FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/wk4b3GjR"]
[Date "2026.05.22"]
[Round "-"]
[White "nplesa"]
[Black "mbalug"]
[Result "0-1"]
[GameId "wk4b3GjR"]
[UTCDate "2026.05.22"]
[UTCTime "11:55:20"]
[WhiteElo "1402"]
[BlackElo "1651"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "1800+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Qxd2 { [%eval 4.67] } 5. Bxf7 { [%eval 4.75] } 5... Bxh1 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.24] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 5.31] } 8... Nd7 { [%eval 4.95] } 9. Qxf8 { [%eval 4.49] } 9... Nxf8 { [%eval 4.44] } 10. b3?! { (4.44 → 3.48) Inaccuracy. e4 was best. } { [%eval 3.48] } (10. e4 Rh8) 10... h5 { [%eval 4.23] } 11. Nc3 { [%eval 3.46] } 11... h4 { [%eval 4.25] } 12. Nh3?! { (4.25 → 2.74) Inaccuracy. Nge2 was best. } { [%eval 2.74] } (12. Nge2 h3 13. Ng3 e5 14. e4 Ne6 15. Bb2 g5 16. Rg1 Nc5 17. f4 Nxe4) 12... Ng6 { [%eval 3.24] } 13. Bb2 { [%eval 3.38] } 13... Nf4?! { (3.38 → 4.35) Inaccuracy. Rh8 was best. } { [%eval 4.35] } (13... Rh8 14. Nf4 Nxf4 15. exf4 Rh6 16. f5 Rah8 17. a4 c5 18. f6 gxf6 19. Kd3) 14. exf4 { [%eval 4.03] } 14... e5? { (4.03 → 7.82) Mistake. Rh8 was best. } { [%eval 7.82] } (14... Rh8 15. Rd1) 15. fxe5 { [%eval 7.36] } 15... a5? { (7.36 → Mate in 10) Checkmate is now unavoidable. Rh8 was best. } { [%eval #10] } (15... Rh8 16. Ne2) 16. b4 { [%eval #10] } 16... axb4 { [%eval #9] } 17. Ba3 { [%eval #19] } 17... Rxa3 { [%eval #20] } 18. Rg1?? { (Mate in 20 → Mate in 5) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-5] } (18. Nd5 Rxa2 19. Nxb4 Rxc2 20. Nxc2 Ra8 21. Rxa8 c6 22. e6 c5 23. Ke2 g6) 18... Rxc3 { [%eval #-10] } 19. Kxc3 { [%eval #-9] } 19... bxc3 { [%eval #-9] } 20. Rxg7 { [%eval #-8] } 20... Rxg7 { [%eval #-8] } 21. Ng5 { [%eval #-7] } 21... Rxg5 { [%eval #-7] } 22. a4 { [%eval #-6] } 22... Rxe5 { [%eval #-6] } 23. a5 { [%eval #-5] } 23... Rxa5 { [%eval #-5] } 24. f4 { [%eval #-4] } 24... Re5 { [%eval #-4] } 25. fxe5 { [%eval #-3] } 25... c5 { [%eval #-3] } 26. e6 { [%eval #-2] } 26... c4 { [%eval #-2] } 27. e7 { [%eval #-1] } 27... h3 { [%eval #-1] } 28. e8=Q# { Game ends by variant rule. } 0-1