%eval #11] } 11. Bxg2 { [%eval #11] } 11... Rxa2 { [%eval #10] } 12. Bxb7 { [%eval #10] } 12... Rxc2 { [%eval #8] } 13. Qxc2 { [%eval #8] } 13... Bxb7 { [%eval #7] } 14. Qe4 { [%eval #8] } 14... Bxe4 { [%eval #7] } 15. Nc3 { [%eval #7] } 15... Bxh1 { [%eval #6] } 16. Ne4?? { (Mate in 6 → -0.93) Lost forced checkmate sequence. Nf3 was best. } { [%eval -0.93] } (16. Nf3 Bxf3 17. Ne4 Bxe4 18. f3 Bxf3 19. Ke2 Bxe2 20. Rf1 Bxf1 21. h3 Bxh3#) 16... Bxe4 { [%eval -1.02] } 17. Nf3 { [%eval -1.4] } 17... Bxf3 { [%eval -1.28] } 18. Ke2?? { (-1.28 → Mate in 15) Checkmate is now unavoidable. Ra8 was best. } { [%eval #-15] } (18. Ra8 Bxa8) 18... Bxe2 { [%eval #-15] } 19. Rf1 { [%eval #-12] } 19... Bxf1 { [%eval #-13] } 20. h3 { [%eval #-9] } 20... Bxh3 { [%eval #-9] } 21. f4 { [%eval #-7] } 21... e5 { [%eval #-7] } 22. fxe5 { [%eval #-6] } 22... f6 { [%eval #-6] } 23. exf6 { [%eval #-5] } 23... Ke7 { [%eval #-5] } 24. fxe7 { [%eval #-4] } 24... Nc6 { [%eval #-4] } 25. e8=R { [%eval #-3] } 25... Nd8 { [%eval #-3] } 26. Rxd8 { [%eval #-2] } 26... d5 { [%eval #-2] } 27. Rxd5 { [%eval #-1] } 27... Bd7 { [%eval #-1] } 28. Rxd7# { Game ends by variant rule. } 0-1