- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/wiH3zth2"] [Date "2024.10.26"] [White "AbelJoeAnoop"] [Black "Daniil_Voznesenskii"] [Result "1-0"] [GameId "wiH3zth2"] [UTCDate "2024.10.26"] [UTCTime "11:01:44"] [WhiteElo "1260"] [BlackElo "1726"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Qxd7?? { (0.33 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Qxd2 5. Nxd2 Bxb4 6. Qe2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxh7? { (0.80 → -0.84) Mistake. Kxd2 was best. } { [%eval -0.84] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Rxh7?? { (-0.84 → 2.84) Blunder. Qxe1 was best. } { [%eval 2.84] } (5... Qxe1 6. Qxh8) 6. Bxd2?? { (2.84 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Rxh2) 6... Rxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... Bb4 { [%eval #-10] } 8. Bxb4 { [%eval #-9] } 8... Kf8 { [%eval #-9] } 9. Bxf8 { [%eval #-8] } 9... Nf6 { [%eval #-8] } 10. Bxg7 { [%eval #-7] } 10... a6 { [%eval #-8] } 11. Bxf6 { [%eval #-7] } 11... e5 { [%eval #-7] } 12. Bxe5 { [%eval #-6] } 12... a5 { [%eval #-6] } 13. Bxc7 { [%eval #-5] } 13... Ra7?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (13... Na6 14. Bxa5 Nc7 15. Bxc7 Rxa2 16. Rxa2 Ba6 17. Rxa6 f6 18. Rxf6#) 14. Bxa5 { [%eval #11] } 14... Rxa5 { [%eval #10] } 15. Na3?? { (Mate in 10 → 6.98) Lost forced checkmate sequence. g4 was best. } { [%eval 6.98] } (15. g4 Bxg4 16. Kd1 Bxd1 17. Nc3 Bxc2 18. Ne4 Bxe4 19. Rd1 Rxa2 20. Rh3 Rxb2) 15... Rxa3 { [%eval 4.83] } 16. bxa3 { [%eval 4.98] } 16... Bh3 { [%eval 6.55] } 17. Rxh3 { [%eval 4.31] } 17... Na6?! { (4.31 → 5.65) Inaccuracy. Nd7 was best. } { [%eval 5.65] } (17... Nd7 18. a4) 18. a4 { [%eval 4.49] } 18... f5?? { (4.49 → Mate in 13) Checkmate is now unavoidable. Nc7 was best. } { [%eval #13] } (18... Nc7 19. f4) 19. g4 { [%eval #13] } 19... fxg4 { [%eval #12] } 20. Kf1?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-8] } (20. Ne2 gxh3 21. Rb1 Nc7 22. Rb5 Nxb5 23. axb5 h2 24. b6 h1=Q 25. Ng1 Qxg1) 20... gxh3 { [%eval #-8] } 21. Nxh3 { [%eval #-7] } 21... Nc7 { [%eval #-7] } 22. a5 { [%eval #-6] } 22... Na8?? { (Mate in 6 → Mate in 18) Lost forced checkmate sequence. Ne6 was best. } { [%eval #18] } (22... Ne6 23. Ng5 Nxg5 24. Ke1 Ne6 25. e4 Ng7 26. e5 Nf5 27. a3 Ng3 28. fxg3#) 23. a6 { [%eval 1.18] } 23... Nc7?? { (1.18 → Mate in 8) Checkmate is now unavoidable. Nb6 was best. } { [%eval #8] } (23... Nb6) 24. Rb1 { [%eval #8] } 24... Nxa6 { [%eval #7] } 25. Rb4 { [%eval #7] } 25... Nxb4 { [%eval #6] } 26. Ke1 { [%eval #13] } 26... Nxa2 { [%eval #6] } 27. c3 { [%eval #9] } 27... Nxc3 { [%eval #8] } 28. Kd1 { [%eval #8] } 28... Nxd1 { [%eval #7] } 29. f3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. f4 was best. } { [%eval #-11] } (29. f4 Nxe3 30. f5 Nxf5 31. Ng5 Ne3 32. Ne4 Nc2 33. Nc3 Ne1 34. Ne2 Nc2) 29... Nxe3 { [%eval #-11] } 30. Ng1 { [%eval #-1] } 30... Nc2 { [%eval #-12] } 31. f4 { [%eval #-11] } 31... Nb4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nd4 was best. } { [%eval #11] } (31... Nd4 32. Nh3 Nc6 33. f5 Nd8 34. f6 Nc6 35. f7 Ne5 36. f8=B Nc4 37. Ba3) 32. Ne2 { [%eval #11] } 32... Na6 { [%eval #10] } 33. Nd4?? { (Mate in 10 → -11.94) Lost forced checkmate sequence. f5 was best. } { [%eval -11.94] } (33. f5 Nc5 34. f6 Na4 35. Nc3 Nxc3 36. f7 Ne4 37. f8=N Nd6 38. Nd7 Nf5) 33... Nb4?? { (-11.94 → Mate in 11) Checkmate is now unavoidable. Nc5 was best. } { [%eval #11] } (33... Nc5 34. Ne2) 34. Nc2?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-6] } (34. Ne2 Na2 35. Nc1 Nxc1 36. f5 Nd3 37. f6 Nc5 38. f7 Ne4 39. f8=N Nd6) 34... Nxc2 { [%eval #-6] } 35. f5 { [%eval #-5] } 35... Nd4 { [%eval #-5] } 36. f6 { [%eval #-4] } 36... Nc6?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Ne6 was best. } { [%eval #5] } (36... Ne6 37. f7 Ng5 38. f8=B Nh7 39. Be7 Nf8 40. Bxf8#) 37. f7 { [%eval #5] } 37... Ne5 { [%eval #4] } 38. f8=B { [%eval #4] } 38... Nd3 { [%eval #1] } 39. Bb4 { [%eval #1] } 39... Nxb4# { Game ends by variant rule. } 1-0