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[Event "casual variant:antichess game"] [Site "https://lichess.org/wqqgrQT7"] [Date "2024.05.05"] [Round "-"] [White "Z5553"] [Black "Dr-Zaza"] [Result "1-0"] [GameId "wqqgrQT7"] [UTCDate "2024.05.05"] [UTCTime "09:55:49"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "780+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Nd2?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-17] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1 8. Rxg1 Rxh2) 2... Qh4?? { (Mate in 17 → -0.85) Lost forced checkmate sequence. Ba3 was best. } { [%eval -0.85] } (2... Ba3 3. bxa3 Qe7 4. Bb2 Qxa3 5. Bxg7 Qxd3 6. Bxh8 Qxe2 7. Qxe2 b5 8. Qxe6 dxe6 9. Bxb5) 3. h3 { [%eval -0.99] } 3... Qxf2 { [%eval -0.7] } 4. Kxf2 { [%eval -0.59] } 4... Ba3 { [%eval -0.9] } 5. bxa3 { [%eval -0.61] } 5... Nf6 { [%eval -0.07] } 6. g4?? { (-0.07 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (6. e3) 6... Nxg4 { [%eval #-16] } 7. hxg4 { [%eval #-16] } 7... h5?? { (Mate in 16 → 0.35) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.35] } (7... Rf8 8. Rxh7 a5 9. Rxg7 f5 10. Rxd7 fxg4 11. Rxc7 Rxf2 12. Rxb7 Bxb7 13. Bg2 Rxg2 14. Rb1) 8. Rxh5 { [%eval 0.41] } 8... Rxh5 { [%eval 0.66] } 9. gxh5 { [%eval 0.55] } 9... g5?! { (0.55 → 1.15) Inaccuracy. b6 was best. } { [%eval 1.15] } (9... b6) 10. hxg6 { [%eval 1.15] } 10... fxg6 { [%eval 1.75] } 11. Nh3?? { (1.75 → -0.22) Blunder. e4 was best. } { [%eval -0.22] } (11. e4) 11... g5?! { (-0.22 → 0.38) Inaccuracy. b6 was best. } { [%eval 0.38] } (11... b6 12. e4) 12. Nxg5 { [%eval 0.0] } 12... d5 { [%eval 0.38] } 13. Nxe6 { [%eval 0.38] } 13... Bxe6 { [%eval 0.3] } 14. Nc4 { [%eval 0.0] } 14... dxc4 { [%eval 0.0] } 15. dxc4 { [%eval 0.0] } 15... Bxc4 { [%eval -0.15] } 16. Qd8 { [%eval -0.6] } 16... Bxe2?? { (-0.60 → 6.40) Blunder. Bxa2 was best. } { [%eval 6.4] } (16... Bxa2 17. Qxb8) 17. Qxc7?? { (6.40 → 0.67) Blunder. Qxe8 was best. } { [%eval 0.67] } (17. Qxe8) 17... Bxf1 { [%eval 0.5] } 18. Qxb8 { [%eval 0.58] } 18... Rxb8 { [%eval 0.74] } 19. Kxf1 { [%eval 0.74] } 19... Kd8 { [%eval 0.91] } 20. Ke2 { [%eval 0.91] } 20... Ra8 { [%eval 0.91] } 21. Kd3 { [%eval 0.62] } 21... Kc8 { [%eval 1.14] } 22. Kc3 { [%eval 1.15] } 22... Kb8? { (1.15 → 2.54) Mistake. Kd7 was best. } { [%eval 2.54] } (22... Kd7 23. a4) 23. Bb2 { [%eval 2.21] } 23... Kc7 { [%eval 2.13] } 24. Kd2 { [%eval 2.04] } 24... Rh8?! { (2.04 → 2.82) Inaccuracy. Kd8 was best. } { [%eval 2.82] } (24... Kd8 25. Bh8) 25. Bxh8 { [%eval 2.65] } 25... Kb8 { [%eval 2.57] } 26. Rf1 { [%eval 2.57] } 26... Kc7 { [%eval 2.57] } 27. Bg7 { [%eval 4.39] } 27... Kc6 { [%eval 4.39] } 28. Ke3 { [%eval 4.39] } 28... Kd6 { [%eval 3.62] } 29. Ke4?! { (3.62 → 2.47) Inaccuracy. Rf3 was best. } { [%eval 2.47] } (29. Rf3) 29... Ke5?? { (2.47 → Mate in 10) Checkmate is now unavoidable. Kc7 was best. } { [%eval #10] } (29... Kc7 30. Rf3) 30. Bxe5 { [%eval #10] } 30... b5 { [%eval #8] } 31. a4 { [%eval #8] } 31... bxa4 { [%eval #7] } 32. Rb1 { [%eval #7] } 32... a3 { [%eval #6] } 33. Rb2 { [%eval #9] } 33... axb2 { [%eval #8] } 34. Bxb2 { [%eval #8] } 34... a6 { [%eval #7] } 35. Ba3 { [%eval #7] } 35... a5 { [%eval #6] } 36. Bb4 { [%eval #6] } 36... axb4 { [%eval #5] } 37. c4 { [%eval #5] } 37... bxc3 { [%eval #4] } 38. Kd4 { [%eval #4] } 38... c2 { [%eval #3] } 39. Kc3 { [%eval #3] } 39... c1=N { [%eval #2] } 40. Kc4 { [%eval #2] } 40... Nxa2 { [%eval #1] } 41. Kc3 { [%eval #1] } 41... Nxc3# { Game ends by variant rule. } 1-0