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[Event "casual variant:antichess game"] [Site "https://lichess.org/wQ1tkKgf"] [Date "2019.01.11"] [Round "-"] [White "ODMWND"] [Black "Sunjolol"] [Result "0-1"] [GameId "wQ1tkKgf"] [UTCDate "2019.01.11"] [UTCTime "06:20:41"] [WhiteElo "1976"] [BlackElo "1942"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.28] } 1... e6 { [%eval 1.3] } 2. b4 { [%eval 1.18] } 2... Bxb4 { [%eval 1.89] } 3. Qg4 { [%eval 1.41] } 3... Bxd2 { [%eval 0.84] } 4. Qxg7 { [%eval 1.16] } 4... Bxe3 { [%eval 1.44] } 5. Bxe3 { [%eval 1.12] } 5... Qg5?! { (1.12 → 2.32) Inaccuracy. c5 was best. } { [%eval 2.32] } (5... c5 6. Bxc5) 6. Qxh8 { [%eval 1.08] } 6... Qxg2?? { (1.08 → 4.51) Blunder. Qxe3 was best. } { [%eval 4.51] } (6... Qxe3) 7. Qxg8?! { (4.51 → 3.26) Inaccuracy. Bxa7 was best. } { [%eval 3.26] } (7. Bxa7 Qxh1 8. Qxg8 Rxa7 9. Qxe8 Qxg1 10. Qxc8 Rxa2 11. Qxc7 Qxf1 12. Kxf1 Rxc2 13. Qxd7 Rxf2) 7... Qxh2?? { (3.26 → Mate in 11) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #11] } (7... Qxf1 8. Qxe8) 8. Qxe8 { [%eval #14] } 8... Qxf2 { [%eval #13] } 9. Qxc8 { [%eval #13] } 9... Qxe1 { [%eval #9] } 10. Rxh7 { [%eval #9] } 10... Qxf1 { [%eval #8] } 11. Rxf7 { [%eval #8] } 11... Qxb1 { [%eval #7] } 12. Bxa7 { [%eval #11] } 12... Rxa7 { [%eval #10] } 13. Rxd7?? { (Mate in 10 → Mate in 18) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-18] } (13. Rxb1 Rxa2 14. Rxb7 Rxc2 15. Qxc7 Rxc7 16. Rxc7 d5 17. Rfd7 Nxd7 18. Rxd7 d4 19. Rxd4 e5) 13... Qxa1?? { (Mate in 18 → Mate in 5) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #5] } (13... Rxa2 14. Rxb1 Nxd7 15. Qxb7 Rxc2 16. Qxc7 Rxc7 17. Rb8 Nxb8 18. Ne2 Rc1 19. Nxc1 e5 20. Ne2) 14. Qxb7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-5] } (14. Qxb8 Rxa2 15. Qxc7 Qxg1 16. Qxb7 Rxc2 17. Qc6 Rxc6 18. Rd5 exd5#) 14... Nxd7 { [%eval #-5] } 15. Qxc7 { [%eval #-4] } 15... Qxa2 { [%eval #-4] } 16. Qxa7 { [%eval #-3] } 16... Qxc2 { [%eval #-3] } 17. Qxd7 { [%eval #-2] } 17... Qc3 { [%eval #-2] } 18. Qxe6 { [%eval #-1] } 18... Qe5 { [%eval #-1] } 19. Qxe5# { Game ends by variant rule. } 0-1