FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/wTOhtedy"]
[Date "2026.06.11"]
[Round "-"]
[White "Medved4"]
[Black "Georgixxx"]
[Result "0-1"]
[GameId "wTOhtedy"]
[UTCDate "2026.06.11"]
[UTCTime "06:04:36"]
[WhiteElo "1131"]
[BlackElo "1422"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.59] } 4... Nxb4 { [%eval 0.29] } 5. Qh5 { [%eval 0.76] } 5... Nxa2 { [%eval 0.32] } 6. Qxf7?? { (0.32 → -4.99) Blunder. Qxh7 was best. } { [%eval -4.99] } (6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 c5 10. c4 Ra3) 6... Kxf7 { [%eval #-27] } 7. Rxa2 { [%eval -48.36] } 7... Rb8 { [%eval #-22] } 8. Rxa7 { [%eval -3.68] } 8... Rxb1 { [%eval -10.17] } 9. Rxc7 { [%eval -4.89] } 9... Rxc1 { [%eval -4.45] } 10. Rxd7 { [%eval -5.01] } 10... Rxc2?? { (-5.01 → 0.76) Blunder. Rxe1 was best. } { [%eval 0.76] } (10... Rxe1 11. Rxd8) 11. Rxe7? { (0.76 → -0.52) Mistake. Rxd8 was best. } { [%eval -0.52] } (11. Rxd8 Rxd2 12. Rxf8 Rxf2 13. Rxf7 Rxg2 14. Rxg7 Rxg7 15. Ne2 Rg2 16. h4 Rxe2) 11... Rxd2 { [%eval -0.69] } 12. Rxf7 { [%eval -0.52] } 12... Rxf2 { [%eval -0.17] } 13. Rxg7 { [%eval -0.61] } 13... Rxg2?! { (-0.61 → 0.08) Inaccuracy. Bxg7 was best. } { [%eval 0.08] } (13... Bxg7 14. Kxf2) 14. Rxh7?? { (0.08 → Mate in 5) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #-5] } (14. Rxg8 Rxg1) 14... Rxh2 { [%eval #-5] } 15. Rxh8 { [%eval #-4] } 15... Rxh1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #4] } (15... Rxh8 16. Rxh8 Qf6 17. Rxg8 Qb2 18. Rxf8 Qf6 19. Rxf6#) 16. Rxg8 { [%eval #4] } 16... Rxg1 { [%eval #3] } 17. Rxf8 { [%eval #3] } 17... Qxf8 { [%eval #2] } 18. Kf1?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. e4 was best. } { [%eval #-3] } (18. e4 Rxe1 19. e5 Rxe5#) 18... Rxf1 { [%eval #-4] } 19. e4 { [%eval #-3] } 19... Rd1 { [%eval #-4] } 20. e5 { [%eval #-3] } 20... Qf6 { [%eval #-3] } 21. exf6 { [%eval #-2] } 21... Re1 { [%eval #-2] } 22. f7 { [%eval #-1] } 22... Re8 { [%eval #-1] } 23. fxe8=Q# { Game ends by variant rule. } 0-1
