FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/wgpCDTD9"]
[Date "2025.08.30"]
[Round "-"]
[White "darkmezder55"]
[Black "Quantamania"]
[Result "0-1"]
[GameId "wgpCDTD9"]
[UTCDate "2025.08.30"]
[UTCTime "16:31:23"]
[WhiteElo "1373"]
[BlackElo "1290"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+49"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Ba3?? { (Mate in 16 → -1.48) Lost forced checkmate sequence. Qh4 was best. } { [%eval -1.48] } (2... Qh4 3. gxh4 g5 4. Bxe6 dxe6 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7) 3. Bxe6?? { (-1.48 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (3. bxa3 Kf8) 3... fxe6?? { (Mate in 14 → -1.44) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -1.44] } (3... Bxb2 4. Bxf7 Kxf7 5. Bxb2 Ke8 6. Bxg7 b6 7. Bxh8 Qh4 8. gxh4) 4. bxa3 { [%eval -1.43] } 4... Qh4 { [%eval -1.53] } 5. gxh4 { [%eval -1.23] } 5... g5 { [%eval -1.08] } 6. hxg5 { [%eval -1.22] } 6... Nf6? { (-1.22 → 0.00) Mistake. Kf7 was best. } { [%eval 0.0] } (6... Kf7 7. c3) 7. gxf6 { [%eval -0.07] } 7... Ke7?! { (-0.07 → 0.58) Inaccuracy. b6 was best. } { [%eval 0.58] } (7... b6 8. f7) 8. fxe7 { [%eval 1.46] } 8... Rf8?! { (1.46 → 2.29) Inaccuracy. Na6 was best. } { [%eval 2.29] } (8... Na6 9. e8=K) 9. exf8=K { [%eval 1.89] } 9... d6? { (1.89 → 3.48) Mistake. a5 was best. } { [%eval 3.48] } (9... a5 10. h4 h5 11. Rh3 Ra6 12. Kg7 Rb6 13. Kh6 Rxb1 14. Kxh5 Rxa1 15. a4) 10. Ke8?? { (3.48 → 0.91) Blunder. f4 was best. } { [%eval 0.91] } (10. f4 e5) 10... Nd7?? { (0.91 → 5.30) Blunder. Bd7 was best. } { [%eval 5.3] } (10... Bd7 11. Kxd7 Nxd7 12. f4 e5 13. fxe5 dxe5 14. Kf2 a5 15. Nh3 e4 16. Qe1) 11. Kxd7 { [%eval 5.46] } 11... Bxd7 { [%eval 4.67] } 12. a4 { [%eval 5.72] } 12... Bxa4 { [%eval 5.78] } 13. c3 { [%eval 5.88] } 13... Bxd1 { [%eval 5.78] } 14. Kxd1 { [%eval 5.4] } 14... b6 { [%eval 5.99] } 15. e3 { [%eval 5.85] } 15... e5 { [%eval 5.78] } 16. f4 { [%eval 6.38] } 16... exf4 { [%eval 5.99] } 17. exf4 { [%eval 6.3] } 17... a5 { [%eval 6.39] } 18. a4?? { (6.39 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (18. Nf3 d5 19. Rg1 Rg8 20. Rxg8 h5 21. Ne1 d4 22. cxd4 a4 23. a3 b5) 18... b5 { [%eval #-6] } 19. axb5 { [%eval #-5] } 19... c6?? { (Mate in 5 → 1.27) Lost forced checkmate sequence. Rd8 was best. } { [%eval 1.27] } (19... Rd8 20. Rxa5 c6 21. bxc6 Rd7 22. cxd7 d5 23. Rxd5 h5 24. Rxh5#) 20. Rxa5 { [%eval 1.49] } 20... cxb5?? { (1.49 → 8.84) Blunder. Rxa5 was best. } { [%eval 8.84] } (20... Rxa5 21. bxc6 Rg5 22. fxg5 h6 23. gxh6 d5 24. c4 dxc4 25. d4 cxd3 26. Kc2) 21. Rxb5?? { (8.84 → Mate in 3) Checkmate is now unavoidable. Rxa8 was best. } { [%eval #-3] } (21. Rxa8 d5 22. Rg8 d4 23. cxd4 b4 24. Ne2 b3 25. Kc2 bxc2 26. Nbc3 h6) 21... Ra3 { [%eval #-3] } 22. Bxa3 { [%eval #-2] } 22... d5 { [%eval #-2] } 23. Rxd5 { [%eval #-1] } 23... h5 { [%eval #-1] } 24. Rxh5# { Game ends by variant rule. } 0-1
