- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/wsaMecfC"] [Date "2025.04.15"] [Round "-"] [White "AxA23"] [Black "saidix107"] [Result "0-1"] [GameId "wsaMecfC"] [UTCDate "2025.04.15"] [UTCTime "18:57:34"] [WhiteElo "1555"] [BlackElo "1621"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "300+0"] [ECO "D12"] [Opening "Slav Defense: Quiet Variation, Schallopp Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. c4 { [%eval 0.26] } 2... c6 { [%eval 0.21] } 3. e3 { [%eval 0.06] } 3... Bf5 { [%eval 0.13] } 4. Nf3 { [%eval 0.1] } 4... Nf6 { [%eval 0.14] } { D12 Slav Defense: Quiet Variation, Schallopp Defense } 5. Ne5 { [%eval -0.14] } 5... e6 { [%eval -0.17] } 6. cxd5 { [%eval -0.16] } 6... cxd5 { [%eval 0.08] } 7. Bb5+ { [%eval -0.2] } 7... Nbd7 { [%eval -0.11] } 8. Nxd7 { [%eval -0.29] } 8... Nxd7 { [%eval -0.29] } 9. Nc3 { [%eval -0.22] } 9... Bb4 { [%eval -0.32] } 10. Bd2 { [%eval -0.37] } 10... Bxc3?! { (-0.37 → 0.48) Inaccuracy. O-O was best. } { [%eval 0.48] } (10... O-O) 11. Bxc3 { [%eval 0.5] } 11... O-O { [%eval 0.48] } 12. O-O { [%eval 0.38] } 12... a6 { [%eval 0.34] } 13. Bd3 { [%eval 0.0] } 13... Bxd3 { [%eval 0.0] } 14. Qxd3 { [%eval 0.05] } 14... b5 { [%eval 0.39] } 15. Rfe1 { [%eval 0.07] } 15... Rc8 { [%eval 0.26] } 16. e4?! { (0.26 → -0.50) Inaccuracy. a4 was best. } { [%eval -0.5] } (16. a4) 16... dxe4 { [%eval -0.47] } 17. Qxe4 { [%eval -0.48] } 17... Nf6 { [%eval -0.54] } 18. Qe5 { [%eval -0.53] } 18... Nd5 { [%eval -0.42] } 19. Rac1 { [%eval -0.51] } 19... Qc7 { [%eval -0.03] } 20. Qxc7 { [%eval -0.07] } 20... Rxc7 { [%eval -0.16] } 21. h4 { [%eval -0.59] } 21... Rfc8 { [%eval -0.59] } 22. g4?? { (-0.59 → -2.77) Blunder. Bd2 was best. } { [%eval -2.77] } (22. Bd2) 22... Nxc3 { [%eval -2.68] } 23. bxc3 { [%eval -2.51] } 23... Rxc3 { [%eval -2.14] } 24. Rxc3 { [%eval -1.95] } 24... Rxc3 { [%eval -2.02] } 25. d5 { [%eval -1.74] } 25... Kf8 { [%eval -1.81] } 26. dxe6 { [%eval -1.65] } 26... fxe6? { (-1.65 → -0.13) Mistake. Ra3 was best. } { [%eval -0.13] } (26... Ra3 27. Re2 fxe6 28. Rxe6 Rxa2 29. Rb6 Ra4 30. f3 b4 31. Kf2 a5 32. g5) 27. Rxe6 { [%eval -0.4] } 27... Ra3 { [%eval -0.25] } 28. f4?? { (-0.25 → -2.95) Blunder. Re2 was best. } { [%eval -2.95] } (28. Re2) 28... Rxa2 { [%eval -2.88] } 29. f5 { [%eval -3.26] } 29... b4 { [%eval -2.78] } 30. g5?? { (-2.78 → -6.43) Blunder. Rb6 was best. } { [%eval -6.43] } (30. Rb6 a5 31. g5 Rd2 32. Kf1 Rd5 33. f6 Rf5+ 34. Ke2 gxf6 35. gxf6 Rh5) 30... b3 { [%eval -6.41] } 31. f6 { [%eval -6.41] } 31... gxf6 { [%eval -6.0] } 32. Rxf6+ { [%eval -6.73] } 32... Kg7 { [%eval -6.72] } 33. h5?! { (-6.72 → -10.56) Inaccuracy. Rb6 was best. } { [%eval -10.56] } (33. Rb6 b2 34. Rb7+ Kg6 35. Rb6+ Kf5 36. h5 Kxg5 37. Rb3 a5 38. Rb5+ Kf4) 33... b2 { [%eval -8.38] } 34. h6+ { [%eval -11.63] } 34... Kg8 { [%eval -7.89] } 35. g6? { (-7.89 → Mate in 3) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-3] } (35. Rf1 Ra1 36. Kg2 Rxf1 37. Kxf1 a5 38. Ke2 a4 39. Kf2 a3 40. Ke2 b1=R) 35... b1=Q+ { [%eval #-2] } 36. Rf1 { [%eval #-2] } 36... Qxg6+ { [%eval #-1] } 37. Kh1 { [%eval #-1] } 37... Qxh6+ { [%eval #-1] } 38. Kg1 { [%eval #-1] } 38... Qg5+ { [%eval #-1] } 39. Kh1 { [%eval #-1] } 39... Qh4+ { [%eval #-1] } 40. Kg1 { [%eval #-1] } 40... Qg3+ { [%eval #-1] } 41. Kh1 { [%eval #-1] } 41... Rh2# { Black wins by checkmate. } 0-1