FEN
[Event "HSE Rapid 1 Arena"]
[Site "https://lichess.org/wXhGsDV8"]
[Date "2026.05.25"]
[Round "-"]
[White "Oriptal"]
[Black "xanmeow1"]
[Result "1-0"]
[GameId "wXhGsDV8"]
[UTCDate "2026.05.25"]
[UTCTime "15:26:56"]
[WhiteElo "1749"]
[BlackElo "1322"]
[WhiteRatingDiff "+53"]
[BlackRatingDiff "-5"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C47"]
[Opening "Four Knights Game: Glek System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } 4. g3 { [%eval -0.07] } { C47 Four Knights Game: Glek System } 4... d6 { [%eval 0.26] } 5. Bg2 { [%eval 0.24] } 5... Be6 { [%eval 0.4] } 6. O-O { [%eval 0.28] } 6... d5?! { (0.28 → 1.24) Inaccuracy. Be7 was best. } { [%eval 1.24] } (6... Be7 7. Re1 Qd7 8. d4 Bg4 9. Be3 exd4 10. Bxd4 O-O 11. a4) 7. exd5 { [%eval 1.14] } 7... Bxd5? { (1.14 → 3.02) Mistake. Nxd5 was best. } { [%eval 3.02] } (7... Nxd5 8. Nxd5 Bxd5 9. Re1 Be7 10. Nxe5 Nxe5 11. Rxe5 Bxg2 12. Kxg2) 8. Nxd5 { [%eval 2.91] } 8... Nxd5 { [%eval 2.99] } 9. c4? { (2.99 → 1.68) Mistake. Re1 was best. } { [%eval 1.68] } (9. Re1 f6 10. d4 Qd7 11. dxe5 O-O-O 12. exf6 gxf6 13. Qe2 h5 14. Bd2 Qg4) 9... e4?? { (1.68 → 4.01) Blunder. Nf6 was best. } { [%eval 4.01] } (9... Nf6 10. Re1 e4 11. Ng5 Be7 12. Nxe4 O-O 13. d3 Nd4 14. Nxf6+ Bxf6 15. Bxb7) 10. Nh4?? { (4.01 → 1.18) Blunder. cxd5 was best. } { [%eval 1.18] } (10. cxd5 Qxd5 11. Nh4 O-O-O 12. Qg4+ Qd7 13. Qxe4 Re8 14. Qf5 Qxf5 15. Nxf5 g6) 10... Ndb4?! { (1.18 → 2.39) Inaccuracy. Nf6 was best. } { [%eval 2.39] } (10... Nf6 11. d3 Bc5 12. dxe4 Qxd1 13. Rxd1 Ng4 14. Rd5 Bxf2+ 15. Kf1 Be3 16. Bh3) 11. Re1?! { (2.39 → 1.36) Inaccuracy. Bxe4 was best. } { [%eval 1.36] } (11. Bxe4 Nd4 12. Nf3 Be7 13. Bxb7 Rb8 14. Be4 f5 15. Bd5 Nxd5 16. Nxd4 Nb4) 11... Bc5?! { (1.36 → 2.52) Inaccuracy. Nd3 was best. } { [%eval 2.52] } (11... Nd3 12. Rxe4+ Be7 13. Nf5 O-O 14. Nxe7+ Nxe7 15. Bf1 Nc6 16. Re3 Nxc1 17. Qxc1) 12. d3?? { (2.52 → 0.35) Blunder. Rxe4+ was best. } { [%eval 0.35] } (12. Rxe4+ Kf8 13. d4 Bxd4 14. Qa4 Qf6 15. Rf4 Qd8 16. Nf5 Be5 17. Re4 Qf6) 12... Nxd3?? { (0.35 → 2.71) Blunder. Bxf2+ was best. } { [%eval 2.71] } (12... Bxf2+ 13. Kxf2 Nxd3+ 14. Kg1 Nxe1 15. Qxe1 Qd4+ 16. Be3 Qxb2 17. Rb1 Qxa2 18. Rxb7) 13. Rxe4+ { [%eval 2.58] } 13... Kf8 { [%eval 2.74] } 14. Qe1?? { (2.74 → -4.53) Blunder. Be3 was best. } { [%eval -4.53] } (14. Be3 Bxe3 15. Rxe3 Nde5 16. Qb3 g6 17. Qc3 f6 18. Nf3 Kg7 19. Nxe5 Nxe5) 14... Nxf2?! { (-4.53 → -3.15) Inaccuracy. Nxe1 was best. } { [%eval -3.15] } (14... Nxe1 15. Rxe1 Bb4 16. Be3 Bxe1 17. Rxe1 Kg8 18. Nf5 h5 19. Bxc6 bxc6 20. Bd4) 15. Re2?! { (-3.15 → -4.86) Inaccuracy. b4 was best. } { [%eval -4.86] } (15. b4 Nxb4 16. Be3 Nxe4 17. Bxe4 Qg5 18. Bf2 Qe5 19. Rd1 Re8 20. Nf5 h5) 15... Nd3+ { [%eval -4.96] } 16. Be3 { [%eval -4.77] } 16... Nxe1?? { (-4.77 → -1.64) Blunder. Bxe3+ was best. } { [%eval -1.64] } (16... Bxe3+ 17. Rxe3 Nxe1 18. Rexe1 g6 19. Rad1 Qc8 20. c5 Kg7 21. Nxg6 Kxg6 22. Be4+) 17. Bxc5+ { [%eval -1.57] } 17... Kg8 { [%eval -1.61] } 18. Raxe1 { [%eval -1.73] } 18... Nd4?? { (-1.73 → 0.53) Blunder. h5 was best. } { [%eval 0.53] } (18... h5 19. b4 Rh6 20. b5 Na5 21. Nf5 Rf6 22. Ne7+ Kh8 23. Re5 Qd2 24. Bd5) 19. Re8+ { [%eval 0.53] } 19... Qxe8 { [%eval 0.42] } 20. Rxe8+ { [%eval 0.59] } 20... Rxe8 { [%eval 0.47] } 21. Bxd4 { [%eval 0.43] } 21... f6?? { (0.43 → 5.44) Blunder. Re1+ was best. } { [%eval 5.44] } (21... Re1+ 22. Kf2 Rc1 23. Bxb7 Rxc4 24. Ke3 h5 25. Kd3 Ra4 26. Bd5 Ra5 27. Bc4) 22. Bxb7?? { (5.44 → 1.88) Blunder. Bd5+ was best. } { [%eval 1.88] } (22. Bd5+ Kf8 23. Bc5+ Re7 24. Nf5 Ke8 25. Nxe7 c6 26. Be6 h5 27. Bf5 b6) 22... Re2 { [%eval 1.98] } 23. Bc5?? { (1.98 → -0.69) Blunder. Bd5+ was best. } { [%eval -0.69] } (23. Bd5+ Kf8 24. Nf5 Rc2 25. h4 a5 26. h5 Ke8 27. Nxg7+ Kd7 28. Be6+ Kc6) 23... Rxb2?? { (-0.69 → Mate in 1) Checkmate is now unavoidable. g6 was best. } { [%eval #1] } (23... g6 24. Bd4 Kg7 25. Nf3 c5 26. Kf1 Rc2 27. Bc3 Rb8 28. Bc6 Rxc3 29. bxc3) 24. Bd5# { White wins by checkmate. } 1-0