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[Event "rated variant:antichess game"] [Site "https://lichess.org/wwXIVxuC"] [Date "2026.04.27"] [Round "-"] [White "sharvilambedkar"] [Black "S6tea"] [Result "1-0"] [GameId "wwXIVxuC"] [UTCDate "2026.04.27"] [UTCTime "12:33:38"] [WhiteElo "1199"] [BlackElo "1301"] [WhiteRatingDiff "+109"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Nc3?? { (4.07 → -0.32) Blunder. a4 was best. } { [%eval -0.32] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... f6?? { (-0.32 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. bxa3 a5 5. a4 Nh6 6. Qh5 Qf6 7. Qxa5 Qxc3 8. Qxc7) 4. Nb5?? { (Mate in 14 → 2.17) Lost forced checkmate sequence. b4 was best. } { [%eval 2.17] } (4. b4 Bxb4 5. d3 Bxc3 6. Ke2 Bxa1 7. Bb2 Bxb2 8. Qa1 Bxa1 9. c3 Bxc3) 4... axb5 { [%eval 1.82] } 5. c4?! { (1.82 → 0.84) Inaccuracy. Qh5 was best. } { [%eval 0.84] } (5. Qh5 Bc5 6. Qxc5 Ne7 7. Qxa7 Rxa7 8. Nf3 Rxa2 9. Rxa2 b4 10. Ra6 Nxa6) 5... bxc4 { [%eval 0.52] } 6. Qb3?? { (0.52 → Mate in 18) Checkmate is now unavoidable. b3 was best. } { [%eval #-18] } (6. b3 cxb3) 6... cxb3 { [%eval #-18] } 7. axb3 { [%eval #-17] } 7... Ba6?? { (Mate in 17 → Mate in 15) Lost forced checkmate sequence. Qe7 was best. } { [%eval #15] } (7... Qe7 8. Rxa7 Rxa7 9. b4 Qxb4 10. g3 Qxd2 11. Kxd2 Ba3 12. bxa3 Rxa3 13. Bxa3) 8. Rxa6 { [%eval #15] } 8... Nxa6 { [%eval #14] } 9. b4 { [%eval #14] } 9... Nxb4 { [%eval #13] } 10. d3?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (10. f4 Nd3 11. b4 Bxb4 12. Kf2 Nxf4 13. exf4 Bxd2 14. Bxd2 h6 15. f5 exf5) 10... Nxd3 { [%eval 0.15] } 11. Nh3?? { (0.15 → -3.17) Blunder. Ke2 was best. } { [%eval -3.17] } (11. Ke2 Nxb2 12. Bxb2 Rb8 13. Bxf6 gxf6 14. Kd1 Rb5 15. Nh3 Ne7 16. Kc2 Rg5) 11... Nxb2 { [%eval -2.25] } 12. Bxb2 { [%eval -2.38] } 12... Kf7 { [%eval -2.25] } 13. Bxf6 { [%eval -2.1] } 13... Kxf6?? { (-2.10 → Mate in 6) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #6] } (13... Qxf6 14. Ng1) 14. Ng5 { [%eval #6] } 14... Kxg5 { [%eval #5] } 15. h4 { [%eval #5] } 15... Kxh4 { [%eval #4] } 16. Rxh4 { [%eval #4] } 16... Qxh4 { [%eval #3] } 17. g4?? { (Mate in 3 → -5.26) Lost forced checkmate sequence. Kd2 was best. } { [%eval -5.26] } (17. Kd2 Qxf2 18. e4 Qxd2 19. e5 Qxg2#) 17... Qxf2 { [%eval -5.68] } 18. Kxf2 { [%eval -6.19] } 18... g6 { [%eval -5.38] } 19. g5 { [%eval -5.35] } 19... Nf6?! { (-5.35 → -3.56) Inaccuracy. a5 was best. } { [%eval -3.56] } (19... a5 20. e4) 20. gxf6 { [%eval -3.73] } 20... Bg7?? { (-3.73 → -1.29) Blunder. a5 was best. } { [%eval -1.29] } (20... a5 21. e4) 21. fxg7 { [%eval -1.43] } 21... a6?? { (-1.43 → 1.92) Blunder. c5 was best. } { [%eval 1.92] } (21... c5 22. gxh8=Q Rxh8 23. Kf3 Rc8 24. Ke2 g5 25. e4 e5 26. Kd2 h5 27. Kc3) 22. gxh8=Q { [%eval 1.41] } 22... Rxh8 { [%eval 1.44] } 23. e4 { [%eval 1.29] } 23... e5?? { (1.29 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (23... a5 24. e5 a4 25. Ke3 c6 26. Kd4 d6 27. exd6 Re8 28. d7 Rc8 29. dxc8=N) 24. Kf3 { [%eval #16] } 24... d5 { [%eval #13] } 25. exd5 { [%eval #13] } 25... c6 { [%eval #12] } 26. dxc6 { [%eval #12] } 26... e4 { [%eval #11] } 27. Kxe4 { [%eval #11] } 27... Rd8 { [%eval #6] } 28. Kd5?? { (Mate in 6 → 6.64) Lost forced checkmate sequence. c7 was best. } { [%eval 6.64] } (28. c7 Rd5 29. Kxd5 h5 30. c8=R h4 31. Kc4 h3 32. Kb5 axb5 33. Rc4 bxc4#) 28... Rxd5 { [%eval #16] } 29. c7 { [%eval #21] } 29... g5 { [%eval #6] } 30. c8=Q?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. c8=R was best. } { [%eval #-4] } (30. c8=R Rc5 31. Rxc5 a5 32. Rxa5 g4 33. Ra2 h5 34. Rf2 g3 35. Rh2 gxh2#) 30... Rc5?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rd4 was best. } { [%eval #5] } (30... Rd4 31. Qxa6 Rc4 32. Qxc4 g4 33. Qxg4 h5 34. Qxh5#) 31. Qxc5 { [%eval #5] } 31... a5 { [%eval #4] } 32. Qxg5 { [%eval #4] } 32... h5 { [%eval #3] } 33. Qxh5 { [%eval #3] } 33... a4 { [%eval #2] } 34. Qh2 { [%eval #2] } 34... a3 { [%eval #1] } 35. Qb2 { [%eval #1] } 35... axb2# { Game ends by variant rule. } 1-0