FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/wcASIyCQ"]
[Date "2025.02.12"]
[Round "-"]
[White "MBA63"]
[Black "harga21"]
[Result "1-0"]
[GameId "wcASIyCQ"]
[UTCDate "2025.02.12"]
[UTCTime "08:43:16"]
[WhiteElo "1386"]
[BlackElo "1795"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "360+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Qxd2 5. Nxd2 Bxb4 6. Qe2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Kxd2 { [%eval 0.84] } 5... Ba3 { [%eval 2.3] } 6. bxa3?? { (2.30 → -1.53) Blunder. Qxh7 was best. } { [%eval -1.53] } (6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Ke7 9. e4 Kf8 10. c4 Bd7 11. Rh6 gxh6) 6... Na6?? { (-1.53 → Mate in 13) Checkmate is now unavoidable. g6 was best. } { [%eval #13] } (6... g6) 7. Qxh7 { [%eval #14] } 7... Rxh7 { [%eval #14] } 8. a4?? { (Mate in 14 → 2.83) Lost forced checkmate sequence. Bb2 was best. } { [%eval 2.83] } (8. Bb2 Rxh2 9. Bxg7 Rxh1 10. Be5 Rxg1 11. Bxc7 Rxb1 12. Rxb1 Nxc7 13. Rb5 Nxb5) 8... Rxh2 { [%eval 2.32] } 9. Rxh2 { [%eval 2.28] } 9... Nh6?? { (2.28 → 4.74) Blunder. Rb8 was best. } { [%eval 4.74] } (9... Rb8 10. Bb2) 10. Rxh6 { [%eval 4.17] } 10... gxh6 { [%eval 3.67] } 11. Nh3 { [%eval 3.03] } 11... Nb4? { (3.03 → 5.27) Mistake. c6 was best. } { [%eval 5.27] } (11... c6 12. a5) 12. Ng5?? { (5.27 → 1.73) Blunder. Nc3 was best. } { [%eval 1.73] } (12. Nc3 Nxa2) 12... Nxc2?? { (1.73 → 4.14) Blunder. hxg5 was best. } { [%eval 4.14] } (12... hxg5) 13. Kxc2 { [%eval 4.63] } 13... hxg5 { [%eval 3.52] } 14. Nc3 { [%eval 3.37] } 14... Kd7?? { (3.37 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #10] } (14... c6) 15. Nd5?? { (Mate in 10 → -1.29) Lost forced checkmate sequence. a5 was best. } { [%eval -1.29] } (15. a5 Ke7 16. a6 Bxa6 17. Kd3 Bxd3 18. Ne4 Bxe4 19. Bb2 Bxg2 20. e4 Bxe4) 15... exd5 { [%eval -1.54] } 16. f4 { [%eval -1.4] } 16... gxf4 { [%eval -1.5] } 17. exf4 { [%eval -1.78] } 17... Rb8?? { (-1.78 → 0.14) Blunder. c5 was best. } { [%eval 0.14] } (17... c5 18. Bd2) 18. g3?? { (0.14 → -1.58) Blunder. a5 was best. } { [%eval -1.58] } (18. a5 a6) 18... Rb1? { (-1.58 → 0.00) Mistake. Bb7 was best. } { [%eval 0.0] } (18... Bb7 19. a5 a6 20. Bd2 c5 21. Rg1 Kc6 22. Rg2 Rc8 23. Rf2 d4 24. Kc3) 19. Kxb1 { [%eval -0.07] } 19... d4?! { (-0.07 → 0.52) Inaccuracy. a5 was best. } { [%eval 0.52] } (19... a5 20. Kc2 c5 21. Kd2 c4 22. Ke3 Ba6 23. Ke2 d4 24. Be3 dxe3 25. Kxe3) 20. Kb2?! { (0.52 → -0.05) Inaccuracy. Kc2 was best. } { [%eval -0.05] } (20. Kc2) 20... Bb7 { [%eval 0.0] } 21. Kc3?! { (0.00 → -0.85) Inaccuracy. a5 was best. } { [%eval -0.85] } (21. a5 Bg2 22. Kc2 Kd6 23. f5 Bh1 24. g4 Kc5 25. Be3 dxe3 26. Rxh1 e2) 21... dxc3 { [%eval -0.91] } 