lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/wMSMA50u"] [Date "2024.06.09"] [White "Gloza1234"] [Black "Bilybob"] [Result "0-1"] [UTCDate "2024.06.09"] [UTCTime "12:49:22"] [WhiteElo "1187"] [BlackElo "1091"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "5400+45"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e5 2. dxe5 f6?? { (Mate in 14 → 4.71) Lost forced checkmate sequence. Ba3 was best. } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. exf6 gxf6?? { (6.31 → Mate in 13) Checkmate is now unavoidable. Qxf6 was best. } (3... Qxf6 4. Qxd7 Kxd7 5. b4 Bxb4 6. Nc3 Qxc3 7. Nf3 Qxa1 8. e4) 4. Qxd7 Qxd7 5. Bh6 Nxh6 6. g4 Qxg4 7. h3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nh3 was best. } (7. Nh3 Qxe2 8. Bxe2 Bxh3 9. b4 Bxb4 10. Bb5 Bxe1 11. Bxe8 Bxf2 12. Nc3 Rxe8) 7... Qxh3?? { (Mate in 12 → -1.44) Lost forced checkmate sequence. Qxg1 was best. } (7... Qxg1 8. Rxg1 Bxh3 9. Bxh3 Bg7 10. Rxg7 Rf8 11. Rxc7 a5 12. Rxh7 Nf5 13. Bxf5) 8. Bxh3?! { (-1.44 → -2.27) Inaccuracy. Rxh3 was best. } (8. Rxh3 Bxh3) 8... Bxh3 9. Nxh3 Ba3 10. Nxa3?? { (-2.25 → Mate in 10) Checkmate is now unavoidable. bxa3 was best. } (10. bxa3 Nf7) 10... b5 11. Nxb5 Nd7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. a5 was best. } (11... a5 12. Nxc7 Kd7 13. Nxa8 Kc7 14. Nxc7 Re8 15. Nxe8 Nc6 16. Nxf6 Nb4 17. Nxh7) 12. Nxa7 Rxa7 13. Ng5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rc1 was best. } (13. Rc1 Rxa2 14. f3 Rxb2 15. Ra1 Rxc2 16. Kd2 Rxd2 17. Ra4 Rxe2 18. Rh2 Rxh2) 13... Rxa2?? { (Mate in 9 → -3.42) Lost forced checkmate sequence. fxg5 was best. } (13... fxg5 14. Rxh6 Rxa2 15. Rxh7 Rxb2 16. Rxd7 Rxc2 17. Rxc7 Rxe2 18. Kxe2 Kf7 19. Rxf7) 14. Nxh7 Rxh7 15. Rxh6 Rxh6 16. Rxa2 Ne5?? { (-4.15 → Mate in 6) Checkmate is now unavoidable. f5 was best. } (16... f5 17. Ra6 Rxa6 18. e4 fxe4 19. Ke2 Ke7 20. c4 Nf6 21. c5 e3 22. fxe3) 17. f4?? { (Mate in 6 → -4.08) Lost forced checkmate sequence. c4 was best. } (17. c4 Nxc4 18. Ra4 Nxb2 19. Rh4 Rxh4 20. f4 Rxf4 21. e4 Rxe4 22. Ke2 Rxe2#) 17... Nd3?? { (-4.08 → -0.92) Blunder. Kd7 was best. } (17... Kd7) 18. exd3 f5 19. d4?? { (-1.78 → Mate in 3) Checkmate is now unavoidable. Ra3 was best. } (19. Ra3 Kd7 20. Rb3 Kc8 21. Rb6 cxb6 22. Kd2 Kd7 23. d4 Rh7 24. d5 Ke7) 19... c5 20. dxc5 Rd6 21. cxd6 Ke7 22. dxe7# { Game ends by variant rule. } 0-1