FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/wlKlEUWk"]
[Date "2026.04.30"]
[Round "-"]
[White "PONEY710"]
[Black "skzlal"]
[Result "0-1"]
[GameId "wlKlEUWk"]
[UTCDate "2026.04.30"]
[UTCTime "11:24:34"]
[WhiteElo "1507"]
[BlackElo "1657"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+3"]
[Variant "Atomic"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 3.16] } 1... h5?? { (3.16 → Mate in 6) Checkmate is now unavoidable. e6 was best. } { [%eval #6] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3 { [%eval #5] } 2... Nf6 { [%eval #5] } 3. Nc3?? { (Mate in 5 → 2.43) Lost forced checkmate sequence. Nh3 was best. } { [%eval 2.43] } (3. Nh3 g5 4. Nxg5 f5 5. Qd5 d6 6. Qf7+ Kd7 7. Qxe7#) 3... c6?? { (2.43 → 10.28) Blunder. d5 was best. } { [%eval 10.28] } (3... d5 4. Nh3 Bxh3 5. Bd3) 4. Ne4?? { (10.28 → -9.67) Blunder. Nd5 was best. } { [%eval -9.67] } (4. Nd5) 4... Qa5?? { (-9.67 → -1.24) Blunder. Nxe4 was best. } { [%eval -1.24] } (4... Nxe4 5. Nf3) 5. c3?? { (-1.24 → -6.86) Blunder. Nc3 was best. } { [%eval -6.86] } (5. Nc3 e6) 5... g6?? { (-6.86 → 6.33) Blunder. Nxe4 was best. } { [%eval 6.33] } (5... Nxe4 6. Nf3) 6. Nxf6?? { (6.33 → -1.38) Blunder. Nc5 was best. } { [%eval -1.38] } (6. Nc5 Qxc5 7. Bd3 d6 8. Nh3 Bg4 9. Ng5 Kd8 10. Nxf7 Bxf3 11. Bc2 Nd7) 6... Qf5?! { (-1.38 → -0.61) Inaccuracy. f6 was best. } { [%eval -0.61] } (6... f6 7. Qe4 e6 8. a4 Qd8 9. Qc2 d5 10. d4 Nd7 11. e4 Bh6 12. Bxh6) 7. Qxf5 { [%eval -0.89] } 7... Bh6?? { (-0.89 → 0.84) Blunder. e5 was best. } { [%eval 0.84] } (7... e5 8. b4 d5 9. d4 a5 10. a4 b5 11. h4 f6 12. axb5 a4 13. b5) 8. Bc4?? { (0.84 → -1.41) Blunder. Nh3 was best. } { [%eval -1.41] } (8. Nh3) 8... d5 { [%eval -1.69] } 9. Nf3?! { (-1.69 → -2.36) Inaccuracy. d4 was best. } { [%eval -2.36] } (9. d4 dxc4 10. Nf3 f6 11. Ng5 Bf5 12. f3 Na6 13. b4 Bd3 14. Ne6 Nc7) 9... g5?? { (-2.36 → 2.12) Blunder. Bxe3 was best. } { [%eval 2.12] } (9... Bxe3 10. d3 dxc4 11. Bh6 e5 12. O-O-O Bf5 13. g4 Na6 14. gxf5 Nc5 15. Kb1) 10. Ne5 { [%eval 2.15] } 10... f6 { [%eval 2.23] } 11. Nd7 { [%eval 1.95] } 11... Na6 { [%eval 1.92] } 12. Bxa6? { (1.92 → 0.70) Mistake. Bd3 was best. } { [%eval 0.7] } (12. Bd3 f5 13. b4 Bg7 14. Bb1 h4 15. a4 h3 16. g4 Kd8 17. Nf6 Bxf6) 12... a6 { [%eval 1.07] } 13. Nb6?! { (1.07 → 0.07) Inaccuracy. h4 was best. } { [%eval 0.07] } (13. h4 g4 14. g3 a5 15. a4 b5 16. O-O c5 17. d3 Ra7 18. e4 b4) 13... Ra7 { [%eval 0.6] } 14. Na8?? { (0.60 → -1.14) Blunder. h3 was best. } { [%eval -1.14] } (14. h3 a5 15. a4 Kf7 16. b3 Kg8 17. Ba3 Ra6 18. f4 g4 19. O-O-O g3) 14... Bf5?? { (-1.14 → 2.07) Blunder. O-O was best. } { [%eval 2.07] } (14... O-O 15. Nb6) 15. Nc7+ { [%eval 1.61] } 15... Kf8? { (1.61 → 3.30) Mistake. Kd8 was best. } { [%eval 3.3] } (15... Kd8 16. d3 a5 17. g4 Bf8 18. gxf5 e6 19. e4 a4 20. a3 Rg8 21. f3) 16. Ne6+?? { (3.30 → -0.83) Blunder. g4 was best. } { [%eval -0.83] } (16. g4 Bd3 17. f4 a5 18. fxg5 e5 19. g5 f5 20. Ne6+ Ke7 21. Nc5 b6) 16... Bxe6 { [%eval -0.62] } 17. h4 { [%eval -0.76] } 17... Ra8?? { (-0.76 → 4.19) Blunder. g4 was best. } { [%eval 4.19] } (17... g4 18. O-O f5 19. g3 b5 20. a4 e5 21. f4 exf4 22. b3 Rf7 23. a5) 18. hxg5 { [%eval 3.85] } 18... Rg8 { [%eval 4.53] } 19. g4 { [%eval 4.41] } 19... Rh8?! { (4.41 → 5.92) Inaccuracy. e5 was best. } { [%eval 5.92] } (19... e5 20. e4) 20. gxh5? { (5.92 → 3.04) Mistake. g5 was best. } { [%eval 3.04] } (20. g5) 20... Rh2 { [%eval 3.15] } 21. Rxh2?? { (3.15 → 0.00) Blunder. Kd1 was best. } { [%eval 0.0] } (21. Kd1 Kf7 22. e4 f5 23. e5 f4 24. b3 Kg6 25. d4 c5 26. Bd2 c4) 21... Kf7?? { (0.00 → 3.69) Blunder. Kg7 was best. } { [%eval 3.69] } (21... Kg7 22. Kd1 Rh8 23. Kc2 b5 24. d4 b4 25. cxb4 Rh1 26. Kb3 Rh8 27. Kc2) 22. d4?? { (3.69 → -3.70) Blunder. b3 was best. } { [%eval -3.7] } (22. b3 Rg8 23. Ba3 c5 24. O-O-O a5 25. Bb2 a4 26. bxa4 e5 27. c4 f5) 22... Rh8 { [%eval -3.37] } 23. Kd2?? { (-3.37 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #-3] } (23. f4 Rh1+) 23... Rh1 { [%eval #-2] } 24. Ke2 { [%eval #-2] } 24... Re1+ { [%eval #-1] } 25. Kf3 { [%eval #-1] } 25... Rxe3# { Game ends by variant rule. } 0-1
