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[Event "rated Antichess game"] [Site "https://lichess.org/wsZvZEgR"] [Date "2025.05.03"] [White "danosokha"] [Black "OlegKutyavin"] [Result "0-1"] [GameId "wsZvZEgR"] [UTCDate "2025.05.03"] [UTCTime "13:10:24"] [WhiteElo "1596"] [BlackElo "1334"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+53"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Qg4? { (Mate in 14 → 7.83) Lost forced checkmate sequence. b4 was best. } { [%eval 7.83] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval 2.63] } 5. Kxd2 { [%eval 2.93] } 5... Bb4?? { (2.93 → Mate in 13) Checkmate is now unavoidable. a6 was best. } { [%eval #13] } (5... a6 6. Bxa6) 6. Qxe6?? { (Mate in 13 → 0.14) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.14] } (6. Qxg7 Bxd2 7. Qxh8 Bxc1 8. Qxg8 Bxb2 9. Qxe8 Bxa1 10. Qxe6 Bxe6 11. g3 Bxa2) 6... Bxd2?? { (0.14 → Mate in 11) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #11] } (6... Bxe6) 7. Bxd2 { [%eval #12] } 7... Bxe6 { [%eval #11] } 8. Bh6?? { (Mate in 11 → 3.15) Lost forced checkmate sequence. Bc3 was best. } { [%eval 3.15] } (8. Bc3 Bxa2 9. Bxg7 Bxb1 10. Bxh8 Bxc2 11. Rxa7 Rxa7 12. b3 Bxb3 13. Ba1 Rxa1) 8... Bxa2?? { (3.15 → Mate in 10) Checkmate is now unavoidable. gxh6 was best. } { [%eval #10] } (8... gxh6 9. Ba6 bxa6 10. Na3 Bxa2 11. Rxa2 c5 12. c4 Ne7 13. b3 Nbc6 14. Nh3) 9. Rxa2?? { (Mate in 10 → -0.07) Lost forced checkmate sequence. Bxg7 was best. } { [%eval -0.07] } (9. Bxg7 Bxb1 10. Bxh8 Bxc2 11. Rxa7 Rxa7 12. b3 Bxb3 13. Ba1 Rxa1 14. Bb5 Rxg1) 9... gxh6 { [%eval 0.14] } 10. Rxa7 { [%eval -0.2] } 10... Rxa7 { [%eval -0.08] } 11. Ba6 { [%eval -0.52] } 11... Rxa6 { [%eval -0.23] } 12. Na3?? { (-0.23 → -3.17) Blunder. Ne2 was best. } { [%eval -3.17] } (12. Ne2 Ra3) 12... Rxa3 { [%eval -3.07] } 13. bxa3 { [%eval -2.89] } 13... Ne7 { [%eval -2.63] } 14. Nh3?! { (-2.63 → -3.59) Inaccuracy. Ne2 was best. } { [%eval -3.59] } (14. Ne2) 14... c5 { [%eval -3.93] } 15. Ng5?? { (-3.93 → -9.11) Blunder. Ng1 was best. } { [%eval -9.11] } (15. Ng1 Kf7) 15... hxg5 { [%eval -8.01] } 16. f4 { [%eval -10.07] } 16... gxf4 { [%eval -11.65] } 17. Rc1 { [%eval -13.0] } 17... Kf7 { [%eval -10.88] } 18. g3?! { (-10.88 → Mate in 12) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-12] } (18. Ra1 f3 19. gxf3 Rg8 20. Rg1 Rxg1 21. h3 Na6 22. h4 c4 23. h5 Nc6) 18... fxg3 { [%eval #-12] } 19. hxg3 { [%eval #-11] } 19... h6? { (Mate in 11 → -9.16) Lost forced checkmate sequence. Rd8 was best. } { [%eval -9.16] } (19... Rd8 20. Rd1 Rxd1 21. a4 Na6 22. c4 Ng6 23. g4 h5 24. gxh5 Nc7 25. hxg6) 20. g4 { [%eval -8.3] } 20... Nf5 { [%eval -8.54] } 21. gxf5 { [%eval -5.36] } 21... Ke6?! { (-5.36 → -3.62) Inaccuracy. Rd8 was best. } { [%eval -3.62] } (21... Rd8 22. Rd1) 22. fxe6 { [%eval -3.15] } 22... Nd7?? { (-3.15 → 2.42) Blunder. h5 was best. } { [%eval 2.42] } (22... h5 23. a4 h4 24. Rd1 h3 25. Rd7 Nxd7 26. exd7 Rh6 27. c3 Rc6 28. a5) 23. exd7 { [%eval 2.4] } 23... Rc8 { [%eval 2.58] } 24. dxc8=B { [%eval 2.07] } 24... h5 { [%eval 2.07] } 25. Bxb7 { [%eval 1.4] } 25... h4 { [%eval 2.37] } 26. a4?! { (2.37 → 1.53) Inaccuracy. Rd1 was best. } { [%eval 1.53] } (26. Rd1 h3) 26... h3 { [%eval 1.49] } 27. Bg2?? { (1.49 → Mate in 7) Checkmate is now unavoidable. Bf3 was best. } { [%eval #-7] } (27. Bf3 h2) 27... hxg2 { [%eval #-7] } 28. Rf1 { [%eval #-4] } 28... gxf1=R { [%eval #-4] } 29. a5 { [%eval #-3] } 29... Rb1 { [%eval #-3] } 30. c4 { [%eval #-1] } 30... Rb6 { [%eval #-1] } 31. axb6# { Game ends by variant rule. } 0-1