22. Bb2?? { (-0.91 → -3.71) Blunder. a5 was best. } { [%eval -3.71] } (22. a5 Bg2 23. g4 c2 24. g5 c5 25. Rb1 cxb1=B 26. Bd2 Bxa2 27. g6 fxg6) 22... cxb2 { [%eval -3.95] } 23. a5 { [%eval -3.62] } 23... bxa1=N?! { (-3.62 → -2.22) Inaccuracy. bxa1=B was best. } { [%eval -2.22] } (23... bxa1=B 24. a6) 24. a6 { [%eval -3.31] } 24... Bxa6 { [%eval -2.32] } 25. a3? { (-2.32 → -4.47) Mistake. g4 was best. } { [%eval -4.47] } (25. g4) 25... Kd6 { [%eval -4.13] } 26. f5 { [%eval -4.12] } 26... f6 { [%eval -3.8] } 27. g4 { [%eval -3.52] } 27... Ke6?? { (-3.52 → -0.75) Blunder. c5 was best. } { [%eval -0.75] } (27... c5 28. g5) 28. fxe6 { [%eval -0.8] } 28... f5 { [%eval -0.92] } 29. gxf5 { [%eval -0.76] } 29... c5 { [%eval -0.43] } 30. e7?! { (-0.43 → -1.00) Inaccuracy. a4 was best. } { [%eval -1.0] } (30. a4 c4 31. a5 c3 32. f6 Nc2 33. f7 Ne3 34. f8=K Bf1 35. a6 Bxa6) 30... c4 { [%eval -0.45] } 31. f6 { [%eval -0.36] } 31... c3 { [%eval -0.08] } 32. f7?! { (-0.08 → -0.75) Inaccuracy. e8=B was best. } { [%eval -0.75] } (32. e8=B Nb3) 32... c2?! { (-0.75 → 0.00) Inaccuracy. Bd3 was best. } { [%eval 0.0] } (32... Bd3 33. e8=B) 33. f8=B { [%eval -0.46] } 33... Nb3 { [%eval -0.46] } 34. Bh6?! { (-0.46 → -1.08) Inaccuracy. a4 was best. } { [%eval -1.08] } (34. a4 Nd2) 34... Nd2?! { (-1.08 → 0.00) Inaccuracy. Bd3 was best. } { [%eval 0.0] } (34... Bd3 35. Bg5) 35. Bxd2 { [%eval 0.0] } 35... c1=K { [%eval 0.0] } 36. Bxc1 { [%eval 0.0] } 36... Bc4 { [%eval 0.0] } 37. Bf4 { [%eval 0.0] } 37... a5 { [%eval 0.0] } 38. a4 { [%eval 0.0] } 38... Bb5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Bd3 was best. } { [%eval #13] } (38... Bd3 39. Bd6 Bc4 40. Bb8 Be2 41. Ba7 Bc4) 39. axb5 { [%eval #13] } 39... a4 { [%eval 2.69] } 40. Be5? { (2.69 → 1.20) Mistake. b6 was best. } { [%eval 1.2] } (40. b6 a3 41. b7 a2 42. b8=R a1=K 43. Rf8 Ka2 44. e8=Q Kb3 45. Qh5 Ka4) 40... a3 { [%eval 1.05] } 41. Bb2?! { (1.05 → 0.00) Inaccuracy. e8=N was best. } { [%eval 0.0] } (41. e8=N a2 42. Bc7 a1=K 43. Nf6 Kb2 44. b6 Kc3 45. Nd7 Kd3 46. b7 Kc3) 41... axb2 { [%eval 0.0] } 42. e8=Q?? { (0.00 → Mate in 5) Checkmate is now unavoidable. b6 was best. } { [%eval #-5] } (42. b6 b1=B 43. b7 Bf5 44. b8=B Bd7 45. Bd6 Bc6 46. Bf4 Bb5 47. e8=K Bxe8) 42... b1=N?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. b1=B was best. } { [%eval #3] } (42... b1=B 43. Qb8 Bf5 44. Qc8 Bxc8 45. b6 Bf5 46. b7 Bc8 47. bxc8=K#) 43. b6 { [%eval #7] } 43... Nd2 { [%eval #6] } 44. Qe4 { [%eval #6] } 44... Nxe4 { [%eval #5] } 45. b7 { [%eval #5] } 45... Nd6 { [%eval #2] } 46. b8=B { [%eval #2] } 46... Nc4 { [%eval #1] } 47. Bd6 { [%eval #1] } 47... Nxd6# { Game ends by variant rule. } 1-0