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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/wpGLpcZO"] [Date "2024.03.08"] [Round "-"] [White "konalight"] [Black "Tree_2"] [Result "0-1"] [GameId "wpGLpcZO"] [UTCDate "2024.03.08"] [UTCTime "17:12:30"] [WhiteElo "1565"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+285"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.63] } 1... d5 { [%eval 0.77] } { D00 Queen's Pawn Game } 2. f3? { (0.77 → -0.53) Mistake. c4 was best. } { [%eval -0.53] } (2. c4 Nf6 3. Nc3 e6 4. Bf4 c5 5. e3 cxd4 6. exd4 Bb4) 2... f5 { [%eval -0.08] } 3. Nc3 { [%eval -0.07] } 3... Nf6 { [%eval -0.44] } 4. Qd3?! { (-0.44 → -1.35) Inaccuracy. Bg5 was best. } { [%eval -1.35] } (4. Bg5) 4... c6?? { (-1.35 → 0.51) Blunder. c5 was best. } { [%eval 0.51] } (4... c5 5. e3 e6 6. f4 Nc6 7. Nf3 Be7 8. Be2 O-O 9. O-O Ne4 10. a3 Bd7 11. g3) 5. e4 { [%eval 0.05] } 5... fxe4 { [%eval 0.14] } 6. fxe4 { [%eval 0.22] } 6... dxe4?! { (0.22 → 1.31) Inaccuracy. Na6 was best. } { [%eval 1.31] } (6... Na6 7. e5 Nb4 8. Qd1 Bf5 9. Bd3 Nxd3+ 10. cxd3 Nd7 11. Nge2 e6 12. O-O Be7 13. Ng3) 7. Nxe4 { [%eval 1.31] } 7... Bf5?? { (1.31 → 6.76) Blunder. g6 was best. } { [%eval 6.76] } (7... g6) 8. Ke2?? { (6.76 → -7.53) Blunder. Nxf6+ was best. } { [%eval -7.53] } (8. Nxf6+ exf6 9. Qxf5 Qd5 10. Bd3 Kf7 11. Kf2 g6 12. Qxd5+ cxd5 13. c3 Bd6 14. Nf3 Re8) 8... Bxe4 { [%eval -7.0] } 9. Qxe4?! { (-7.00 → -12.76) Inaccuracy. Qb3 was best. } { [%eval -12.76] } (9. Qb3 c5 10. dxc5 Nc6 11. Be3 Nd4+ 12. Bxd4 Qxd4 13. Rd1 Qxc5 14. Ke1 Bc6 15. Nf3 Ne4) 9... Nxe4 { [%eval -14.09] } 10. Ke3 { [%eval -13.89] } 10... Qd5?! { (-13.89 → -7.39) Inaccuracy. Nf6 was best. } { [%eval -7.39] } (10... Nf6) 11. Nf3?! { (-7.39 → -18.41) Inaccuracy. c4 was best. } { [%eval -18.41] } (11. c4 Qf5 12. g4 Qg6 13. Bd3 Nd7 14. h3 e5 15. Bxe4 Qd6 16. Kf3 Qxd4 17. Be3 Qxc4) 11... Kf7 { [%eval -10.45] } 12. Bd3 { [%eval -16.55] } 12... c5 { [%eval -15.44] } 13. Bxe4 { [%eval -14.84] } 13... Qe6?? { (-14.84 → Mate in 5) Checkmate is now unavoidable. Ke6 was best. } { [%eval #5] } (13... Ke6 14. Rd1 Nc6 15. c3 g6 16. Kf2 Qxe4 17. d5+ Qxd5 18. Re1+ Kf5 19. Nh4+ Kf6 20. Bf4) 14. d5?! { (Mate in 5 → 10.23) Lost forced checkmate sequence. Ng5+ was best. } { [%eval 10.23] } (14. Ng5+ Kf6 15. Nxe6 Kxe6 16. Bxb7 Kf5 17. Rf1+ Ke6 18. Ke4#) 14... Qf6?! { (10.23 → Mate in 3) Checkmate is now unavoidable. Qh6+ was best. } { [%eval #3] } (14... Qh6+ 15. Kd3) 15. b4?! { (Mate in 3 → 16.77) Lost forced checkmate sequence. Bd3 was best. } { [%eval 16.77] } (15. Bd3 Qf5 16. Bxf5 Kg8 17. Ke4#) 15... e6 { [%eval 15.87] } 16. bxc5?? { (15.87 → -8.84) Blunder. Bg6+ was best. } { [%eval -8.84] } (16. Bg6+ Qxg6 17. Ne5+ Kg8 18. Nxg6 exd5 19. Ne5 Nd7 20. Nxd7 Re8+ 21. Kd3 b6 22. Rf1 Bd6) 16... Ke7?? { (-8.84 → Mate in 4) Checkmate is now unavoidable. Qc3+ was best. } { [%eval #4] } (16... Qc3+) 17. Rb1?? { (Mate in 4 → 0.82) Lost forced checkmate sequence. d6+ was best. } { [%eval 0.82] } (17. d6+ Kd8 18. Bxb7 Qh4 19. Nxh4 Nd7 20. Ke4#) 17... Kd7?? { (0.82 → 42.02) Blunder. Qc3+ was best. } { [%eval 42.02] } (17... Qc3+ 18. Ke2) 18. Bb2 { [%eval 9.99] } 18... Bxc5+ { [%eval 9.68] } 19. Kd3 { [%eval 8.01] } 19... Kd6 { [%eval 16.76] } 20. Bxf6 { [%eval 16.7] } 20... exd5 { [%eval 40.85] } 21. Rb5 { [%eval 13.26] } 21... gxf6 { [%eval 21.14] } 22. Rxc5 { [%eval 24.94] } 22... Kxc5 { [%eval 23.9] } 23. Rb1 { [%eval 21.32] } 23... Nc6 { [%eval 17.92] } 24. Rb5+?? { (17.92 → -24.52) Blunder. Rb3 was best. } { [%eval -24.52] } (24. Rb3 Rhe8 25. Rc3+ Kb5 26. Bxh7 f5 27. Rxc6 Re4 28. Nd4+ Kb4 29. Bxf5 Rf4 30. c3+ Ka3) 24... Kxb5 { [%eval -20.4] } 25. Bxd5 { [%eval -32.93] } 25... f5 { [%eval -29.32] } 26. Ne5?! { (-29.32 → Mate in 6) Checkmate is now unavoidable. Be6 was best. } { [%eval #-6] } (26. Be6 Kc5) 26... Kc5 { [%eval #-5] } 27. Bxc6 { [%eval #-5] } 27... Rhd8+ { [%eval #-5] } 28. Ke3 { [%eval #-5] } 28... bxc6 { [%eval #-4] } 29. c4 { [%eval #-4] } 29... Rd5 { [%eval #-5] } 30. g4 { [%eval #-3] } 30... Rxe5+ { [%eval #-3] } 31. Kf4 { [%eval #-1] } 31... Kd4# { Game ends by variant rule. } 0-1