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[Event "rated variant:antichess game"] [Site "https://lichess.org/wlPjDoaf"] [Date "2026.05.20"] [Round "-"] [White "Tp_7-1309"] [Black "warcrosser"] [Result "1-0"] [GameId "wlPjDoaf"] [UTCDate "2026.05.20"] [UTCTime "06:06:13"] [WhiteElo "1161"] [BlackElo "997"] [WhiteRatingDiff "+42"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 0.93) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.93] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 0.93] } 3... exf6 { [%eval 0.94] } 4. e3?! { (0.94 → 0.37) Inaccuracy. Nf3 was best. } { [%eval 0.37] } (4. Nf3 Ba3 5. Nxa3 b5 6. Nxb5 Nc6 7. Nxc7 Qxc7 8. d4 Nxd4) 4... Ba3 { [%eval 1.28] } 5. bxa3?? { (1.28 → -1.72) Blunder. Nxa3 was best. } { [%eval -1.72] } (5. Nxa3) 5... d6?? { (-1.72 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (5... c5) 6. Qg4 { [%eval #13] } 6... Bxg4 { [%eval #12] } 7. Kd1 { [%eval #12] } 7... Bxd1 { [%eval #11] } 8. a4?? { (Mate in 11 → -8.93) Lost forced checkmate sequence. Nc3 was best. } { [%eval -8.93] } (8. Nc3 Bxc2 9. Nce2 Bxd3 10. Nc1 Bxf1 11. f4 Bxg2 12. Nd3 Bxh1 13. Nc5 dxc5) 8... Bxc2 { [%eval -4.6] } 9. d4?? { (-4.60 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (9. Ne2 Bxb1) 9... Bxb1 { [%eval #-13] } 10. Rxb1 { [%eval #-12] } 10... Nc6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (10... f5 11. Rxb7 Qh4 12. Rxb8 Rxb8 13. h3 Qxd4 14. exd4 a6 15. Bxa6 Rc8 16. Bxc8) 11. Rxb7 { [%eval #10] } 11... Nxd4 { [%eval #9] } 12. Rxc7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-9] } (12. Rxa7 Rxa7 13. exd4 Rxa4 14. d5 Rxa2 15. Bd3 Rxf2 16. Bxh7 Rxh7 17. g4 Rfxh2) 12... Qxc7 { [%eval #-9] } 13. exd4 { [%eval #-8] } 13... Qc4 { [%eval #-8] } 14. Bxc4 { [%eval #-7] } 14... a6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Kd8 was best. } { [%eval #7] } (14... Kd8 15. Bxf7 Rg8 16. Bxg8 a6 17. Bxh7 f5 18. Bxf5 Kd7 19. Bxd7 Rc8 20. Bxc8) 15. Bxf7?? { (Mate in 7 → -1.97) Lost forced checkmate sequence. Bxa6 was best. } { [%eval -1.97] } (15. Bxa6 Rxa6 16. h3 Rxa4 17. d5 Rxa2 18. f4 Rxg2 19. Ne2 Rxe2 20. Rh2 Rxh2) 15... Kxf7 { [%eval -2.07] } 16. Ne2?! { (-2.07 → -3.38) Inaccuracy. Nh3 was best. } { [%eval -3.38] } (16. Nh3) 16... Rab8?? { (-3.38 → Mate in 5) Checkmate is now unavoidable. Ra7 was best. } { [%eval #5] } (16... Ra7 17. Ra1 Rc8 18. Nc3 Rxc3 19. a3 Rxa3 20. Rxa3 Re7 21. a5 f5 22. Re3) 17. Rb1 { [%eval #5] } 17... Rxb1 { [%eval #4] } 18. Nc1?? { (Mate in 4 → -11.82) Lost forced checkmate sequence. Ng1 was best. } { [%eval -11.82] } (18. Ng1 Rxg1 19. d5 Rxg2 20. a5 Rxh2 21. a4 Rxf2#) 18... Rxc1 { [%eval -12.49] } 19. d5 { [%eval -11.87] } 19... Rc6?! { (-11.87 → -7.08) Inaccuracy. Rd8 was best. } { [%eval -7.08] } (19... Rd8 20. f4) 20. dxc6 { [%eval -6.76] } 20... Rb8 { [%eval -6.87] } 21. a5 { [%eval -6.87] } 21... d5 { [%eval -7.53] } 22. a4 { [%eval -8.14] } 22... f5?! { (-8.14 → -5.84) Inaccuracy. Ke7 was best. } { [%eval -5.84] } (22... Ke7 23. c7 Rb1 24. g4 h6 25. c8=K Kd6 26. h4 f5 27. gxf5 Rg1 28. f6) 23. f4 { [%eval -5.92] } 23... Kg6?? { (-5.92 → -1.09) Blunder. Ke7 was best. } { [%eval -1.09] } (23... Ke7 24. h3 Kd6 25. g3 Kxc6 26. g4 fxg4 27. hxg4 d4 28. f5 d3 29. f6) 24. g4?! { (-1.09 → -2.01) Inaccuracy. c7 was best. } { [%eval -2.01] } (24. c7) 24... fxg4 { [%eval -1.9] } 25. h3 { [%eval -1.7] } 25... gxh3 { [%eval -1.92] } 26. f5 { [%eval -2.14] } 26... Kxf5 { [%eval -1.9] } 27. c7 { [%eval -2.65] } 27... h2?? { (-2.65 → Mate in 3) Checkmate is now unavoidable. Rb2 was best. } { [%eval #3] } (27... Rb2 28. c8=K) 28. cxb8=K?? { (Mate in 3 → -2.50) Lost forced checkmate sequence. cxb8=R was best. } { [%eval -2.5] } (28. cxb8=R d4 29. Rc8 d3 30. Rc2 dxc2#) 28... h1=R { [%eval -2.53] } 29. Kc7 { [%eval -3.23] } 29... Rh3?! { (-3.23 → -2.46) Inaccuracy. h5 was best. } { [%eval -2.46] } (29... h5 30. Kb7 d4 31. Kxa6 h4 32. Kb5 h3 33. Kb4 d3 34. a6 Rf1 35. Kb3) 30. Kd7?! { (-2.46 → -3.23) Inaccuracy. Kb6 was best. } { [%eval -3.23] } (30. Kb6 Rg3 31. Kxa6 d4 32. Kb5 h5 33. a6 h4 34. a5 h3 35. a7 d3) 30... Rb3?? { (-3.23 → Mate in 1) Checkmate is now unavoidable. Kf4 was best. } { [%eval #1] } (30... Kf4 31. Kc8 h5 32. Kb7 Rg3 33. Kxa6 d4 34. Kb5 h4 35. a6 h3 36. Kb4) 31. Ke6 { [%eval #1] } 31... Kxe6# { Game ends by variant rule. } 1-0