FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/wWIxm7II"]
[Date "2021.07.27"]
[Round "-"]
[White "ggg7577"]
[Black "iblisuy"]
[Result "1-0"]
[GameId "wWIxm7II"]
[UTCDate "2021.07.27"]
[UTCTime "21:38:34"]
[WhiteElo "1478"]
[BlackElo "1676"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. Ba6 { [%eval 0.91] } 2... Nxa6 { [%eval 1.83] } 3. b4 { [%eval 1.3] } 3... Nxb4?? { (1.30 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7 Qxf2 8. Kxf2) 4. c3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-16] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxa2 { [%eval #-20] } 5. Rxa2 { [%eval #-15] } 5... Rb8 { [%eval #-15] } 6. Rxa7 { [%eval #-14] } 6... b6?? { (Mate in 14 → -1.04) Lost forced checkmate sequence. Ba3 was best. } { [%eval -1.04] } (6... Ba3 7. Rxa3 Ra8 8. Rxa8 Qf6 9. Rxc8 Qxf2 10. Rxc7 Qxe3 11. Rxb7 Qxe1 12. Qxe1 e5 13. Qxe5) 7. Rxc7 { [%eval -0.82] } 7... Qxc7 { [%eval -0.7] } 8. Qb3 { [%eval -0.57] } 8... Qxc3?! { (-0.57 → 0.09) Inaccuracy. Qxh2 was best. } { [%eval 0.09] } (8... Qxh2 9. Qxb6) 9. Qxb6 { [%eval 0.43] } 9... Qxc1 { [%eval 0.56] } 10. Qxe6?? { (0.56 → -5.09) Blunder. Qxb8 was best. } { [%eval -5.09] } (10. Qxb8) 10... Qxb1 { [%eval -5.15] } 11. Qxf7 { [%eval -6.5] } 11... Qxe1 { [%eval -6.39] } 12. Qxg7?? { (-6.39 → Mate in 10) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-10] } (12. Qxd7 Qxf2) 12... Qxf2 { [%eval #-10] } 13. Qxd7 { [%eval #-9] } 13... Qxe3 { [%eval #-13] } 14. dxe3 { [%eval #-13] } 14... Kxd7 { [%eval #-13] } 15. e4 { [%eval #-8] } 15... Bb4 { [%eval #-12] } 16. h4 { [%eval #-9] } 16... Ne7 { [%eval #-10] } 17. h5 { [%eval #-7] } 17... Nd5 { [%eval #-9] } 18. exd5 { [%eval #-8] } 18... Kc6 { [%eval #-10] } 19. dxc6 { [%eval #-9] } 19... Bd7 { [%eval #-9] } 20. cxd7 { [%eval #-8] } 20... Rhe8?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rhf8 was best. } { [%eval #4] } (20... Rhf8 21. g4 Rf5 22. gxf5 h6 23. d8=K Rxd8 24. Rh2 Bd2 25. Rxd2 Rxd2 26. Ne2 Rxe2 27. f6) 21. dxe8=K { [%eval #4] } 21... Rxe8 { [%eval #3] } 22. Ne2 { [%eval #3] } 22... Rxe2 { [%eval #2] } 23. h6 { [%eval #2] } 23... Rxg2 { [%eval #1] } 24. Rh2 { [%eval #1] } 24... Rxh2# { Game ends by variant rule. } 1-0